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Team Chasm [8.4]

damn when you will solve your problem whit dedicated i will be 70 years old :D
 
1100-chasm-ot.jpg
 
:D no man i was joking by the way do you have a skype ?
 
@Seabitz,:DD

ANBU, just msn\icq ;] (you can see them in my profile)
 
Since i been playing i haven't found no bugs. I think its ready to host eh?
 
On your Keyboard you hit Print Screen SYSRq, Then open Paint and go to EDIT and Click Paste.
 
test server was launched again, client:8.4, ip:78.140.203.226, port 7171.

Also starting to make an webpage Chasm Web
 
As I said before, I love old outfits ^^ Everything looks very nice, I will play for sure =] Goodluck with this project

edit: btw I see that monsters will have levels
[level1] maybe better just make [1] because longer versions look lil strange for me :p What do u think?

edit2: at least I am for [1] or [lvl:1] xddd

Ok, I will remake this part :>


@bresko,thanks :>

or just make it like you need to look at it "You see a rat, its lvl 1."

and remove the whole (Rat [level 1]) thing
 
So, server is up for beta testing. Welcome;)
Chasm Web
Chasm Forum
Chasm Downloads - Here you can download client ;>


edit. Ahh, almost forgot, all GM commands are allowed for normal players, so you can enjoy pure testing ;) Also as you all can see, our site is very ugly...so you are welcome to make an logo, or new buttoms ;D
 
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About your weapon refine I have an idea (a bit ripped from Ragnarok but nevermind xD). With your enchaniting system you have the same % to make your weapon better for ex. orcish axe and thunder hammer.
What i mean? You can make class for weapon for example A,B,C,D and items like orcish axe are in D class coz its useless item, thunder hammer goes to 'A' for sure. Then a percent% chance for upgrading orcish axe can be a lot better then upgrading thunder hammer (its only example)
look here to understand it better: Weapon and Armor Refine Success Rates - Ragnarok Online

I dont mean exactly the same system I'm giving an example to make it more balanced/complicated xD
 
About your weapon refine I have an idea (a bit ripped from Ragnarok but nevermind xD). With your enchaniting system you have the same % to make your weapon better for ex. orcish axe and thunder hammer.
What i mean? You can make class for weapon for example A,B,C,D and items like orcish axe are in D class coz its useless item, thunder hammer goes to 'A' for sure. Then a percent% chance for upgrading orcish axe can be a lot better then upgrading thunder hammer (its only example)
look here to understand it better: Weapon and Armor Refine Success Rates - Ragnarok Online

I dont mean exactly the same system I'm giving an example to make it more balanced/complicated xD

Thanks for idea, but we already got items enchanting...maybe if you will post this one to our forums, we can "remake" it and make something like this ;)
 
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