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OriginalTibia 7.7 - Discussion thread

Fribben

OriginalTibia.com
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Welcome back to the OriginalTibia 7.7 discussion thread

Server Information:
  • Uptime: 24x7
  • Datacenter: Poland, Poznań
  • Full 7.7 real map
  • Website: www.originaltibia.com
  • World configuration: Highrate 7.7 Realmap Server
  • Worldtype: PvP-Enforced with Skulls (unjust system)
  • Running on old game engine as seen on the videos

Gameplay:
  • Authentic gameplay
  • Antibot measures
  • 100% push system
  • 100% aim system
  • 100% angle system
  • 100% paralyze system
  • Improved walk system
  • EQ reduction
  • PZ on boats (but no pz on carpets)
  • Conjured runes 2x (sd, uh)
  • Boosted spawns (tombs etc)
  • UE/GFB division (for each player it removes 5% damage, max reduction is 50%)
Yellow skull system:
  • If you attack a skulled player who has not attacked you, you will gain a yellow skull
  • Yellow skulls are visible for everyone, including players who are non skulled or just logged on
  • You will not become yellow skulled if a skulled player attacked you first
  • If you attack a yellow skull and you are not skulled and he have not attacked you first, you will also gain a yellow skull

Experience Stage with (WAS*):
  1. Stage : Level 1 to 35 : 100x
  2. Stage : Level 36 to 50 : 50x
  3. Stage : Level 51 to 75 : 32x
  4. Stage : Level 76 to 90 : 20x
  5. Stage : Level 91 to 120 : 12x
  6. Stage : Level 121 to 140 : 6x
  7. Stage : Level 141 to 999 : 4x

Mana Regeneration:
  • Master Sorcerer
    • [8 mp / 2 seconds] [6 hp / 4 seconds]
  • Elder Druid
    • [8 mp / 2 seconds] [6 hp / 4 seconds]
  • Royal Paladin
    • [8 mp / 3 seconds] [6 hp / 3 seconds]
  • Elite Knight
    • [8 mp / 3 seconds] [6 hp / 2 seconds]

Sever Configuration:
  • Loot rate: 4x
  • Skill rate: 15x
  • Magic level rate: 8x
  • Redskull: 4 frags (3 days redskull)
  • Banishment: 8 frags (3 days banishment)
  • Fragtime: 24 hours/frag (6 hour/frag with WAS*)

Client Changes:
  • Auto updater
  • Cam Player/Record
  • Unjust Frag shower (updates live upon kill and every minute)

Warmongol Account Subscription (WAS*):
  • Frag time reduced from 24 hours to 6 hours per frag
  • Double exp rates (example: if you are at level 30 and gain normally 50x, now you get 100x)
  • PvP-Enforced

War videos on previous editions:

Discuss and suggest:

  • You can discuss or suggest anything that is on the list and that is not on the list, preferably discussable subjects is where the question mark is, like for an example loot rate, magic level rate etc

*This thread can and will probably be updated at random times, so keep in mind that any information listed here may be changed or new things may be added.






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It's always nice to see old school hosters back. I haven't tried your servers since 2013~ by the reason that you were hosting only in europe.. hope to see OriginalTibia comming to america anytime soon to try your latest updates.. that frag display in client sounds awesome!
 
It's always nice to see old school hosters back. I haven't tried your servers since 2013~ by the reason that you were hosting only in europe.. hope to see OriginalTibia comming to america anytime soon to try your latest updates.. that frag display in client sounds awesome!

Keep your hopes up. Because it might just aswell be there real soon :)

Finally a high rate server! Open it fast, but dont put 24h for each frag

It's 24 hours for non-WAS* accounts, with warmongol access you only have 6 hour / frag

Fribben.
 
Havent seen a PVP-focused 7.x server in around 5 years. Last good PVP-server I saw had 6 frags to RS and 10 to ban and each frag took 6 hours to loose.

Also had very high PVP-E, similar to what it is on Tibianus ATM. You can easily get like 5-10 levels in a good battle, and thats great.

Tibianus honestly has great PVP-E rates, best rates i have ever seen.

The yellow-skull system is also fantastic.

Its pretty shit that almost all 7.x servers nowdays is all about leveling up and then u cant do shit cuz u dont have enough frags and its not really rewarding because of no PVP-E.
 
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Havent seen a PVP-focused 7.x server in around 5 years. Last good PVP-server I saw had like 6 frags to RS and 10 to ban and each frag took 6 hours to loose.

Also had very high PVP-E, similar to what it is on Tibianus ATM. You can easily get like 5-10 levels in a good battle, and thats great.

Tibianus honestly has great PVP-E rates, best rates i have ever seen.

The yellow-skull system is also fantastic.

Its pretty shit that almost all 7.x servers nowdays is all about leveling up and then u cant do shit cuz u dont have enough frags and its not really rewarding because of no PVP-E.

Instead of glorifying another server, you might want to give me solid suggestions or ideas on what to add to this server.

Fribben.
 
Instead of glorifying another server, you might want to give me solid suggestions or ideas on what to add to this server.

Fribben.


I used Tibianus PVP-E rates and skull system as examples because they are the best ones I have seen, alot of things are not good about this server.

The server started dying from day 1 because of "spam traveling/bring me to xxxxcity" during fights , highest leveled mages has "premium access" to port hope serpent spawns, so no one can kill them, they simply outrun everyone in fights.

People getting banned left and right because they run out of frags.

UE spam, UE spam, UE spam, UE spam, UE spam, UE spam, UE spam, UE spam, UE spam.

IMPOSSIBLE to trap people in the open with magic walls because they are walking by spam-clicking the ground.
 
I used Tibianus PVP-E rates and skull system as examples because they are the best ones I have seen, alot of things are not good about this server.

The server started dying from day 1 because of "spam traveling/bring me to xxxxcity" during fights , highest leveled mages has "premium access" to port hope serpent spawns, so no one can kill them, they simply outrun everyone in fights.

People getting banned left and right because they run out of frags.

UE spam, UE spam, UE spam, UE spam, UE spam, UE spam, UE spam, UE spam, UE spam.

IMPOSSIBLE to trap people in the open with magic walls because they are walking by spam-clicking the ground.

Such things never happen on real tibia because the pvp system is not similar to most ots, but with that said, join OriginalTibia and see if that is a problem, and I can guarantee you that it will not be, because the fights here thanks to our pvp mechanisms is just as similar as how authentic oldschool pvp was.

But if he had good rates, you might want to share what those rates are, and the skull system, I assume you mean instead of getting yellow skull on an individual player you attack, it becomes global to everyone on the screen?

Fribben.
 
Suggestions:

- IF you make this warmongol account which exp is 2x double, then make the free account exp a bit lower, like 25% less?
- Add yellow skull system:
It work like this: If you take yellow skull on someone (either white or red skull) everyone will see the yellow skull = perfect to avoid skullbashing that was destroying every battle.
- High death loss 7%
- No blessing-> Very important so server stay alive and people do not charlove and lose 1 lvl on 150
-Boosted tombs. Maybe a few custom spawn/monsters
-Watch out with pvp enfo: dont make so high exp
-Lootrate 3x
-Desert quest Soloable
-Promotion 10k
-Everyone can travel with pz, but delete "please bring me to" just make that everyone can talk to npc Hi, Thais,Yes. To avoid spam hotkeys to travel arround all cities
 
Suggestions:

- IF you make this warmongol account which exp is 2x double, then make the free account exp a bit lower, like 25% less?
- Add yellow skull system:
It work like this: If you take yellow skull on someone (either white or red skull) everyone will see the yellow skull = perfect to avoid skullbashing that was destroying every battle.
- High death loss 7%
- No blessing-> Very important so server stay alive and people do not charlove and lose 1 lvl on 150
-Boosted tombs. Maybe a few custom spawn/monsters
-Watch out with pvp enfo: dont make so high exp
-Lootrate 3x
-Desert quest Soloable
-Promotion 10k
-Everyone can travel with pz, but delete "please bring me to" just make that everyone can talk to npc Hi, Thais,Yes. To avoid spam hotkeys to travel arround all cities

This is 7.72 dude, boat have pz.
 
Suggestions:

- IF you make this warmongol account which exp is 2x double, then make the free account exp a bit lower, like 25% less?
- Add yellow skull system:
It work like this: If you take yellow skull on someone (either white or red skull) everyone will see the yellow skull = perfect to avoid skullbashing that was destroying every battle.
- High death loss 7%
- No blessing-> Very important so server stay alive and people do not charlove and lose 1 lvl on 150
-Boosted tombs. Maybe a few custom spawn/monsters
-Watch out with pvp enfo: dont make so high exp
-Lootrate 3x
-Desert quest Soloable
-Promotion 10k
-Everyone can travel with pz, but delete "please bring me to" just make that everyone can talk to npc Hi, Thais,Yes. To avoid spam hotkeys to travel arround all cities

I think free accounters will have a reasonable high rate of experience any way, but they should aim to buy a WAS* access if they are not satisfied since we do want to restrict unserious people from destroying the game, so this access limits that specific group of people who only logins in to take a specific level and destroy the game.

Yellow skull will be added as described, I actually liked the idea.

We had high deathloss on OriginalTibia 7.7, but addition to that, we did have blessings. Even with blessings you lost a fair amount of experience which was still bringing a nice feeling to sneak people trying to buy blessings, because without blessings you could drop alot of levels.

Boosted tombs, we have two options. Either we go with the boosted tomb spawn which was liked by the majority of our players or we go with 100% real spawn file, either way is fine.

So what do you suggest on the pvp enforced side?

Lootrate will be set to 3x until people debate otherwise.

Desert quest, promotion, done.

Boat as @Ollonborre said is 7.7 standards, which means all of them are PZ. However, we tweaked the gameplay by making carpets non-pz to be able to access all cities with PZ-lock.

Fribben.
 
This is 7.72 dude, boat have pz.
You missunderstood me on first suggestion, considering warmongol account is 2x more exp, reduce a bit the exp so you avoid super highrate once you buy warmongol acc.

About blessing ... hmm ... maybe you could make a poll. Its interesting that as its a war server you can lose a lot of exp in 1 battle. Its nice to have to take level back after lost. You incentivate exping and people go to sneak when you exp and go for highest level becouse he can drop much exp and not small exp if he has full blessing... charlovers will make it boring. What about a poll?

Thanks for fast answer
 
Such things never happen on real tibia because the pvp system is not similar to most ots, but with that said, join OriginalTibia and see if that is a problem, and I can guarantee you that it will not be, because the fights here thanks to our pvp mechanisms is just as similar as how authentic oldschool pvp was.

But if he had good rates, you might want to share what those rates are, and the skull system, I assume you mean instead of getting yellow skull on an individual player you attack, it becomes global to everyone on the screen?

Fribben.


The PVP-E system

When you kill a guy, no matter what level, you get some % of his total exp. Even if you are level 110, you still get decent exp by killing a level 80. That % of his lost exp is divided between the people who killed him, people who did most damage gets the most exp.

As a level 100, I usually get around 30-60% on my level when I kill a level 90 depending how much damage I make to him. If I kill a guy who is the same level as me, I can get almost a full level if I do alot of damage.

Its actually great, everyone loves this system when they are killing people.

The thing that sucked is that the server is mid-low rate. People were kind of raging when they died and lost 3 levels with 4x exp.

This system would be absolutely amazing if it was a high-rate with your stages.

Skull system

If a guy attacks you, you can safely attack back without getting a yellow skull of course.

If you attack a white/red/yellow skull without them attacking you first, you will get a yellow skull and anyone on the server can attack you.

Basically, the only time you wont get a skull is if you get attacked first and attack back.


In most fights, every single person was skulled because of this, else they could not participate. Absolutely fantastic.

And Fribben, some people posting here are clueless. Remember that on a 1000 man 7.x server, only 50 are actively fighting in teams. Rest are just running around as solos and exping. Alot of suggestions are gonna come from those type of people. Thats how RL-tibia started to go downhill, Cipsoft listened to the forum-people who didnt actually fight.

It would be alot better if you picked a small amount of KNOWN people that are actively fighting and playing on 7.x servers to take suggestions from.
 
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with this exp rate make higher lvls lost from die like 4-5 on 100+ lvl, very good option, and no blessings - remove pz from boats too.
 
with this exp rate make higher lvls lost from die like 4-5 on 100+ lvl, very good option, and no blessings - remove pz from boats too.

You are clueless. You obviously did not PVP on the latest version of tibianus. Boat-travel-spam absolutely ruined fights on this server. People were spam-traveling between cities. Having PZ on boats and no pz on carpets is a great idea.
 
You are clueless. You obviously did not PVP on the latest version of tibianus. Boat-travel-spam absolutely ruined fights on this server. People were spam-traveling between cities. Having PZ on boats and no pz on carpets is a great idea.
you obviously make knight on latest version of tibianus and only fking exping or attacking ppl on follow with hits 50, i fighting all time and make from 80 to 100+ on pvp, so boat didnt ruined fights x-D
with pz on boat need stay fking 15 min for go kill other guy or change position, fking shit system.
 
you obviously make knight on latest version of tibianus and only fking exping or attacking ppl on follow with hits 50, i fighting all time and make from 80 to 100+ on pvp, so boat didnt ruined fights x-D

Well you obviously know that my name is Ollonborre there, may I ask what your name is on the server? You probably wont even say.

Yes, its obviously an issue when people are carrying 30k or more in their arrowslot on purpose just so they can travel between cities 20times/minute to escape enemies.

And yes, knight is one of the four playable vocations in tibia, most people here already know that.
 
you obviously make knight on latest version of tibianus and only fking exping or attacking ppl on follow with hits 50, i fighting all time and make from 80 to 100+ on pvp, so boat didnt ruined fights x-D
with pz on boat need stay fking 15 min for go kill other guy or change position, fking shit system.

If you actually read what is posted in this thread, you will see that you can travel between every city even tho you are pz if you use the carpet.

Retard.
 
Its nice that you can travel with pz, you have still old folda with frost?

With this rates delete blessings or make more than 7%. Make blessing on this fast exp its so lame ;P
 
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