You're talking about realistic stuff as if the name implies that the server is a replica of old Tibia. It's not correct. And either way, you're contradicting yourselves with wanting to remove utamo vita; how is having utamo vita removed, a part of old Tibia?
No, I didn't mean that, I was just reffering to the quoted post.
What are your names ingame @
kay and @
KovalComeBack? Or what was it previously if you currently do not play? I'm curious because obviously you haven't played enough to realize that removing utamo vita is a very bad idea.
Regardless, I strongly urge you to post at our own forum under the Suggestions thread if you want any major changes to happen.
Why does my name even matter? Are you one of those sick about names who judge people by nicks, if they are "known" or not? Known = good pvper, unknown = noob? Cause I don't really get what you want.
I have played realistic, realistic-like, and hundreds of other war servers for years. Under probably 1564 different random nicknames, ever since the first war-like ots came online, around 2004 or so. And?
Seriously, it's your server and you can do whatever you want with it, afterall. But if you wanna discuss, then formulate a proper reasoning instead of using these argumenta ad personam "you are newbie, you know shit". Why is it a "very bad idea", then?
Cause I proposed it long ago, explained all what and why, but all you've given back since then was "no, because no", and now that I "obviously have not played long enough".
Why not give it a try?
How about mana shield makes u slightly slower?
That's what removing utamo is about.
Remove utamo vita -> people got to use energy ring for mana shield -> they get slower (no time ring) -> everyone has to choose between safety (mana shield) or faster speed (time ring) but much more risk -> good players will switch rings depending on situation -> others got to learn that too for better playing -> harder playing, more things to focus on, higher risk to fail, less boring.
As it is now, the server favors people who use utamo, those who switch rings are in disadvantage. It questions the general idea of "war" server. It's supposed to be all about killing and dying (with high chances for both), not minimal risk and endless battles until one dies of boredom.