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[Germany][Custom/10.98] Revolution OT Beta 20th October 21:00 CET | Skill Tree | Competetive Arena & Dungeons.

Server Website/AAC
https://revolutionot.com/
Server Address
revolutionot.com
Server Port
7171
Client Protocol
10.98
Quick answer, you're not that quick usually :)

it's not you failed to realase it, you lied about it being ready with launch on 20 October, then you delayed it every day by promising it being tomorrow every time. Yeah if you can't deliver anything for 8 days already, that is an issue whether it's BETA or not, like that would justify something. If you're advertisting your server publicly(which shouldnt be allowed since you lied in the ad about the skill tree), you should be ready to take criticism. You have donations turned on, ppl been spending $ on the server, and you treat ppl who wan't to play your OT like shit.

I'm not planning irl schedule for it, but seen ppl complain about it.
And instead of fkin being grateful for ppl willing to test your game, you're making fun of it. Disgusting.

Grow up to be a server Admin.

Don't waste your time and money on this. It might reset anytime and go into another "BETA", been few years since 1st start and it's still in pre-alpha i'd say.

This is not even close to what RevolutionOT V1 was, so please dont compare it to that :)

You seem to set on that we intentionally lied to you, while the reality is that I was under the assumption that the Skill Tree would've been ready by 20th October.
Now that was not the case at all, and Oen has been working an insane amount this week to make it into something Unique and im sure it will be.
But instead of having a little patience you keep bashing us for "lying" to you.
 
Ye that seems to be the issue if you think something is ready for 20th October, and then it's not ready by 28th...

Of course you dodged everything.
People been memeing the tree since few days, Oen included. And you come back after a week(ye don't take credits for chatting with people, it was 99% Oen, you're just a ghost) and you're butthurt that people are impatient for release.

Be greateful that people have the patience and are still willing to play your ot,, idk maybe that would do better instead of whining that someone might be a bit impatient after not getting the promised "tomorrow" update?

"Hey sorry guys for the late release. I've been quite inactive due to some irl issues and been using my free time to develop the server. we've been working hard on the final product and will be restarting the server on 28th 9pm. Here are the patch notes. To compensate we will be giving away free 7 days VIP access for everyone."

You should really grow up to be an Admin, bad name stays forever, you won't be able to fix it, even if your server is good enough :)
 
The Passive Tree is finally out!
Thank you all for your continued patience and support.



[Up next]
Loot scaling, Mystic and spells for vocations are our current priority and whats coming next.

[Passive Tree]
You can open the Passive Tree with Ctrl + P.
You can fast allocate Passive Tree points with Ctrl + Click.
Hierophant was renamed to Mystic.
Alot of the nodes on the Passive Tree were not working, and most has been added since.
Dual Wielding will now work as it should.
You can now freely refund Passive tree points. (For testing purposes)
You gain 1 passive tree point every 12th level up to level 300. Which is a maximum of 25 points.


[General]
Character stats was removed from the game and replaced with Passive Tree.
X2000 Mount had an accidental 1000 Speed (from my personal testing), it was normalized :D. (Fun detected)
A quest chest could be picked up, but no longer.
Increased the chance of fishing up Game Tokens.
Increased the chance of finding certain Runes and even finding multiple at once.
Added a few info boxes on the Temple Shops.
Party share experience was changed from 20% to 10%.
All gold drops from monsters was overlooked and adjusted accordingly as to prevent inflation.

[Store]
Eradicator was removed from the store.
Halo Aura added.
Pentagram Aura added.
Blue Flame Aura added.
Holy Butterfly Wings added.
Hell Flower Wings added.
Orchid Diamond Wings added.
Pumpy mount added.
Icebreacher mount added.
Polar Bear mount added.

[Upgrade System]
Items can now drop as +1, +2 etc.
All dropped items from monsters are now unidentified.
Mana Shield enchant was removed.
Fixed refreshing item stats when identified.

[Items]
Rune Extractor was removed from Tokeria.
Clear Runes was removed from the game.
All runes now drop as global loot.
Potions now work for ascended players.
Weapon types have been added again, wont only say "Sword" now.
Attack Speed on Weapons has been added.
Hybrid Flasks were buffed by 15%.
Wands should now properly work again.
Assassin Star could be bought from Legolas for 3000 instead of 30000.
The Ironworker can now be sold for 20000.
Focus Cape can now be sold for 6000.
Zaoan Robe can now be sold for 12000.


[Map]
Loot Scrapper in temple was removed.
New monster spawn (Scrap)
New monster spawn (Gorgonzola)
New monster spawn (Voidler)
Fixed all map bugs reported on discord. (Thank you all).


[Tasks]
Loot from task bosses has been increased.
Fixed boss Slicer not spawning.
Task party share range was reduced to 10 sqm.
New task Scrap.
New task Voidlers.
New task Gorgonzolas.


[Client]
Fixed an issue with buffs.
Tooltip error for attack speed fixed.
Error while inspecting fixed.

[Spells]
Righteous Fire skill was added for Juggernaut's at level 130.
Fire Tornado was added for Battlemage's at level 130.
Quick Draw skill was added for Ranger's at level 250.
Death Daggers skill was added for Gladiator's at level 250.
Ultimate Spin skill was added for Ranger's & Trickster's at level 300.


(PVP Damage % is for example if Quake's PvP damage is 20% it only deals 20% of the damage he would normally deal to a monster, but to the player.)
PVP Damage for spells was bugged, but should be working now.
Fire Tornado's PVP Damage was set to 25%.
Fire Tornado's cooldown was changed to 3 sec from 4 sec.
Ultimate Spin
Quick Draw's PVP Damage was set to 10% from 35%.
Quick Draw's mana percent was changed to 15% from 25%.
Quake's PVP Damage was changed to 15% from 20%.
Stone Wave's PVP Damage was changed to 30% from 40%.
Barrage's PVP Damage was changed to 15% from 20%.
Shield Bash's PVP Damage was changed to 50% from 60%.
Wave of Conviction's PVP Damage was changed to 30% from 50%.
Wrath of Ashura's PVP Damage was set to 25%.
Wrath of Ashura's cooldown was changed to 5 sec from 8 sec.
Freezing Pulse's PVP Damage was changed to 35% from 50%.
Frost Blade's PVP Damage was set to 25%.
Galactical Star's PVP Damage was changed to 25% from 38%.
Ultimate Firestorm's PVP Damage was changed to 20% from 30%.
Flame Mortar's PVP Damage was changed to 30% from 40%.
Flame Mortar's base damage increased from 90-175 to 190-275 per hit.
Flame Mortar's mana percent was increased to 20% from 15%.
Ice Mortar's PVP Damage was changed to 30% from 40%.
Ice Mortar's base damage increased from 90-175 to 190-275 per hit.
Ice Mortar's mana percent was increased to 20% from 15%.
Annihilation's minimum damage was increased.
Annihilation's cooldown changed to 3 sec from 2 sec.
Grand Fire Punch's PVP Damage was changed to 20% from 50%.
Grand Fire Punch's damage was increased by 15%.
Grand Ice Punch's PVP Damage was changed to 20% from 50%.
Grand Ice Punch's damage was increased by 15%.
Rapid Fire's PVP Damage was changed to 25% from 35%
Great Firestorm's PVP Damage was changed to 20% from 30%
Great Icestorm's PVP Damage was changed to to 20% from 30%.
Striking Shiv's damage was increased by 50%.
Tornado's PVP Damage was changed to 20% from 30%.
Tornado's damage was decreased by 10%.
Lightning Shot's PVP Damage was changed to 50% from 60%.
Lightning Shot's damage was increased by 15%.
Lightning Shot's magic level requirement was removed.
Hemorrhage's PVP Damage was changed to 35% from 50%.
Hemorrhage's damage was reduced by 10%.
Hemorrhage's cooldown was changed to 2 sec from 6 sec.
Spin's cooldown was changed to 2 sec from 1 sec.
Spinning Axe damage was increased by 10%.
Thrust's cooldown was changed to 3 sec from 4 sec.
Thrust is no longer a Single target strike, but an AoE spell.
Shadowstep's cooldown was changed to 3 sec from 4 sec.
Barrage's cooldown was changed to 3 sec from 4 sec.
Seismic Slam's cooldown was changed to 2 sec from 4 sec.
Firestorm's damage was reduced by 15%.
Icestorm's damage was reduced by 15%.
Shuriken Blitz will now hit 2 times less.
Strong Spear Strike's damage was increased by 20%.
Multishot's PVP Damage was changed to 30% from 70%.
Ultimate Icestorm's cooldown was changed to 3 sec from 2 sec.
Spectral Throw animation and how it damages should work better.
Condenmning Shine buff's description was corrected to show 10% crit chance instead of 25%.'
Leap Slam's PVP Damage was set to 10% from 20%.
Leap Slam's Damage was increased by 20%.
Exile spells were once again removed from Ascended classes spelllist.

Sincerely,
RevolutionOT Team
 
Tree is pretty boring with only 1 class playable atm, and only 1 way to spend points(you get so little you can only get class + like 1 major node).
Balancing is not their strong side, it takes ages to fix a spell that is dealing 3x more dmg than it should,and everyone is talking about it.
Whole enchanting system is worthless because runes are barely dropping, and again they are not capable of increasing drop rate(?).


Maybe come back in 5 years when the server is done, ideas were great(mostly stolen from poe but yeah, might as well play poe). Gameplay is boring af and don't even try without macro 24/7.
 
Tree is pretty boring with only 1 class playable atm, and only 1 way to spend points(you get so little you can only get class + like 1 major node).
Balancing is not their strong side, it takes ages to fix a spell that is dealing 3x more dmg than it should,and everyone is talking about it.
Whole enchanting system is worthless because runes are barely dropping, and again they are not capable of increasing drop rate(?).


Maybe come back in 5 years when the server is done, ideas were great(mostly stolen from poe but yeah, might as well play poe). Gameplay is boring af and don't even try without macro 24/7.
Still here? Oh boi, couldn't handle that ban? Poor fella.
 
Poor fella couldn't handle criticism. Everyone can judge how immature these admins are based on their answers. They're not capable of running a professional ot server, forever beta.
 
Ye am i wrong about anything? You guys are taking it personal here.

Overall server had huuuuge potential, but wasted because it's ran by incompetent people.
 
Patch notes worth of 2 days of work, we sorry for the delay.
Mystic is finally with us now, feel fry to try it out and leave feedback.
Our next priority is reworking most spells, reworking armor scaling and adding better spells system to the client.
As always, we appreciate your help with beta tests, however there is a lot of work still ahead of us.


[Vocations]

Base Critical Damage for everyone is set to 100%
Added totem spells for Mystic
Holy Flame - fires multiple fire projectiles at the target and nearby tiles
Icicle - fires multiple ice projectiles into the air that then land on the target
Spark - fires lightning balls that jump around and bounce off the walls
Decoy - taunts enemies in large area
Rejuvenation - heals allies in large area
Mystic passives from keystone added


[Items]
Ancient Rune was added, fills item slots with random enchants
All Yasir creature products can now be sold to Drop Sell Flame in temple.
Runes loot was slightly buffed
Mercenary Sword is no longer a 2h sword
Critical Srike Chance was removed from almost all items
Weapons now have base Critical Strike Chance
All previous Crit Chance on gear (except a few amulets & rings which was also nerfed) got removed
Sword of Destruction's damage was adjusted and is now a 2h
All Distance weapons now have local weapon Attack Speed aswell
Corrected more weapon types to the right one such as 'Club' on Club Weapons
Fixed a few ladders that were not working
Fireborn Helmet can now be sold for 19000
Helmet of the Ancients can now be sold for 15000
Shimmer Sword can now be sold for 3000
Yetislippers can now be sold for 20000
Toga Mortis can now be sold for 28000
Hellish Greataxe can now be sold for 35000

[Spells]
Righteous Fire will end when vocation is changed
Great Spinning Axe mana percent reduced to 20% from 25%.
Great Spinning Axe cooldown reduced to 5 seconds from 8 seconds.

[Upgrade System]
Increased Critical Strike Chance enchant added (modifies local weapon chance, not global)

[Passive Tree]
Fixed typo in Gladiator's keystone stats
Fixed 2 missing physical nodes
Physical damage (including melee and ranged) nerfed
Mind over Matter damage fixed
Passive Tree automatic reset of outdated tree added
Elemental Damage nodes buffed
Spell Damage nodes buffed
Maximum Mana nodes nerfed
Heart of Flame, Heart of Thunder and Heart of Ice, as well as their small nodes buffed
Melee and Ranged physical Attacks (aka "spells") now use 130% of Attack Speed as Global Cooldown
Mystic keystone description updated
Gladiator keystone description updated
Gladiator's Culling Strike updated, now % is halved for Bosses and Players


[Monsters]
Gobs monsters exp was reduced by 250% to compensate for the density of their spawn
Mr. Krabs replaced with Buttlard.
Mr. Lava Lava replaced with Molten Shade.
Parasyte replaced with De Kunt.
Shokushu replaced with Ice Cutter.
Vocationals, Flameheads, Creepers, Glitzys, Ice Liches & Fire Spooder moved to 200+ Gate from Ascended Hunts.
Tomb Keeper new spawn at 200+ Gate.
Arachnoid new spawn at 200+ Gate.
Vixen new spawn at 200+ Gate.

[Map]
Fixed multiple map bugs
New spawns in 200+ Gate to the left (Vixen, Tomb Keeper & Arachnoid)
Certain spawns moved from ascendacy to 200+ Gate

[Dungeons]
Balark's Volcano Dungeon will now spawn monsters inside
Fixed a few stairs in Tomb of Manamully that didn't work

[Misc]
Added Sacred Mage and Sunstriked Harpy to The Holys task
Fixed Guilds Buff Life and Mana Leech
Removed green loot text spam
Removed "Using last of..." text for Flasks
Adjusted +Critical Chance from Buffs to new values
3 New Tasks
Gelidrazah the Frozen boss task fixed.
Progress Bar on creatures improved
Fixed Ricochet triggering from ranged spells
Added Shops to Ascended Hunts.


[Store]
Destroyer Outfit added to the store.
Samurai Outfit added to the store.
Bondage Outfit added to the store.
Royal Costume added to the store.


[Client]
Remove All method in Upgrader now uses Ancient and Magnet Runes
Runes amount will be refreshed when you open Upgrader window
Currently selected Enchant/Reroll method will highlight which runes are gonna be used
Passive Points buttons added that will be displayed when there are points available to spend
Fixed Upgrader not refreshing item when upgrading level
Critical Damage in Skills window will display value in %
Added Block Attack Damage chance to Skills window
Shortened tasks name in Tasks Tracker

Sincerely,
RevolutionOT Team
 
Last edited:
[Passive Tree]
Fixed Gladiator's Culling Strike latest changes not applying.
Increased Totems HP gain per layer level from 0.05% to 0.15%.

[Upgrade System]
Added new item rarity Ultimate that holds 6 enchant slots, very (very) rare.
Upgrader will set enchants to Ignore by default instead of Any Type.
Upgrader Remove All will stop when 1 of the selected enchants with appropriate tier is rolled.

[Map]
New area in Ascended Hunts for ilvl 4500+ with Insane Hunter task title requirement.
New spawn Brutus in Ascended Hunts.
New spawn Energized Cloud in Ascended Hunts.
Dino replaced by Cultists in Ascended Hunts.
Fixed a few more doors that were not working.
Ascended Hunts monster level has been increased.

[Monsters]
Critical modifiers on monsters nerfed (300% -> 200% crit chance, +65% -> +40% crit damage).
Monster level will now have less effect on some of the global loot, mostly runes.

[Tasks]
Task Exp bonus increased to 120% from 70% per 100 additional kill.
Task gold bonus increased to 60% from 40% per 100 additional kill.

6 New Tasks Brutus, Energized Clouds, Molten Drakes, Steamrollers, Bouncing Men, Divine Angels.

[Dungeons]
Entry Requirements for each Dungeon has been changed.
Dungeon rewards item level boosted.

[Items]
Fixed many items from dungeons that had the wrong attributes or even missing them.
A few Quivers got their missiles updated.
Wands & Staves are now 1h.
Dragonite Staff renamed to Dragonite Wand and magic level reduced to 5 from 9.
Virgo Staff renamed to Virgo wand and magic level reduced to 5 from 10.
Iceforged Staff renamed to iceforged Wand and magic level reduced to 6 from 10.
Heroes Staff renamed to Heroes Wand and magic level reduced from 10 to 5.
Gilded Staff renamed to Gilded Wand and magic level reduced from 3 to 2.
Plutonic Staff renamed to Plutonic Wand and magic level reduced from 9 to 6.
Plague Staff renamed to Plague Wand and magic level reduced from 4 to 3.
Hydra Staff renamed to Hydra Wand and magic level reduced from 3 to 2.
Plantation Staff renamed to Plantation Wand.
Falconeer Armor set is now a (STR/DEX) set which gives Armor & Evasion.
Onyxian Armor set is now a (STR) set which gives Armor.
Skeletron Armor set is now a (INT) set which gives Energy Shield.
Pride Armor set is now a (DEX) set which gives Evasion.
Falconeer, Onyxian, Skeletron & Pride sets has had its stats adjusted.
Black Scale Mail can now be sold for 38000.
Black Scale Shield can now be sold for 45000.
Ruby Dragon Doll can now be sold for 350000.
Runic Ice Shield can now be sold for 35000.
Holy Blade's attack was increased to 51 from 46 and its Melee skill buffed to 4 from 3.
Holy Sword's attack was decreased to 68 from 71 and its Melee skill buffed to 7 from 5. Attack Speed increased to 2.9 from 2, Critical Chance increased to 7 from 6.
Molten Axe attack increased to 44 from 41.
Greatmace of Durin's attack increased to 65 from 59
Endless Quiver's attack buffed to 62 attack from 28 with 5 Dist Skill.
New Belt added.

[Quests]
Cobra Quest rewards has been replaced with an Exp Voucher (20% for 1 hour).
Lair of Zigarath's Quest rewards has been replaced with 100 Enchanting Runes, 100 Alteration Runes & 20 Soul runes.
If you've already done these quests, you may complete them again for the new rewards.
Quest rewards no longer award you double 1 handed swords from certain quests.
The Mirror Shield, Spellbook of Secrets & Blue Quiver Quest got their Crit Damage reduced to 4% from 10%.

[Spells]
Spells will swap hands when dual wielding instead of using last hand from attacks.
Devastate's cooldown decreased to 3 seconds from 4 seconds.
Flame Strike fixed.

[Store]
Upon purchasing Global Skill Buff, its announcement will now correctly say "Player # activated 25% Bonus Skill global boost for 1h!".

[Client]
Added resistances to Skills window
Fixed map and chat losing focus and forcing to click the map

Sincerely,
RevolutionOT Team
 
[Upgrade System]
Fixed Remove All method to not use "Any Tier" properly.
Fixed Reroll Rarity not refreshing item border in backpack.
Removed x2 rolls from 2-handed weapons.
Removed x2 Item Level calculation from 2-handed weapons.
Faith Rune now returns an error message if the item has no attributes.

[Dungeons]
Mirrored Rune is no longer an award from Endgame Dungeons as its a global rare drop.
Hellforge dungeon monsters fire resistance nerfed from 55% to 35%.
Hellforge dungeon monsters death resistance nerfed from 85% to 45%.
Hellforge dungeon monsters damage was increased by up to 60%. ( They were half as weak as Lucid Caverns)
Hellforge dungeon rewards are now better than Lucid Caverns.
Lucid Cavern dungeon monsters fire resistance nerfed from 50% to 40%.
Lucid Caverns received a nerf yesterday that reduced its Health by alot, the nerf was not reverted but buffed back up abit, not by alot but as to make it a challenge again :).
All loot from monsters inside dungeons removed as only a few mobs even had loot from dungeons.
[Quests]
Certain quests no longer give Legendary rarity but instead Rare.
Moltacious now has 2 Extra mods (Debuff immunity & Extra Fire damage).

[Items]
All 2-handed weapons received a 25-30% attack buff.
Base item stats should now auto fix when they change local enchants are applied.
Eldritch Claymore & Gilded Eldritch Claymore had its local critical chance swapped. (Gilded had 7.3 instead of 7.5 and vice versa).
Cry-stal can now be sold for 3200.
Witchhunter's coat can now be sold for 11000.
simple dress can now be sold for 1500.
Embrace of Nature can now be sold for 20000.
Old Cape can now be sold for 2000.
Summer Dress can now be sold for 3500.
Dwarven axe can now be sold for 1500.
Mino Lance can now be sold for 7000.
Silkweaver Bow can now be sold for 12000.
Modified Crossbow can now be sold for 10000.
Elethriel's Elemental Bow can now be sold for 15000.
Voltage Armor can now be sold for 20000.
Spirit Cloak can now be sold for 1000.
Spiky Club can now be sold for 300.
The Robe of The Ice Queen can now be sold for 16000.
Ethno Coat can now be sold for 200.
Mooh'Tah Plate can now be sold for 6000.
Furious Frock can now be sold for 14000.
Ogre Choppa can now be sold for 1500.
Oceanborn Leviathan Armor can now be sold for 35000.
Fireborn Giant Armor can now be sold for 35000.
Windborn Colossus Armor can now be sold for 35000.
Earthborn Titan Armor can now be sold for 35000.
Bouncing Belt can now be sold for 25000.
Firewalker Boots now grants 10% Fire Resistance(Field Resistance still 90%).
Firewalker Boots now grants 40 Movement Speed.

[Spells]
Spells no longer use mana %, instead they use flat mana.
Spark Totem had an infinite loop bug that was fixed.
Death Lotus was removed from Gladiator.
World Breaker added to Gladiator at level 250.
Death Stars added to Trickster at level 250.
Assassinate removed from Trickster.

[General]
Added animated item level requirement text to 3 more Ascended quests.

Sincerely,
RevolutionOT Team
 
I see that website is currently not accessible. How are things looking here? Had a blast during beta.
 

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