exporting... but does any1 know how to implement/compile edited sheets :c?
It looks promising, but I still have a problem. I understand that in the first place I have to indicate assets folder (otherwise it doesn't work), but what should I indicate, when the program is calling for: "Dumb To Path"? I've tried everything and I always get this result:
string filePath = String.Format("{0}{1}.lzma", _assetsPath, file);
string filePath = String.Format("{0}{1}", _assetsPath, file);
download extractor for example from there: knobik/Tibia-11-SpriteDump
change in code:
to:C++:string filePath = String.Format("{0}{1}.lzma", _assetsPath, file);
compile.C++:string filePath = String.Format("{0}{1}", _assetsPath, file);
its should work with newest tibias 11.
download extractor for example from there: knobik/Tibia-11-SpriteDump
change in code:
to:C++:string filePath = String.Format("{0}{1}.lzma", _assetsPath, file);
compile.C++:string filePath = String.Format("{0}{1}", _assetsPath, file);
its should work with newest tibias 11.
try this, i just made it and it works for latest official tibia client. the spr creation isnt quite done yet but extracting spritesheet no problem
try this, i just made it and it works for latest official tibia client. the spr creation isnt quite done yet but extracting spritesheet no problem
nexustheru/TibiaSpriteExtractor-11-11.98
ty very much il hope it worked for u, i have client 11.89 .90 something latest client and it works as a charm theree extracting spritesheet like 80 % of it its done gonna work on the spr creating tomorrow, tho 1 in night here. gonna add dat creation to. if u have spr u gotta have a dat right ^^Hey! Thank you very much! Seems to be a wonderful tool once you finish it. I'll have an eye on your repo.
I fixed the Ascend code to extract the lastest cipsoft sprite sheets, so it's fine.
I'm very interested in the utility you're working at to generate a new spr file with all the sprites. It'll be very usefull. Thx for all again.