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  1. Vagabond

    A BSD licensed Tibia Client.

    The working title is "NOTClient", which can either stand for "New/'Nother OpenTibia Client" or "Nate's OT Client" based on whether or not I get input from other developers. I'm currently in the designing phases and only have a few hundred lines written, most of it design and some of it...
  2. Vagabond

    Team Serious / Experimental: Wonderful World

    Wonderful World OT is going to be a experimental OT that is far removed from the mechanics of Tibia while still maintaining the same basic gameplay. The goal is to use the 7.6 client and none of CipSoft's sprites. To remove the mechanical nature of gameplay, many source changes will be...
  3. Vagabond

    Searching for graphic artists for a sidescroller fantasy

    My new project is a side scroller in a dark fantasy setting. I'm programming from essentially scratch, so I'm way too busy to try making nice graphics for it. Because it's a dark fantasy, graphics should use dark colors and highlights should be weak and shadows should be heavy. As a side...
  4. Vagabond

    My new project: Dark Fantasy Side Scroller

    I still haven't thought of a proper name. The working title is "Badass" but, well, that's not a very good name. :P It's a sword and sorcery dark fantasy, meaning that it follows the story of an individual man very closely and over many years. Dark fantasy eludes to the story being very dark...
  5. Vagabond

    Public Sprite File Project

    Basically the purpose of this is to provide a publicly usable sprite file for distribution with map editors, custom clients, etc. Since these sprites will be in the public domain, they can be used by any person for any reason without limitations. Meaning that people planning to make their own...
  6. Vagabond

    Kiper and Slawkens? + notice

    What are their branches for? Seems unusual to have two branches at the same time to begin with, much less with undescriptive names like those who are working on them. As for the notice, update your source with the changes in OTServ avesta branch's newest revision. ;)
  7. Vagabond

    **fans...

    Why are you still filtering that site? It's still the largest OT site and has the most OT resources available. The fact that we can't link back there because the site's filtered means we can't link to most resources, and it's a pain to repost everything. Just remove it from the filter...
  8. Vagabond

    [8.0x SQLite/MySQL] NOTS Returns!

    This is my distro I've been working on the last week. Expect regular updates. Please report any bugs here, but make sure to check this post for known bugs/issues before reporting them. There is a discussion forum for NOTS on OT Central, as mentioned in the NOTS-README file. NOTS stands for...
  9. Vagabond

    luasql

    I see one potential problem with your use of LuaSQL: It lacks a PGSQL driver. OTServ will have a PGSQL driver once revdbsys is merged, and since I can't see why TFS' creators would want to remove a driver that may potentially be used, I suggest you stop using luasql. Since each form of SQL...
  10. Vagabond

    devpaks for compiling OTS & OTS tools

    we can't attach devpaks to posts, but I'm hosting them on otrdls so we know they won't be deleted. :) Boost 1.34.1 w/ asio 0.3.8. - This is the newest version of all the boost libraries - Most OTServs require boost.regex in linking. To link to it, add -lboost-regex-mgw-1_34_1 in the linker...
  11. Vagabond

    Anyone using POT?

    It's actually a pretty nice toolkit, I was toying around with it earlier in the morning. If people were to make use of it, they could make some killer AACs without much effort. Of course, it requires you to enable pdo extensions (you just need to edit your php.ini) if you wanna use it, which...
  12. Vagabond

    Odd Request..

    Well, as (some) of you may know, I basically run the Open-Tibia section at tibiafans.com. It really disturbs me how most of the members there are still hooked on xml and using outdated distributions such as Evolutions and even YurOTs. However, there really are no decent distributions aside for...
  13. Vagabond

    boost 1.34.1 & boost.asio for mgw (Dev-Cpp) (except python lib)

    It also contains libbz2, because it was required to compile boost's iostream library for some reason. I doubt all of these libraries will be used, but some of them are required to compile OTServ (libboost-regex-mgw-1_34_1.a, libboost-system-mgw-1_34_1.a). libboost-filesystem-mgw-1_34_1.a is...
  14. Vagabond

    Nate's [Win32] C/C++ restarter

    A new twist on an old thing. How to run (short: follow the prompts): - Run the restarter from any location and type in the complete (or relative) location of the otserv you wish to restart. - If you have a multi-core processor, choose if you want to take advantage of both cores. - Choose the...
  15. Vagabond

    Advanced PvP Arena (w/ recent bugfix)

    Note1: this is dependant on my Combat Zoning code! (for ease and efficiency) Note2: this has a very recent bugfix (about a month old). Those of you who experienced debugs around pvp arenas with the old version of the code (such as that in evolutions) should not experience them with this code...
  16. Vagabond

    Combat/PvP Zoning

    In case you don't already know what Combat/PvP Zoning is, it's a feature I first made a few months back that allows you to have certain areas where pvp is allowed, and certain areas where pvp is unallowed, and even certain areas where you can get experience from pvp (pvp-enforced). now, onto...
  17. Vagabond

    Clean SVN (before merging of revnetsys) - various weapon-related codes.

    These codes are a small portion (which I've deemed fit to release to the general public) of a code for a project I've been planning for quite some time. These were designed to be easy to add and configure, so it may not be the most efficient code (I haven't run any efficiency tests). Currently...
  18. Vagabond

    Stable SVN Release - COMING SOON!

    http://otserv.org/index.php?title=Roadmap#Development_stages_to_release_0.6.0 Revnetsys has already been merged and bugs are being worked on as we speak. Revdbsys is completed already, and I can't honestly forsee any major bugs with merging so I doubt it'll need much work. My guess is that we...
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