whitevo
Feeling good, thats what I do.
I have been thinking lately how to speed up making server/game/project progress with money. (now on called project)
Rules for writing down method:
Budget is 3000€
Keep in mind:
We talking about tibia-like game.
We are not starting huge company here. Method is for making a small team of people who has passion and/or dream to make a game.
When I talk about job, I mean hobby what earns extra $, not a real job what requires official contract and appropriate payment.
This also means that person who is assigned to do task has no deadline. (kind of)
When team-member has reported weekly of his doings or not doings, they still will get the monthly bonus.
First let me divide the project into main jobs: (let me know if I'm missing something or you could improve description)
User Codex NG method: >post 9<
User Flatlander thoughs on payment method and costs: >post 13<
VV My method below VV
My reasoning for method:
I think making project from scratch takes lot of time and therefor buying scripts or sprites or map pieces 1 by 1 from different people is very ineffective for the budget.
Therefor I think its best to "hire" a team-member for specific job for months or more if possible.
Requirements to be team-member:
They like the project.
They believe in project future.
They will contribute or report at least once a week.
We understand eachother.
They make 30€ worth of tasks for free.
Payment method:
I set the price for tasks. (For each job I make research how long would different tasks take for experienced person)
Average price 2€ per hour. (same price is set to everything, graphics, scripts)
Setting a monthly limit would also be wize decision, so you wouldn't bust your budget too fast.
Experience counts so the longer you last the better. If possible each month add some more money to server budget, until its no longer required. (when server earns profit)
In this case I'm going to keep the monthly budget around 800€ and add about ~200-400€
each month. This would give me about 5 months of "high speed" server production.
(if limit is reached every time)
Bonus: (Actual fee to everyone in team.)
Server monthly profit is divided into all job areas. (see the Profit pie table below)
If profit is over 1o0€ then bonus will be divided between team-members.
The Bonus is staged between people who work under same job.
Stages: (stages go in order)
1. team-member done 2000€ worth of tasks. 10% of profit is shared between team-members who are in this stage.
2. team-member done 1000€ worth of tasks. 10% of profit is shared between team-members who are in this stage or higher.
3. team-member done 500€ worth of tasks. 10% of profit is shared between team-members who are in this stage or higher.
4. team-member done 200€ worth of tasks. 10% of profit is shared between team-members who are in this stage or higher.
5. team-member. Profit is shared between team-members who are in this stage or higher.
Example:
Team has 3 mappers.
First Mapper has done most of the map and is old fish who has done over 2000€ worth of map
Second Mapper has done 600€ worth of map.
Third Mapper is new member.
100€ of profit is spread to mappers.
First Mapper earns 10+9+4+3+22 = 48€
Second Mapper earns 4+3+22 = 29€
Third Mapper earns 0+22 = 22€
1€ is calculated for next month profit.
Profit:
Profit is calculated each month.
A = Total Profit what was passed to next month (can be negative)
B = How much game earned
C = Extra costs (hosting equipment, better protection, advertising, prizes to players, etc)
D = Payments to team-members (expect my work)
Profit = A+B-C-D
Profit pie: (job - % - my reason for %)
Extra:
I don't calculate my work towards Profit Calculation - D.
I don't pay myself for hourly work, however I will get Payment method - Bonus.
What you think about all this?
Rules for writing down method:
Budget is 3000€
Keep in mind:
We talking about tibia-like game.
We are not starting huge company here. Method is for making a small team of people who has passion and/or dream to make a game.
When I talk about job, I mean hobby what earns extra $, not a real job what requires official contract and appropriate payment.
This also means that person who is assigned to do task has no deadline. (kind of)
When team-member has reported weekly of his doings or not doings, they still will get the monthly bonus.
First let me divide the project into main jobs: (let me know if I'm missing something or you could improve description)
- Project leader (Sets up priorities on job tasks and makes sure communication between other team-members go smoothly)
- Engine coder and programmer (scripts/source)
- Client coder and programmer (yes. that too. another part of coding)
- Web developer (yes. that.)
- Graphical artist (pictures for website/youtube/client)
- Pixel artist (pictures what are used in game items,landscape,effects,partciles, etc)
- Mapper (making the visual part of game world)
- Database manager (data recording)
User Codex NG method: >post 9<
User Flatlander thoughs on payment method and costs: >post 13<
VV My method below VV
My reasoning for method:
I think making project from scratch takes lot of time and therefor buying scripts or sprites or map pieces 1 by 1 from different people is very ineffective for the budget.
Therefor I think its best to "hire" a team-member for specific job for months or more if possible.
Requirements to be team-member:
They like the project.
They believe in project future.
They will contribute or report at least once a week.
We understand eachother.
They make 30€ worth of tasks for free.
Payment method:
I set the price for tasks. (For each job I make research how long would different tasks take for experienced person)
Average price 2€ per hour. (same price is set to everything, graphics, scripts)
Setting a monthly limit would also be wize decision, so you wouldn't bust your budget too fast.
Experience counts so the longer you last the better. If possible each month add some more money to server budget, until its no longer required. (when server earns profit)
In this case I'm going to keep the monthly budget around 800€ and add about ~200-400€
each month. This would give me about 5 months of "high speed" server production.
(if limit is reached every time)
Bonus: (Actual fee to everyone in team.)
Server monthly profit is divided into all job areas. (see the Profit pie table below)
If profit is over 1o0€ then bonus will be divided between team-members.
The Bonus is staged between people who work under same job.
Stages: (stages go in order)
1. team-member done 2000€ worth of tasks. 10% of profit is shared between team-members who are in this stage.
2. team-member done 1000€ worth of tasks. 10% of profit is shared between team-members who are in this stage or higher.
3. team-member done 500€ worth of tasks. 10% of profit is shared between team-members who are in this stage or higher.
4. team-member done 200€ worth of tasks. 10% of profit is shared between team-members who are in this stage or higher.
5. team-member. Profit is shared between team-members who are in this stage or higher.
Example:
Team has 3 mappers.
First Mapper has done most of the map and is old fish who has done over 2000€ worth of map
Second Mapper has done 600€ worth of map.
Third Mapper is new member.
100€ of profit is spread to mappers.
First Mapper earns 10+9+4+3+22 = 48€
Second Mapper earns 4+3+22 = 29€
Third Mapper earns 0+22 = 22€
1€ is calculated for next month profit.
Profit:
Profit is calculated each month.
A = Total Profit what was passed to next month (can be negative)
B = How much game earned
C = Extra costs (hosting equipment, better protection, advertising, prizes to players, etc)
D = Payments to team-members (expect my work)
Profit = A+B-C-D
Profit pie: (job - % - my reason for %)
- Project leader- 10% (I'm greedy!)
- Engine coder and programmer - 20% (One of the main requirements to make a game. After all systems and scripts are ready, they will still be constantly used and updated to produce content. When bugs occur on live version, it requires more of an immediate action.)
- Client coder and programmer- 15% (One of the main requirements to make a game. When bugs occur on live version, it requires more of an immediate action.)
- Web developer - 10% (It will be done once, but when game engine or new features are added website should be updated too, this also includes android app, even though its not the same thing)
- Graphical artist - 15% (There is always going to be pictures what are required to keep the hype and franchies up)
- Pixel artist - 10% (One of the main requirements to make a game. But when most of the landscapes are done, then they will be used over and over again. New content doesn't need too many new sprites unless landscape changes.)
- Mapper - 20% (One of the main requirements to make a game. Always required for new content)
- Database manager - 0% (Idk, seems nothing has to be done here, everything works automatically.)
Extra:
I don't calculate my work towards Profit Calculation - D.
I don't pay myself for hourly work, however I will get Payment method - Bonus.
What you think about all this?
- Is it fair?
- Would such a method to make team, work? If not, why?
- Do you have some other ideas or methods what could be better or equally effective?
- If there is something what bothers you, comment below. (something is missing, explanation sux, doesn't make sense or overlooked some areas, etc)
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