Dlite93
Well-Known Member
- Joined
- May 13, 2013
- Messages
- 171
- Reaction score
- 59
Holding down a hotkey and clicking 100 times a second to fish is so fun for manual players. Why would I ever make an attempt to help manual players prevent carpal tunnel... idk.
I did not say impossible, I said it is extremely hard to find trustworthy people.
Witch hunts as I said previously.
No, not because it is impossible. Because it is difficult and the entire point of making the server 8.6 was so that instead of trying to PREVENT the bots, we instead give everyone equal opportunity to use them.
First of all, I have no idea who you are. Secondly, if you "warned" me about this happening (botting on an 8.6) then I guess I should thank you for pointing out the extremely obvious. I never would have guessed people would use elfbot on 8.6. Thank you for opening my eyes.
What? The only problem with XDC was that I couldn't keep up with the high level players easily so I decided to abandon the project because it was too much work and I made pretty much $0 doing it because I tried to have 100% fair donations that nobody was interested in. If the server requires ~10 hours a day to develop and you end up making $50 a day... that is less than a minimum wage job at mcdonalds.
That is why you think Deathzot has a problem. You think botting levels matters and so you most likely had shit equipment and got killed quite often.
Fixed for you.
The task system was never meant to be anti-bot. If I wanted that I would just make the npc assign a random monster or something like that.
I am confused on this one... You walked up to a party of 6 bots that had dropped 25k gold on the ground? So basically, you thought 25k was a lot of gold on Deathzot?
The idea here is to actually give manual players an efficiency "bonus" and due to stamina, a manual player that plays enough to drain stamina will have gained more than the botter that isn't taking advantage of the time they spend.
This entire idea sorta fails when people have 10 characters that are level 20k+ and can either 1. bot them all or 2. alternate between stamina.
One thing I would like to say about this is I think most people with many high level characters before were abusing pvp experience. I am curious to see how it plays out this time now that it is no longer possible to bot 10 characters and kill them for experience every few hours.
If you kill a botter and they are truly botting afk. They will be sent to the light room and cannot auto walk back. So basically, if you do enjoy ruining a botters day so to speak, just kill their bots and the will wake up having gained nothing.
If they were just afking characters inside the world boss then that does not qualify as "botting"... They were simply afking.
I agree, things that bring players together in 1 spot is always fun. That is why we give out free RP from the hourly events so that people want to do them all the time. That is why we have made things such as the boss in the lake that require a large amount of players to kill. We also made dungeons extremely party-friendly by giving everyone personal loot but alas, players would rather bitch about dungeons taking too much time rather than teaming up with a couple people to make them faster.
I know the curve rate of the server thank you very much, but i hunted for 3 days manuelly and got from 2k - 5k~ while in 2 days i got from 1-7k by fishing with bot. and that was with no tasks you know.
The money i found the 25k was early on release and it was 25k every hour.
I fraced it bad by not saying it was once a hour and not total.
And the old way of botting bosses was broken and thats why you yourself fixed it. isnt that right?
Because just having just a spin bot is still a bot, even tasker is a bot, as it is not a person playing, its a roBOT.
I know gear is extremely important for deathzot.
But if you bot 1-3 characters while manually playing 1. you gain extra gear and cash for nothing more than copy + paste of scripts.
So then that persons manuall is stronger aswell.