Rotflturion
I like Toes
Hello.
[TL: DRs Scroll down here]
Firstly, let me introduce myself - My name is Adrian, I'm 26 years old and I'm working with Open Tibia since it first came out [that is the times, when there were no NPC, monsters or spawns yet, and there was only one map Z level ]
In the real world, I'm an IT guy - my specs are programming and computer graphics. I enjoy good RPG, and most importantly for the project - all kinds of challenges.
Lately, I have started working on a Hardcore OT Server. What do I mean by Hardcore? To be honest, I dislike how the most servers [and the real Tibia nowadays] are made - high exp rate, secluded [and asy to get to using teleportals] hunting areas, tiny maps, so you don't have to walk for too long, protections from being trapped/roped/lured on/robbed/raped, everything made so the player has it as easy as possible. When it comes to how I see Tibia - this is wrong.
What I loved about the game back then, was that you were NEVER really sure what will happen to you in the game - will someone see you transporting your lootbag, and steal it? Is there a ton of trolls lured into the hole you're about to jump in? Will the long travel from Thais to Carlin get you that Giant Sword you wanted to buy for so long, or will it result in a painful death at Dwarven Bridge by lured giant spiders, where you lose half of your equipment?
The server I have in mind is going to try, and bring all those back into Tibia. No pussypant teleporters, no baby anti-bad-guy protections - just an open, and unexplored world full of challenges and dangers awaiting your tiny and vulnerable character.
[TL: DR End]
Now, the main features I am thinking of:
- Exp rate as low as 2-3x, AT ALL TIMES
- High loss rate at death [25%], will make going out even more dangerous [Tr: exciting], and having blessings/AOL important
- Custom map, with big areas, where you have to actually explore to find anything, and not have it all stuffed in one room with teleports
- Quests including actual story / posing a challenge to the players with brains - you have to talk to npc's, solve riddles, explore - instead of just go to a chest with a high level friend, loot it and come back
- Several custom systems making the gameplay less dull, and more interesting right from the start [mining system, altered fishing and gathering systems, crafting system]
- Special bosses - think old style Ferumbras, as a buffed character led by an actual person, and not the game AI
- A team of 'proffesionals' taking care of the project - that means no "cheated" characters played by the GM's [except the special bosses], friends who benefit from knowing a high ranker or unfair banishments "just because".
- The server version will be staying at 8.6, as it was in my opinion the last "non candied" version of the game
Who are we looking for right now:
- A team of dedicated testers, who will go throught the game playing as usual, and report all the bugs they find / suggest changes - as a tribute to The Noob, let's call them "Asuckers"
- Storywriters and quest designers - LUA knowledge will be welcome, but not necessary
- LUA coders - I can do the coding just fine, but more help is always welcome
- We will not be handing GM's/Admins to people straight away - those will be hand-picked from the Asucker team, when the project Leader [that would be me] decides they are needed and worthy of it.
What do we have so far [as of the moment I am posting this]:
- Most of the additional system scripts
- A big part of the starting island and spawn, including the first mission and an NPC for it, ideas for how is the game world going to look like
In case of noone being interested, I am going to pull the project myself due to me having to do everything myself, from mapping, coding and creating the world, to testing everything - it will not fall, it will just take more time to be playable [I won't say "complete", as with regular updates it will never be actually "done and finished" - there will always be new stuff coming!]
If you're interested in joining the team, or helping the project in any other way, please contact me on my e-mail: [email protected]
[TL: DRs Scroll down here]
Firstly, let me introduce myself - My name is Adrian, I'm 26 years old and I'm working with Open Tibia since it first came out [that is the times, when there were no NPC, monsters or spawns yet, and there was only one map Z level ]
In the real world, I'm an IT guy - my specs are programming and computer graphics. I enjoy good RPG, and most importantly for the project - all kinds of challenges.
Lately, I have started working on a Hardcore OT Server. What do I mean by Hardcore? To be honest, I dislike how the most servers [and the real Tibia nowadays] are made - high exp rate, secluded [and asy to get to using teleportals] hunting areas, tiny maps, so you don't have to walk for too long, protections from being trapped/roped/lured on/robbed/raped, everything made so the player has it as easy as possible. When it comes to how I see Tibia - this is wrong.
What I loved about the game back then, was that you were NEVER really sure what will happen to you in the game - will someone see you transporting your lootbag, and steal it? Is there a ton of trolls lured into the hole you're about to jump in? Will the long travel from Thais to Carlin get you that Giant Sword you wanted to buy for so long, or will it result in a painful death at Dwarven Bridge by lured giant spiders, where you lose half of your equipment?
The server I have in mind is going to try, and bring all those back into Tibia. No pussypant teleporters, no baby anti-bad-guy protections - just an open, and unexplored world full of challenges and dangers awaiting your tiny and vulnerable character.
[TL: DR End]
Now, the main features I am thinking of:
- Exp rate as low as 2-3x, AT ALL TIMES
- High loss rate at death [25%], will make going out even more dangerous [Tr: exciting], and having blessings/AOL important
- Custom map, with big areas, where you have to actually explore to find anything, and not have it all stuffed in one room with teleports
- Quests including actual story / posing a challenge to the players with brains - you have to talk to npc's, solve riddles, explore - instead of just go to a chest with a high level friend, loot it and come back
- Several custom systems making the gameplay less dull, and more interesting right from the start [mining system, altered fishing and gathering systems, crafting system]
- Special bosses - think old style Ferumbras, as a buffed character led by an actual person, and not the game AI
- A team of 'proffesionals' taking care of the project - that means no "cheated" characters played by the GM's [except the special bosses], friends who benefit from knowing a high ranker or unfair banishments "just because".
- The server version will be staying at 8.6, as it was in my opinion the last "non candied" version of the game
Who are we looking for right now:
- A team of dedicated testers, who will go throught the game playing as usual, and report all the bugs they find / suggest changes - as a tribute to The Noob, let's call them "Asuckers"
- Storywriters and quest designers - LUA knowledge will be welcome, but not necessary
- LUA coders - I can do the coding just fine, but more help is always welcome
- We will not be handing GM's/Admins to people straight away - those will be hand-picked from the Asucker team, when the project Leader [that would be me] decides they are needed and worthy of it.
What do we have so far [as of the moment I am posting this]:
- Most of the additional system scripts
- A big part of the starting island and spawn, including the first mission and an NPC for it, ideas for how is the game world going to look like
In case of noone being interested, I am going to pull the project myself due to me having to do everything myself, from mapping, coding and creating the world, to testing everything - it will not fall, it will just take more time to be playable [I won't say "complete", as with regular updates it will never be actually "done and finished" - there will always be new stuff coming!]
If you're interested in joining the team, or helping the project in any other way, please contact me on my e-mail: [email protected]