#Apprentice/Wizard/Archmage - Every 3rd spell, next costs no mana.
#Acolyte/Bishop/Seer - Attacks and spells have a 20% chance to root enemy in place for 2 seconds.
#Archer/Hunter/Marksman - 30% increased attack speed if landed critical hit recently.
#Squire/Captain/Grandmaster - Upon taking fatal damage, recover 30% HP, 2 minutes cooldown.
#Scout/Dualist/Assassin - Instantly kills enemies with 10% of less HP.
#Tamer/Animalist/Beastlord - Each attack has a 10% chance to fully heal your summons.