Aols should be like 25k only, cause why pay 40k for an aol when you can pay 50k for blessings and lose way less xp PLUS no items? :X and also, bursts/p bolts should take a bit to make, but since only mages use bursts I feel like mages should be the ones able to create. 150 mana/15 bursts, 200 mana/10 p bolts. Also the exp SHOULD take a total playing time of about 8-10 hrs for lv 100 then maybe scale up a bit with the spawns. Just my input, still watching the thread
Amulet of Loss only prevents you of dropping your items. Blessings will only reduce the skill-loss. Therefor, I thought that it would be best to give access to Old Wizard's library after you have completed the Pits of Inferno quest. He will sell you all 5 blessings at once and an Amulet of Loss for 40k, instead of Eremo's 50k. 120+ for the quest is fairly easy to get, and PoI isn't very hard so that access is quite simple to achieve. Besides, running across the map for all the blessings after one death would be really frustrating. With that in mind I decided to leave the price for 50k, as all the 5 normal blessings are. By getting them all at once gives enough advantage in my opinion.
will be too easy to play a mage if you can also create bursts.... mages already are op enough
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and 8-10 hrs for lvl 100 ? no , theres alot of custom content for higher levels so why bother too much with the lower lvls , i think its better to make it easy to get to like lvl 100-120 and then scale it down
i agree with the aol price though
It will be really easy and quite fast to level your character up to 100+. I agree that mages, specially sorcerers are over-powered in some aspects, compared to the damage-ability of other vocations. However I reduced the damage of Ultimate Explosion spell a bit, so we won't be seeing onehit kills, nor even that much combo-kills with UE. Nevertheless, teaming up and with normal combo people can smash down even a higher knight. The damage is only reduced to around 3/4 or 3/5 from normal UE damage.
Conjure spells for burst arrows will remain paladin-only. Mages are not intended to conjure ammunition. This will also give paladins a nice farming aspect and I'm sure they will sell like soap. I highered the amount and increased the droprate of burst arrows and power bolts from Dragons and Dragon Lords, so collecting them while hunting will be possible also.
Anyhow, there is 2 new wands for sorcerers and druids. Lightning Staff from Pits of Inferno quest and The Moonsceptre from Coldgate quest, so I guess that burst arrows will only be used as "until I get the wand"-type of choise. These wands will however have the same range of damage, no matter the skills. Burst arrows will still damage the most, but you can't use a shield with a bow. These new wands are both one-handed.
omg this admin is really slow. no give infos and ignore project? u are stopid really bye i wont play your ots
I will provide you more information, as the project goes along. I was a week on holidays, as was my girlfriend also. In my opinion real life things will always go ahead of the game things, unless there is a schedule for certain things. At this moment, this project is on a discussion-state, as we have done here. Therefor there is no schedule for anything yet.
But I prefer to hear this kind of thing here, rather than running an unfinished, rough-edged and poorly tested server, and have everyone spamming me about small bugs everywhere. Thank you for your feedback, but atleast my girlfriend doesn't always agree with the "slow"-thing
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