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[BRAZIL] D2 Server 7.4 Cast - Online 2018

Stellow

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eubrunomiguel
D2 Server

www.d2server.net

the oldschool essence.

ONLINE

features:
full 7.4
cast
tasks

guild war
expanded real map

market
conjured runes
hunted system
mobile app
...
for complete information access
Info - D2 Server

Mobile Application
The app can be found in the AppStore and GooglePlay under the name of D2 Server or D2. The app shows information about the current server status, latest news, latest broadcasts, ranking, search characters, death list, experience graphs, and more are to come.

D2 Server!
www.d2server.net
www.facebook.com/d2server
 
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Triple charged runes yet SDS are 6x, sounds a bit overpowered.
 
Also, paladins/knights 12% damage? That's a fuck ton, bro.
 
Also, paladins/knights 12% damage? That's a fuck ton, bro.
Do you think is to high? They usually suck pretty bad on 7.4

Triple charged runes yet SDS are 6x, sounds a bit overpowered.
I meant 3x, miss spealling, the original is 1x.
Since there is no NPC for runes, I think runing with tripled charges is fair.
 
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Hello.

I will definitely be playing this server. A few questions though:
What is the mana regen rate?
How many kills for a ban?
If you have no way of earning money, how will you keep the server running?
If you are hosting this server for enjoyment, will you be playing it as well?
 
I meant 3x, miss spealling, the original is 1x.
Since there is no NPC for runes, I think runing with tripled charges is fair.
But look, tripled adura vita[UH] gives 3x1=3
but tripled adori flam [Fireball] gives 3x6=18.
You have to balance amount of charges ;p
 
Hello.

I will definitely be playing this server. A few questions though:
What is the mana regen rate?
How many kills for a ban?
If you have no way of earning money, how will you keep the server running?
If you are hosting this server for enjoyment, will you be playing it as well?

1 - ) Bans are the double of kills per day/week/month.
2 -) The regenerations is: (It is not sure yet, it may be a bit high)
*REG - NO PROMOT
Sorc/Druid: HP: 6/2s MP: 8/2s
Knight: HP: 8/2s MP: 6/2s
Paladin: HP: 7/2s MP: 7/2s
*REG - WITH PROMOT
Sorc/Druid: HP: 7/2s MP: 8/1s
Knight: HP: 8/1s MP: 8/2s
Paladin: HP: 8/2s MP: 10/2s
3 -) My college is sponsering me with the costs, so I am not concerning about donations atm.
4 -) I don't like playing tibia.

But look, tripled adura vita[UH] gives 3x1=3
but tripled adori flam [Fireball] gives 3x6=18.
You have to balance amount of charges ;p
Fireball is 3x in real tibia, so it will be 9x on the server.

The attack's buff of paladins and knights is decreased to 9%.
 
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  • Ammo: Paladins can conjure tripled charges ammunition.
  • Spears: Do not break, they drop under monsters.
  • Small Stones: Infinite.
Make spears break, small stones LIMITED, NOT INFINITE, and configure the ammo accordingly. Arrows = 15, bolts = 10, Burst = 8, P-bolts = 2 - per cast. Regen and everything equals out decent enough to keep making. If you keep stones unlimited and the charges of conjuring ammo THAT HIGH, 98% people will play paladins with the 17% attack speed also
 
On this friday??? WHY YOU DONT WRITE DATE?!

Anyway - too high in my opinion...
 
what time friday server will be launch
4/3/2015 at 9:00 PM TimeZone: GMT0 (World Time)
On this friday??? WHY YOU DONT WRITE DATE?!

Anyway - too high in my opinion...
4/3/2015 at 9:00 PM TimeZone: GMT0 (World Time)
  • Ammo: Paladins can conjure tripled charges ammunition.
  • Spears: Do not break, they drop under monsters.
  • Small Stones: Infinite.
Make spears break, small stones LIMITED, NOT INFINITE, and configure the ammo accordingly. Arrows = 15, bolts = 10, Burst = 8, P-bolts = 2 - per cast. Regen and everything equals out decent enough to keep making. If you keep stones unlimited and the charges of conjuring ammo THAT HIGH, 98% people will play paladins with the 17% attack speed also

Runes and Ammo decreased from 3x to 2x charged. (eg. SD = 2x; Arrow = 30x).
 
Ill try it.. hope peoples play it..
 
Ill try it.. hope peoples play it..
Good to hear.

Some changes happened:

  • Gold Loot: Every monster ingame have 40-60% chance of dropping 50-100gp (depending on what kind of monster, for example rats can drop up to 50gps)
  • Pits of Inferno: It is working with 7.74 monsters.
  • Port Hope: Full Port Hope.
  • HP/MP Lvl Up: Restore full mana and health at level up.
  • Manafluids: Flask are gonne after use.
  • tasks updated in website: http://d2server.net/?subtopic=tasks
 
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What about tombs respawn? like Stone, Ancient Ruins and Peninsula? They will be good enought for hunting, or the whole server will struggle in demona, poi dls?... Dragon Tasks will come in? and what about "nerf/decrease" ancient scarab paralize, so maybe people will hunt then, since no one does in any mid/high rate otserver
 
What about tombs respawn? like Stone, Ancient Ruins and Peninsula? They will be good enought for hunting, or the whole server will struggle in demona, poi dls?... Dragon Tasks will come in? and what about "nerf/decrease" ancient scarab paralize, so maybe people will hunt then, since no one does in any mid/high rate otserver

Tombs are working fine, with completed respawns. And Port Hope aswell.
Ancient Scarab paralyse is well balance.
Dragon Task, and others will come with updates. I am saving this ones because I want to do something special besides just giving item or exp for reward.
 
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