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[USA] [Custom / OTC] Shadow Realm Online - Relaunch 15/August/2019 10am PT

Server Website/AAC
https://shadowrealm.online/
Server Address
hadowrealm.online
Server Port
7171
Client Protocol
12
Server relaunched yesterday guys - new era who dis?

Guessing the thread will be up soon but check it out again for a fresh era and a fresh start: Shadowrealm.online
 
Where is this from? the link I posted is fine and the first page the info is correct..

It's a custom client anyway..

EDIT:
I see - must be a recent addition since I last saw OTland's advertisement board. - I'll let ash know
 

We are happy to announce the official date of Shadow Realm's new season on Friday 25 (3 days from now), after a long time of feedback and planning we're happy to say we finally addressed some of the most concerning issues regarding progression that has been constantly an issue during the past 2 seasons.

Here is a list of the most important changes that you will encounter this time around:

1. Dungeons and Arenas reward boost. On this upcoming season you will be rewarded with 50% more of the usual reward boxes in order to achieve our goal of rewarding manual players far more than just botters.
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2. Automatic Orb Gathering System: Orbs farming has been the meta for atleast a year already, unfortunately the system wasn't able to achieve its purpose due to constant cheating and macroing, due to that reason in this season we're deciding to make the system even for everyone removing its heavy impact on the meta of the game. From now on you will be able to automatically collect orbs within a range of 11 sqms around you by paying an small fee of 2 energy per captured orb, due to this system now being automatic all orbs loot has been lowered in both chance and rewards to compensate for the possible long sessions of afk orb collecting.

3. Changes to tier sets and adjustment of tier items to craft next tier set (from 5 to 4) First we'd like to say that this time around we are focusing on making tier set progression far more rewarding in sustain and PvM balance, unlike previous seasons where progressing in sets didn't give an actual feel of being stronger and surviving better while progressing through continents this time around we increased resistance in all of our sets to give our players a far better hunting and questing experience while achieving new set pieces.

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4. Changes to upgrading system regarding ring, amulets, ammo slot items and backpacks. As a complementation of the changes done to tier set we had to perform some important changes to the upgrading system, amulets, rings, ammo slot items and backpacks, from now on they wont follow the same upgrading cycle and equipment items, they are now granting the following cycle benefits when upgrading

1. armor = 1
2. speed = 10
3. boosthealing = 1%
4. armor = 1
5. boostdamage = 1%

5. Improvements of Imbuements. With the same purpose of improving the possible choices of improving your character in different direcions than usual we have decided to further boost certain imbuements. Imbuement Changes (physical/magical dmg %)

Lua:
Power Imbue
t1 = from 1-1.5    to   1.5-2.4
t2 = from 1.6-2.5    to   2.5-3.4
t3 = from 2.7-3.5    to   4.0-5.4
t4 = from 3.7-4.5    to   6.0 - 7.0

Increase Imbue (HP/MP %)
t1 = 1.0-2.0    to    2.0-3.0
t2 = 2.0-3.0    to    4.0-5.0
t3 = 3.0-4.0    to    6.0-7.0
t4 = 4.0-5.0    to    8.0-9.0

Soulburst Imbues (removed dmg reflect || healing boost/critical dmg)
Healing Boost
t1 = 1.0-1.5    to    2.0-2.6
t2  1.5-2.0    to    3.0-3.6
t3 = 2.0-2.5    to    4.0-4.6
t4 = 3.4-4.0    to    6.0-6.6

Critical Dmg
t1 = 1-1.5
t2= 2-2.5
t3 = 3. 3.5
t4 = 4. 4.5

6. The return of battlefield System. Battlefields was an important project left forgotten in the past but its finally ready to make its return, battlefield system is a huge combat area divided into 3 stages, after beating the first 2 missions you will gain access to an area based on your character stage (4 strength instances) where you will find monsters yielding the best possible orb rewards and highest orbs chance available in the game. Battlefields are designed for you to powergame through the duration of the event while staying active.

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7. Continental Bastions (replacing catacombs system). Bastions are special places in the game which can be only accessed purchasing bastion passes (different per continent), bastion passes provide 1 hour access to hunt in a formidable spawn with increased orb chances/rewards and also far highest exp than any normal spawn in a continent.

Bastions are also designed to power game with your team party, inside bastions you will be able to use special runes related to your vocation and also purchase special boosters for further performance boost while hunting.

8. World Bosses Raids. Last season we managed to create one world boss raid per continent, this time around to further benefit the world boss system we have added a special drop ("world boss tokens") which amount will be based on the continent in which the world raid is taking place. World boss tokens will be used in a custom shop to purchase some special offers.

9. Changes to power runes. Many of you have suggested through the eras to give each vocation a more special an unique feel making them different from the other vocations so this time we applied the following changes.

1. Knight power rune now will provide a progressive resistance boost based on rune upgrades instead of its old effect
2. Paladin power rune will now provide an attackspeed boost based on rune upgrades instead of its old effect
3. Reaper power rune will now provide a damage boost based on rune upgrades instead of its old effect.


10. Implementation of Prey System and Prey Hunting tasks. Similar to cipsoft prey system our prey system will allow you to choose between 4 different bonuses when selecting a creature.

1. Damage Boost against chosen monster.
2. Resistance bonus against chosen monster.
3. Orb boost when killing the chosen monster.
4. Exp boost when killing the chosen monster


These bonuses will allow you to improving your hunting as far as you please allowing you to better enjoy areas which you would normally not be able to hunt due to it's difficulty.
Completing prey hunting tasks will grant you prey task points which will be usable at a very special shop with very unique and powerful rewards.
828ea075c4944ff91a1e0d0209ef6bad.png


11. Changes to continental progression based on strength. Last season we learned that granting players straight access to new continents based solely on their strength didn't help us to achieve our main purpose so in this season we have decided to change it in the following way.

1. First a team must complete the continental quest to access next continent
2. Finishing said quest will trigger a 5 days timer
3. Once the timer is finished players will be able to access the continent This will provide a benefit to those guilds and players who manage to beat quest, being more fair and actually giving an incentive to work hard to beat quests.

12. Implementation of hunting tasks on each continent. From this season on you will be able to find daily killing tasks in order to further increase the speed of your progression on each continent. There is a huge amount of tasks available and each one of them provides loot boxes from completing them.
473dc32d182410cb0763402af485cda8.png


13. Implementation of a new multi continent crafting academy. We also heard your feedback in this subject, we decided to implement a global crafting station which has all continents connected by stairs, this will allow you to easily access the crafting stations you need, this crafting station will also serve you as a shortcut between continents avoiding unnecessary long walk.
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New season will begin this Friday 25 and 12P.M Pacific Time. Character creation will be enabled until thursday 24. (Any characters created now will be deleted)
 
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Decent server, but impossible to play and progress if you play with anyone in the same household as yourself. MC's/2 people from same ip are blocked out of progression quests and area's where you are suppose to team hunt for eq progression and stats.
 
Decent server, but impossible to play and progress if you play with anyone in the same household as yourself. MC's/2 people from same ip are blocked out of progression quests and area's where you are suppose to team hunt for eq progression and stats.

You can bypass that
Disconnect your second PC, connect to cellphone's internet, pull the lever of the quest or pass TP and return to the original connection

Fixed
 
You can bypass that
Disconnect your second PC, connect to cellphone's internet, pull the lever of the quest or pass TP and return to the original connection

Fixed
why have something in place like that when its as easy as that to bypass it? its a dumb system and annoying to deal with lol
 
Decent server, but impossible to play and progress if you play with anyone in the same household as yourself. MC's/2 people from same ip are blocked out of progression quests and area's where you are suppose to team hunt for eq progression and stats.
You are right, that mechanism was implemented in different times, things are different now and we could solve that issue.
 
You are right, that mechanism was implemented in different times, things are different now and we could solve that issue.
If it gets fixed that's awesome, however when it was brought up last we were just told it wasn't going to change. It was some time ago nothing real recent
 
You can bypass that
Disconnect your second PC, connect to cellphone's internet, pull the lever of the quest or pass TP and return to the original connection

Fixed
If you do this as soon as the other PC connects back to the client both characters are kicked out of the location/event. Idk if it will ever be changed or fixed in a proper way but for now I think we are done playing because like I've said previously there is no point to play this server when the best ways to progress are locked behind IP restricted zones. Gl
 
Was a Good Server but since Ashtar left this server it becamed a Complete Shit Show the new GM is just Greedy and a Fool from some Donators. It got Heavily P2W and GM is Corrupt and dont listen to the community (just listen when u donated like 5-10k Dollars into the server) also he makes Promises over Promises and never Fulfill them. Also the servername should change into BugRealm not ShadowRealm
Here some Pictures from talk with GM i will link u below (keep in mind this is just a small introduction to GM'S world when some of us wroted with him.)
Poor for Ashtar that he gaved GM the server he Ruined all his work in like no time.
 

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I have been playing since era 1, and each era we play, server gets worse and worse, gm make promisses about new systems and fixing old bugs and when we ask about it, he ignores most of all the time (he just reply the big donators ofc) this server could be one of the best custom servers, but with this badly administration will be hard to achieve that.
 
Waht the are u guys saying? The server is pay to win???? No way!!!! did u bother to read all other posts here?

the only new thing in ur post is GM actually saying it's pay to win. To me that is better than AShtar did and other pay2win server owners say, who keep saying "nah this is not pay to win server" while in reality u can fucking spend tens of thousands of dollars to keep improving ur character.
 
its not only about the p2w, but how corrupt he is, alot cartel players have been abusing from bugs and none gots ban or deleted.
 
To be honest, I keep giving this server the benefit of the doubt. It has so much potential, yet consistently there are issues that impact the game. Unfortunately, as with most Evo style servers, donators pretty much rule. Nothing too wrong with that since servers do need to generate income, at minimum, to fund the server development and running costs.

But there seems to be a lack of development for the donations it receives. The focus is more on, lets add something new and rerun the server for a new era as a cash cow, opposed to correcting the initial bugs or issues that impacted the era before it. Now I must say a lot has changed from the first era, in a good way too. There is a lot more do to and the initial playthrough of the first continent is now smooth, and even with the tiered gear system that was introduced, it actually seems like a smoother grind now that follows your advance through the server.

Now I'm not pointing fingers as for the most part, the development has been left to a sole person and I appreciate fixing, adding and designing new systems etc solo is a nightmare, especially when 300 kids are screaming in your inbox. But, the reluctance to even actively look for assistance or spend more time communicating with the playerbase, so they at least know what's happening, is just evident. The view from the general community is that the current developer focuses on the donators and the f2p community can suffer because they don't "give anything" to the server.

Let alone, the one-sided views the dev takes on decisions that affect specific players. It's a case of he who shouts the loudest is heard (shouts being donates and loudest being the most) ;)

Shame, because for the most part, it has tonnes of potential.

EDIT: And note, I've donated a lot here (not nearly as much as some though).
 
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I have been playing since era 1, and each era we play, server gets worse and worse, gm make promisses about new systems and fixing old bugs and when we ask about it, he ignores most of all the time (he just reply the big donators ofc) this server could be one of the best custom servers, but with this badly administration will be hard to achieve that.
XDDDDDDDDDD you abused bugs like none ever has on this server and have the audacity to come here and cry, this is just hilarious, both discord accounts used in those pictures are from the same guy, like it or not we dont give a flying fuck about the opinion of bug abusers and troublemakers, and yes like it or not this is a business same as many other custom servers and games, you dont like it, great, find yourself another game and never, ever come back
 

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