boiga
Member
- Joined
- Jan 27, 2021
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We are developing a server inspired by 7.1 Tibia. Our focus is on capturing the look and feel of this era of Tibia, limiting the map and the graphics, and implementing as many old mechanics as still make sense in the modern era. We aren't after a perfect re-creation of retro Tibia, but we are staying true to what we think are the core things that made this era great, while making compromises to make things actually work in today's world. We are really interested in the community's feedback on the direction we are taking things, as we know everyone has an opinion on the right way to do retro, and what are the core features that make 7.1 unique.
PvP
Some of the most significant changes are related to PvP. In 7.1 there were no skulls, there were no blessings, but Amulet of Life was available and provided full death mitigation. This system only lasted a year before 7.2 introduced the skull system, blessings, and bricked AoLs into broken amulets. We've adapted these rules to make a system we think will be sustainable but still paying tribute to the anarchy of 7.1's PvP system. We would love your feedback on our planned changes:
- We have removed white skulls but are keeping red skulls. This will allow players a bit more freedom with PvP while still maintaining some sanity. We also have an in-game chat channel where all player deaths are announced, so players will have a heads-up when a PK-spree is underway and can react however they see fit.
- For blessings and amulets, we are planning on offering players two options: the Amulet of Loss will provide full EQ protection plus the equivalent of 2 blessings of experience loss protection. The Amulet of Life will also be available at a higher price, also with full EQ protection but with 5 blessings of experience loss mitigation. Blessings will not be available--these two amulets are the only options for death protection.
Map

The 7.1 map was quite small, including just the main continent, Edron, Darashia, the Ice Islands near Carlin, and Rookgaard. One of our complaints with retro maps is lack of hunting spots. We will deliver a map that will give players plenty of options to keep them busy. Rather than create new islands for custom content, we have decided instead to make the map more dense instead of bigger. We are making a Tibia where monsters have gained in numbers and expanded their habitats. Players will be encouraged to re-explore the map they know to discover expanded hunting areas spread all over the map. Keeping the feel of the 7.1 map is central to our custom work, and we have used the limited sprites in familiar but interesting ways that will make engaging hunting grounds for players to frequent.
Rates
We feel that low rates are central to the feel of old Tibia, so we will have low rates. Experience will have a slight boost for low levels but will quickly reach 1x at level 20. We've disabled the stamina system. We are planning to have skills at 2x, but we do have concerns about the feasibility of training without the modern solutions to this problem (e.g. training dummies). We would love feedback on the best way to handle skills and training in the retro environment without going crazy with online trainers.
Quests
7.1 still did not have quests, they were still using daily spawns only. We think that sucks and have added nearly all the quests up to 7.4, including level doors. A few quests have been omitted where they don't exist on the 7.1 map (we notably don't have Djinns/Tombs, PoI, Banshee, Rashid or Postman quests). Otherwise, players will find the quests they know and love faithfully re-created. We also have a number of custom quests to fill these voids and more. Similar to our vision with the map, our custom quests use the NPCs that are already on the map, encouraging players to talk to NPCs in search of new missions.
That's it for now. There are still more 7.1 features to discuss, as well as custom additions we've made, including:
Tasks, Bosses, Dungeons, Mini-Games & Casino, Guild Buffs, Fishing, Custom Equipment, Lore, and more...



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