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Althea ¤ A New World – Official Discussion

Klank

Althea ¤ A New World Developer
Joined
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Althea_a_new_world.png
Some of you already followed the Althea project through the old mapping thread. Thread pictures are no longer active, and Althea has become more than just map showoff. The project went on pause for several years, but its back!
The server is in an Alpha stage, where an “Closed Alpha” were live a few weeks. Next step is “Open Alpha” at the end of the year. (Information are posted in the discord)

Make sure to join our discord server for news, discussions, and teasers!

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Join our discord
Team

  • Klank: Mapper & Scripter
  • @Noxz: Mapper & Client Dev
Server Information

Some of the current main key features of Althea:

  • Custom RPG Map
  • Item rarities (weakened, improved, strengthened, magnificent & brilliant)
  • Custom spell system w/ levels & elements
  • Monster levels
  • Checkpoints
  • Lore (ongoing)
  • Custom Client (OTCV8)
  • Permanent player bonuses
  • Wiki (ongoing)
  • Skillbooks (no trainers)
  • QoL: Extended View, OpenContainer onLogin
  • And much more.
Althea consists of many mysteries, missions, and quests. I have no intention of changing what Tibia is, I am in many ways inspired by Tibia, most specifically missions and mysteries and how it will make a player thrive to solve mysteries.

Server rates:
- Experience is dynamically based on the rate and monster level, so the experience gain is most often not static. During Alpha, stages will be a bit higher, to be able to test more.

- Skill rate: Since there are no trainers in Althea, you will have to train the classical way or by looting skillbooks. Dynamic rates are introduced to ease of and getting started.

Experience Rates
LevelRate
1 - 201x
21 - 802x
81 ~3x


Skill & Loot Rates
Skill (Dynamic in early game)2x
Magic (Dynamic in early game)2x
Loot (Dynamic based on monster level)1x


Plans going forward.
  • A new and better webpage
  • Constant improvements of client
  • Open-Alpha, Beta
  • Finalize promotions
  • Lore bosses & missions
  • Alchemy
  • Mining
  • Fishing system
  • Rarity window colors & loot text
  • Map updates



Contributers

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PS: As the project are in an Alpha stage, there will most likely be changes and additions to the game. Let’s be honest, a new server is not bug free or perfect.

This thread together with the discord server will be the platform of updates and discussions. Feel free to share your thoughts
 
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Excited to see Althea getting close to launch! Huge props for the amount of work this took and I’m really excited to see the final result! 🙌
 
For those who want to participate the Althea test 15th of december, track down bugs, give feedback and suggestions you can now sign up an account.
Client download will be available prior to launch. Follow our discord channel for other news.

Sign up: Register Account
Discord: Join Althea Discord
 
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Alpha test is going well so far and a lot of bugs are being resolved!

• Monster damage was reduced
• Monster above lvl 50 is called «strong» and has a 10% chance of spawning.
• Item rarity system is allways under investigating for balance changes, what we has identified is to high attributes values for top tiers.
• Item rarity chances are now being scaled with the default loot rarity, meaning that rarer loot has higher chances of rolling.
• experience rate was reduced ( exp scaling with monster level will be adjusted down also)
• a lot of balancing of the Spell levels ( on going process)
• lots of other changes can be read in our
Change-log.

If you want to test, download and register account on Althea Website !
 
Open Alpha will close at 10.03.24.
With that in mind, rarity chance, drop rate of loot, scrolls and supply bag is increased.
If someone would like to test Althea prior to its closure, your chance is now :)
 
Hello everyone!​
It’s time for an exciting update!

As we continue working on the map, lore, vocations, and professions for the next test, I’d like to share some of the features Althea has in store to take your gameplay experience to the next level.

Lets just dive into it!​

Features


Client Screenshots
Client will automatically take a screenshot of your current gamescreen based on your preferences
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Keybinds

Keybinds were added as a QoL improvement for those who like to customize their own keys.
I would like to thank @oen432 for developing this for the official otcv8-mirror repo.
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Charges & Duration Display
Charges and duration of items is really a big QoL. No longer need to "look" at the item to see how much you got left.
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Item Tooltip
As many other servers these days, Althea also has a tooltip!
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Beastiary
This system involves the player to discover monsters and kill them. Upon completing the required kills of the monster type, different milestones will be reached. Such as Resistance values, loot table and basic stats. In some cases, there are additional rewards on completing the kill requirement, such as permanent resistance values linked to the player.
This system was introduced to make exploring and discovering even more fun!
bestiary.gif

Passive Point System (PPS)
PPS consists of two systems; Attribute System and Passive System

Attribute System

This system allows a player to customize their character to their own liking and introduces unique build possibilities. 5 Attribute points are rewarded at each level past level 10. Each attribute has different max values and costs.
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Passive System
The Passive System was introduced to make unique builds from the attribute system even more unique! There are 30 Unique passives with 3 grades, divided through 4 categories: Aggressive, Defensive, Supportive and Profession. The Aggressive category consists of 15 passives, where each vocation has 5 passives.
These passives are unlocked during the gameplay, from finding and looting “sealed passive scrolls”.
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Wider Screen
The default screen has always felt to small, so it got more space.
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Monster Levels
Generally, monsters havnt felt very scary in Tibia or particularly hard to defeat. Therefore, monster levels was introduced, making them more challenging. But since they are challenging, they should also feel more rewarding? So, experience and loot scales with its level.
Upon facing these monsters and to aid the player on their expectations, monsters above level 50 will appear as “Strong”.
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Item Rarity
To make more fun out of looting items, Althea also has a rarity system consisting of 5 categories:
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Weakened (weaker than normal items)
Improved
Strengthened
Magnificent
Brilliant

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Hunt Analyzer
For those who enjoy or wants to track amount of kills or loot, the hunt analyzer was made. Gives more insight to the hunt!
(Thank you @Unknown Soldier for updated menu layout)
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Checkpoints
Checkpoints or waypoints if you like, are placed around the world of Althea. Checkpoints is continent based, meaning that you won’t be able to access the jungle, when your on the mainland. Checkpoint only works one way, and it must be discovered to be used.
checkpoint.gif


Spell System
The spell system introduces levels into spells. You level up a spell simply by using it and each level will grant additional bonus to the spell.

spellWindow.gif

Runes has felt lacking, so runes inheritance the level of the casters spell level upon conjuring it, in addition to more charges. Rune level increases damage or healing output.
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Runes
like Avalanche & GFB the max rune level will have additional bonus on chance. For example, Avalanche triggering Frostbite, dealing DoT damage!
frostbite.gif


Instant Spells
Runes isn’t the only thing that is granted bonuses upon reaching the max level. In this
example we have Energy Strike triggering Lightning, dealing additional damage to the target.

lightning.gif


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Elements & Skill
Spells is divided into two categories: Element & Skill

These are categories you need to unlock (purchase) to purchase the spells belonging to it.
You can see from the picture below, which elements/skill that is available for the vocation.
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Thats what I had for you guys today, if you want to discover what else Althea has, make sure to visit Althea Wikipedia (still ongoing) or join the discord server!

Best Regards
Klank



 
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Looking great!

I must say that everything in Althea is well thought out and carefully designed. It will be an outstanding server.
 
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