I agree with LooSik. I think its cheaper to just buy some memory for you computer. Also I think if you fix the bugs in the code it would run much smoother so you don't need more ram. Wich means you just need a computer with 2gb ramU.u.
The point is you can hold 800 players on one box, and i doubt you will pass that... Actually i don't seen 600 online... Damn i am writing it in few posts but hey nobody listens, everyone is shocked wow wow cool amazing, but I doubt even if you realize how it is supposted to work...
Rather focus on rewriting some of otserv classes and write them as they should be written, than build something which is USELESS. Do whatever you want... I gave my opinion out.
After thinking and seeing all the different things that an IRC server haves with an otserv obviously I came to the conclusion that was impossible, Otserv needed a COMPLETE rebuild, making one server for each thing as chat, npc, map, and also the mysql server on a different machine for keep the data secure and stuff.
Impossible? may not, hard? yes, expensive at the time you will use it? many... is just that Otserv isn't and never was meant to work this way
hoping this post helped someone
I feel this idea is useless too, the only thing a server needs is players :thumbup: A simple low end box with 3GB ram and 20mbit full-duplex connection is enough for a game server with 600+ players (sql server would run on an another box). This idea is viable for chat servers and etc, but not opentibia.
offtopic: haruhi rox
That is useless, there is no point for system like that, LooSik stated everything well.
You have 5 friends who wants to play 1 server. 3 of them get online on 1 server and 2 of them on the other server?
Well, then I'll use the system for my own server. Until now I've only experiences success with the system. I'm not trying to force anyone to use it. Just to make that clear.
How you transfer data? Downloading is transfering data either, doesn't have to be Ethernet, does it?
Otserv load balancer, great idea.
Will be way better if you can put the servers on different machines.
But I have a question: 500 players on an unique server will "lag", ok. You'll balance it on two or three servers. But the 500 players still connected to an unique server, the "SplitSystem", it won't cause lag too?
No, the SplitSystem is not a server.
It's just a "crossroad" to say it like that, a place where they all meet.
There are many ways to transfer data:
*Hardware
*Bluetooth
*WAN
*LAN
etc.
funny.... :> I mean how to transfer data between 2 pcs to be it in real-time understand?
Ye so what's good at it when you have the same data on 2 computers? ;s Also it takes much more ram to receive/send information to other servers....
There are many ways to transfer data:
*Hardware
*Bluetooth
*WAN
*LAN
etc.