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[RPG] FantasyOt 10.41 (Long-term project)

Do you like RPG servers?


  • Total voters
    103

Everything is being built up after tester's suggestions/opinions.
Some of them even helped with scripts/small parts of map, etc.

May 10, 2014:
The server is currently: offline for testers.


Kind regards,
Testerus
 
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The server is opened/closed for testers right now!
You can join us at: http://fantasyot.servegame.com
Client version: 8.60

Please remember that we need testers for a good beginning,
and the project it's only beginning, so don't have high expectations.
Also, there is just a test map for now, with a few essential (all levels) spawns.

Thank you for testing, you can send all your feedback right here or on Skype: lifehie.

Kind regards,
Testerus
Server is down :(
 
Everyhing keeps updating a little bit each day.
We still need some team members.

Kind regards,
Testerus
 
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You may actually get more players by using that client but most of them will use bot, and destroy your server. I would not recommend that version of tibia.
This topic has already been discussed if you go back and look at the previous comments. Also, The custom client (If he IS choosing to have one) Will prevent not all, but most botters.
 
This topic has already been discussed if you go back and look at the previous comments. Also, The custom client (If he IS choosing to have one) Will prevent not all, but most botters.

Agreed, working on a custom client will fix the botting issue.
 
Alright, I'm bringing some information as you asked.

This would be the server info, basically:
A full custom map, very low-exp, RPG server.
It would start from 8.60, having a custom client.
(There won't be botters)
All new vocations, spells, and even totally new items.
There will be a developed and enjoyable storyline(s) and many quests around.
And as many of you asked or suggested, there will be hidden secrets,
NPCs, quests and treasures to discover together with your team!
We still need to think about equipment upgrades such as:
crafting, smithing, refining and enchanting.
Each vocation will have a specific role in a team or boss fight,
each of these roles needed to accomplish the objective.
Multiple requests for a new food system, so there will be one!
About the addon bonuses, there won't be any because this would mean only
some outfits will be popular and we need that character customization option.

This was the pure basic.
Any suggestions you make may be possibly added, you build up this!

Also, the webpage is disabled for now.
If you want to see the project updates live
(Skype group share screens, Teamviewer meetings, screenshots, etc.)
just add me on Skype: lifehie

Kind regards,
Testerus
 
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Not a fan of RPG, but good initiative. Good luck, I'll pass by later today to take a look if you're willing to give me a guide ;)

Regards
 
Thank for your messages and ideas.
Anyone can send suggestions/ideas via PM or just add me on Skype: lifehie.

We're currently making up the basic and advanced classes and I'll be posting few things.

Kind regards,
Testerus
 
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~TO BE CHANGED~

Here's a short presentation of the final version of the classes.
There are four basic classes, and the options
under each basic class are the two upgrades.​

Z64gpv.png

Soldiers become:
Crusader: A balanced overall class, that only fights close-combat, with two-handed swords, axes and clubs. Anyway, it has almost no spells.
or
Guardian: Tankiest but lowest damage class, fights with any kind of one-handed weapons, and used best with a shield. Think of strong combinations with this class!

7GRWCO.png

Mages become:
Wizard: This class focuses on burst and area of effect (aoe), spell-based, 'hard' damage. 'Squishiest' class, but may be the biggest threat also.
or
Conjurer: Conjurers generally summon creatures (many types) that aid their invoker in fight; pretty balanced because they aren't supposed to take damage.​

OaDE5w.png

Priests become:
(small note: this class won't have such a big disadvantage since the eventual exp
points will be given to them depending on how much they helped in the specific 'fight')


Cleric: Gives low buffs and heals on large areas (aoe), fights with a club weapon that uses club fighting; his weapons also attack 1 sqm distance too (magic damage).
or
Monk: The monk concentrates on unloading/discharging a good part of his resources (hp/mp/soul/etc.) on powerful buffs and/or heals for him or his allies.

LWa7Kw.png

Hunters become:
Ranger: Has a decent range; shooting very fast using bows and with stars/knives, but having lower damage. He's very fast but squishy. (can't use Skirm weapons).
or
*Skirmisher: Longest range among the other classes; hits slowly but deadly with arbalests. He's a bit tanky but has slow movement speed (can't use same weapons as Ranger).


I'll update/edit this with more information as soon as I can.
Thank you!

Kind regards,
Testerus


~TO BE CHANGED~
 
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I'm back working again on this project.
Many new features, changes and updates since last time.

Posted some screenshots!

I will try to keep the server online this week/month.
You can join here: http://fantasyot.servegame.com
Anyone can test, report bugs or give feedback here or on skype: lifehie.
 
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Thanks to the testers for the feedback and bug reports in-game!
You can still sign up, test and play on the beta until late January 2015.

Got new ideas from some contributors.
I will add a list of updates.
 
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BUMP.

Fixed some bugs and added some updates. Thanks to every tester.

Anyone can still sign up and test.
 
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