There are people botting on my server, so I had that idea - what would happen, if I swapped the move item and logout packets
So if a bot would try to autoloot, it would log out instead.
However there is one problem: I have no idea how to achieve that - been messing a bit with hex editor and ollydbg, could somebody point me in the right direction?
Can I do it with ollydbg?
I'm talking about this stuff
"
switch(recvbyte){
case 0x14: // logout
parseLogout(msg);
break;"
- this is from my server, so apparently 0x14 means logout , where can I find it in the client?
So if a bot would try to autoloot, it would log out instead.
However there is one problem: I have no idea how to achieve that - been messing a bit with hex editor and ollydbg, could somebody point me in the right direction?
Can I do it with ollydbg?
I'm talking about this stuff
"
switch(recvbyte){
case 0x14: // logout
parseLogout(msg);
break;"
- this is from my server, so apparently 0x14 means logout , where can I find it in the client?