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How long did it take to do the quest?I got this from the Archer (Desert) Seal of the quest.
19:25 You see a Soul Reaper (Range:7, Atk+15, Hit%+5). It can only be wielded properly by archers and exalted archers of level 150 or higher. It weighs 45.00 oz.
It's better than the donator bow by +2 attack.
How long did it take to do the quest?
It's laughable to call it a 7 man team. It was more than 10 and all of them, especially the tank (important here), have the Donor gear which gives flat % damage reduction. Not to mention most if not all the shooters had their respective sets/weapons.
7 man team? might actually be true.. Jaed had his bard on auto heal with follow on someone and played on his archer. (as much as I saw from the stream)
I have been a part of the OpenTibia community for a number of years now and honestly do not understand all the hate that this server is getting..
Let's address donations from an objective standpoint: Please take a look at every successful OT in the past and try finding a number of them that did not offer donation sets. This server AT LEAST offers a set that can be obtainable in game (albeit difficult) that can out perform a donation set. Most servers offer a donation set as an end game set with no motivation to continue grinding. Why so many people are taken back by this really surprises me. To those that are over 11 years old, running a server costs a lot of money especially when paired with 200+ players and DDoS protection.
The admin has addressed nearly every concern on this forum constantly replying and making a conscious effort to fix problems that the community is facing yet receives the same illogical criticism. Yes, the server was hyped and to some, it did not deliver. But that statement in itself is a subjective one, I see a stable and well run server with many different features and most importantly, a server that can grow. Most servers you see nowadays revolve around a static RL tibia framework. I wish there were more custom spells and tactical gaming techniques but that doesn't deny the fact that in the future, it will become the optimal server.
What I absolutely did despise was the fact that all these features came with a teleport room. That part of the server almost made me quit from the very beginning but luckily I gave it a shot and have been enjoying it so far, although in the future, I would really love to see more cities implemented with spawns and hidden quests. That is my most desired request for this server moving forward.
All the best to the admins, I think you have a wonderful server here, don't stop listening to the logical criticism and make this server great.
I have been a part of the OpenTibia community for a number of years now and honestly do not understand all the hate that this server is getting..
Let's address donations from an objective standpoint: Please take a look at every successful OT in the past and try finding a number of them that did not offer donation sets. This server AT LEAST offers a set that can be obtainable in game (albeit difficult) that can out perform a donation set. Most servers offer a donation set as an end game set with no motivation to continue grinding. Why so many people are taken back by this really surprises me. To those that are over 11 years old, running a server costs a lot of money especially when paired with 200+ players and DDoS protection.
Wow so much hate on this forum.
This isn't being developed by Blizzard, this isn't even being developed by Independant Game Developers.
This server was developed as a hobby by some Otland members.
Expect bugs, expect balance issues, expect mistakes.
AAA Games have crashes, bugs, balance issues, on the day they release half the time.
And you have the BALLS to expect more from some people making an OT Server as a hobby?
AS LONG as they fix things and offer support for the game after release, and listen to your noisy complaints, you should be happy.
That is more than you'd get from most other companies.
~~EDIT~~
And for the idiot who complained about donations.
Who cares how much donations cost? You wouldn't buy them if it was $1, $5, or $50.
People will log on a server, then play a little while. When they notice they are having fun, they donate. Why? Because they like the server and want to progress faster.
Maybe you are poor, or are from an area that doesn't have paypal. Well, guess what, people suggested they add in items that compete with donation items for people who don't want to donate.
Not only did they add archlight sets, they made certain monsters able to drop items, plus they added additional items BETTER than donation sets you can ONLY get in-game. (This means, if you aren't a lazy cunt, you could technically be stronger than donation players by simply doing some work).
Did you read my edit btw? Probably not, because you just confirmed that only last hit gets kills.Do you realize how dumb it is to give kill to last hit? You want to make it so people can't get skulled with archer explosion and UE etc.. and also want to make it so people can steal monster kills from eachother?
Here is the normal scenario of this happening.
Knighter is killing hydra and Knightor comes for the last hit.
Knightor gets the kill and progresses his task for doing nothing but griefing.
Knighter has 2 options.. 1. Kill the guy, 2. leave the spawn.
Because of some retard following you around stealing your monsters you gotta either leave spawn or get skulled. For your information, people are retarded. They will instantly go attack the white skulled because they won't get PZ-lock or a frag for killing that person. What did knighter do wrong here? Knightor deserves to die.
Give a infinite potion in ramparts or sell potions in shop and put a nice level req on it. Further you get in the game the more useless your current items get, not even mentioning the custom monsters that 1 hit everyone.
You get pz locked as soon as you attack a white skull, also there are unlimited potions from a quest.
OH NO, you mean you actually have to talk to, and interract with OTHER PLAYERS!? and they can effect you in a negative or positive way?Did you read my edit btw? Probably not, because you just confirmed that only last hit gets kills.Do you realize how dumb it is to give kill to last hit? You want to make it so people can't get skulled with archer explosion and UE etc.. and also want to make it so people can steal monster kills from eachother?
Here is the normal scenario of this happening.
Knighter is killing hydra and Knightor comes for the last hit.
Knightor gets the kill and progresses his task for doing nothing but griefing.
Knighter has 2 options.. 1. Kill the guy, 2. leave the spawn.
Because of some retard following you around stealing your monsters you gotta either leave spawn or get skulled. For your information, people are retarded. They will instantly go attack the white skulled because they won't get PZ-lock or a frag for killing that person. What did knighter do wrong here? Knightor deserves to die.
Change it so most damage gets the kills as soon as possible.
And hey I will continue asuming shit because thats what gets a server forward. You can only move forward if you want to progess. You need to asume shit before you update the server to not create a side-effect you don't want to. I have already quit the server and I follow this thread in hopes for improvement. Doubt it will improve anytime soon.
Edit: in the first place, a proffesional team doesn't make a 100+ atk weapon on a rpg server. (If the rest of the weapons have half that amount.
Not to mention it doesn't add up in the first place.. If someone goes waaay into lategame Raparts 3-4 and gets a 150 atk weapon on a zerk.. Good luck... That guy will wreck everyone because pots heals nothing in comparsion.
Give a infinite potion in ramparts or sell potions in shop and put a nice level req on it. Further you get in the game the more useless your current items get, not even mentioning the custom monsters that 1 hit everyone.
That only a team of 300+ donors can do.