Whi World PATCH 0.1.6
Finished organizing, documenting and improving global functions.
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Bringing end to the drag.
I have been stretching this 1 percent progress far too long for now. It has been over a year since I released
patch 0.1.5.
Compared to first year I did spend far less time on my server, because of several obligations, but even still over 1000 scripting hours has been spent on Whi World.
I wanted to bring out patch 0.1.6 on more appealing note, because I did spent 100eur on concept art regarding the latest content, but I think its waste to try
and build up the hype right now. The art won't disappear anywhere, just like the story texts, they will wait for better time to reveal themselves.
Also I think I mentioned it somewhere that I will try to release patch 0.1.6 with new website, but it's not going to happen right now.
Even though this patch took time to come out, it is still months before the estimated schedule.
It's just that I'm home now and my scripting progress for Whi World has increased again.
Besides this is getting pretty annoying when patch notes go from
0.1.5.9 to
0.1.5.9.9 to
0.1.5.9.9.9 xD
Overview of changes and improvements since patch 0.1.5
Items:
Item stat values are now randomized (including the unique effect values)
41 new equipment items.
4 new upgrade stones: crit-, speed-, def- and sight stone
Improved how lootbags work.
New special bags: gem bag, herb bag, seed bag, mineral bag
Removed soulbound items (items that cant be upgraded)
4 new stats: minimum damage, maximum damage, miss chance, stun resistance
Removed stat 'attack' from items
Added equipment tokens to game to improve item stats
New potion: Speed potion
Map:
Bandit mountain has new look
North-East corner of forest has new area
Temple added to in the east side of forest
Rooted catacombs added to map
Quests:
Reworked bandit mountain quest
3 new side quests: Abducted quest, Treasure Hunt quest, Cursed Bear
6 new main quests in rooted catacombs.
Monsters:
Monsters spawn on map randomly and with different stats.
5 new normal monsters: ghoul, skeleton, ghost, warrior skeleton, mummy
2 new bosses: Cursed bear and Demon Skeleton.
Spells:
Improved spellbook, more information about spells and their improvements
4 new spells: onyxdef, imp, innervate and taunt
Reworked !poison spell.
new minigames:
drinking game - 2nd floor in Forgotten Village
bomberman game - entrance in Forgotten Village inside Alice house
Missions:
5 new item collecting missions.
5 new custom mission: Bone Flute mission, Bandit Mail mission, Craft Spear mission, Find Tonka mission, Find Peeter mission
PVP:
Disabled ranked pvp and free for all room.
Disabled dueling.
Other:
Added player panel, where players can look their progress, stats and other player related thing.
Several secrets added to game, where most of them are still undiscovered.
Teleportstones and its charges improved.
Players can build their own house.
New monsterAI and spellcreating system.
Documented unique items and removed all manual uniqueID's from items.
Created action system.
Created central system.
Removed quest generating system
New npc system.
Professions: (new thing for the game in general)
house building, woodcutting, cooking, crafting, mining, smithing, brewing, enchanting, farming
Tutorial:
Created new tutorial with 17 rooms, where npc guides players and helps them to complete each room.
Obviously there are way more changes, but if you want to see all of them you would have to browse trough history since 2015 December.