[OTHIRE 1.0] With cast system (buggy yet) and others features

ochmar

Active Member
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Feb 27, 2016
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i dont know if anyone is using the sources with cast system but if someone didn't notice we have bug with trade channel here is the solution (ps only apply to the sources that i did post with the cast system)

Protocolgame.cpp after this
Code:
        case 0x7E: // Look at an item in trade
            parseLookInTrade(msg);
            break;
Add this
Code:
        case 0x7F: // Accept trade
            addGameTask(&Game::playerAcceptTrade, player->getID());
            break;
if the problem was with me only don't do any changes
I'm pretty sure it's in sources by default.
 

Eldora

Intermediate OT User
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Oct 19, 2009
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I dont think the cast system is working properly?

Do we have any later release that is complete with cast fullt working and all?
 

Eldora

Intermediate OT User
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Oct 19, 2009
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Currently, the cast system is using the Casters name, when you chat in the "Cast Channel".
How do i change this to use the viewers name instead?

Like:
Spectator 1: Hello
Spectator 4: Whats up
Spectator 9: Yo
 
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