[OTHIRE 1.0]With cast system (buggy yet) and others features

Discussion in 'Distributions' started by Felipe93, Sep 24, 2018.

  1. Deckard

    Deckard New Member

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    Thank You!,
    Im sorry for this, but, i already can compile the sources (with the tutorial that you give to me).

    The question is: What dlls, and datapack can i use? (I mean, the folders where is the actions/talkactions/creatureevents, etc).. and the dlls to could run the .exe

    Regards!!!
     
  2. Olddies

    Olddies www.tibianas.com

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    you can use this datapack ---> Qwizer/rlmap740x and you have the libs here --- >TwistedScorpio/OTHire
     
  3. Felipe93

    Felipe93 Ghost Member

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    new creature events added to OTH sources!!! like

    case CREATURE_EVENT_STATSCHANGE:
    return "onStatsChange";
    break;
    case CREATURE_EVENT_COMBAT_AREA:
    return "onAreaCombat";
    break;
    case CREATURE_EVENT_COMBAT:
    return "onCombat";
    break;
    case CREATURE_EVENT_ATTACK:
    return "onAttack";
    break;
    case CREATURE_EVENT_TARGET:
    return "onTarget";
    break;
    case CREATURE_EVENT_PREPAREDEATH:
    return "onPrepareDeath";
    break;
    i will try to add mods folder hanlder to made possible use events that are made in xml format
    and i'lll update thread or make another with these features
     
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  4. Olddies

    Olddies www.tibianas.com

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    i dont know if anyone is using the sources with cast system but if someone didn't notice we have bug with trade channel here is the solution (ps only apply to the sources that i did post with the cast system)

    Protocolgame.cpp after this
    Code (Text):
    1.         case 0x7E: // Look at an item in trade
    2.             parseLookInTrade(msg);
    3.             break;
    Add this
    Code (Text):
    1.         case 0x7F: // Accept trade
    2.             addGameTask(&Game::playerAcceptTrade, player->getID());
    3.             break;
    if the problem was with me only don't do any changes
     
  5. Felipe93

    Felipe93 Ghost Member

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    thanks bro
     
  6. Olddies

    Olddies www.tibianas.com

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    you welcome, maybe soon i will post the guild war system too =)
     
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  7. Amiroslo

    Amiroslo Guess who's back

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    Anyone planning on releasing a newer stable version?
     
  8. CipsoftStinks

    CipsoftStinks www.relicaria.com

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  9. CipsoftStinks

    CipsoftStinks www.relicaria.com

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    Thos version isnt stable?
     
  10. Olddies

    Olddies www.tibianas.com

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    what you mean with stable version? if u need it with the cast system and guild war pm me and othire for me is the most stable otserv for oldschool atm i have it running for months without crashing or any other problem
     
  11. CipsoftStinks

    CipsoftStinks www.relicaria.com

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    Thabks bro but i prefer otx y added few codes frpm others otserv and i made it very stable and 0 bugs the only one its related to invisible gm
     
  12. Olddies

    Olddies www.tibianas.com

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    i was offering it to amiroslo as he asked about it, but like i said somewhere in this forum otx is good for these people who are working with it i'll for my self stay with othire since back in the days had some crash with otx related to houses stack items and others some bugs ( for me otx is aka the bug land) :p
     
  13. Amiroslo

    Amiroslo Guess who's back

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    The main thread said it was buggy, so I was wondering if there is a newer one that fixes most the bugs? And yes cast system would be nice
     
  14. Olddies

    Olddies www.tibianas.com

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    well there are 2 priority bugs this one Magic fields bug. · Issue #218 · TwistedScorpio/OTHire and the other one is related to the invisibility bug [7.72] OTHire 0.0.3 and i posted here the sources with cast system i added [OTHIRE 1.0]With cast system (buggy yet) and others features also it required this fix [OTHIRE 1.0]With cast system (buggy yet) and others features and you will be good =)
     
  15. Nottinghster

    Nottinghster Tibia World RPG Developer

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    Olddies, MikeOT and estebandroide like this.
  16. Felipe93

    Felipe93 Ghost Member

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    awesome ! thanks bro i will add this to my otx
    thissystem works with pt skulls ?
     
  17. Felipe93

    Felipe93 Ghost Member

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    this system works with skulls / whitout shield? im asking becuase im on the work right now so i cant check the code
     
  18. JDB

    JDB OtLand Veteran

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    Skulls are enabled, yes.
     
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