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tfs 1.3

  1. C

    RECRUITMENT Gênesis Project *TFS 1.3*

    Gênesis Project The Genesis Project is a development project for an OTServer, with the theme of Poketibia, with the aim of bringing old players who do not find good servers to play with today, and new players who do not know Poketibia or Otservers yet. We intend to start from scratch, thus...
  2. Lurk

    Lua Convert tfs 0.4 spell to tfs 1.3

    I'd like to convert this 3 spells to tfs 1.3 local combat = createCombatObject() local combat2 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36) local combat2 =...
  3. A

    Compiling Problem compilling 1.2 - 1.3 TFS

    Hi, I have a problem compiling my TFS and it is that I throw an error in the database.h of all my .cpp and .h from my source: This is the "mistake" But my source doesn't include any mysql.h, where is it supposed to be located or how do I fix it? PS: It's a TFS 1.2 - 1.3 compilation
  4. S

    Looking for a scripter for mutli jobs

    Hello, im searching for a second scripter who can help me and my main scripter with my server thats been running 24/7 since march, i got a full list with things i want to get done. Ofc i pay for your help. Im running a illusion map converted from 7.6 to 7.72 with tfs 1.3 engine downgraded by...
  5. Kuantikum

    C++ [TFS 1.3] CTRL+ARROW KEY (Make the GODS / GM go through the walls)

    HELLO!!! :p I don't know if it's a code in the sources or a simple scrip, but I'm looking for the code to be able to make the GODS / GM go through the walls with the key combination CTRL + ARROW KEYS for TFS 1.3 please. Can anybody help me ? I'm very grateful 😍😘🥰
  6. S

    TFS 1.X+ Stamina regen when training for tfs 1.3

    Hi, I'm using Otservbr 12 (tfs 1.3) I am looking for a script to regenerate stamina while training. I have found some but they doesn't work for me and doesn't give any error. Could someone share with me a script that works on tfs 1.3??. Thanks in advance.
  7. S

    TFS 1.X+ all creatures move faster than normal

    I noticed than all the creatures in my server moves faster than normal. I checked the individual speeds too and seems to be fine. I don't know what I need to do to change to normal speed. I'm using tfs 1.3
  8. B

    TFS 1.X+ Help me start the server.

    Hello, I'm trying to open a server with otc 8.6 and a tfs 1.3, but I'm not able to configure it to bring it online. I am using this server. [SITE] My can't find a website to use it or open it. Sorry for the mistakes i am using google translator. - Help.
  9. Raikou

    TFS 1.X+ Use item with uid x set storage id x

    I'm trying to do something simple, so at least i think. But can't get it to work. I have an item(book) with uid 6600, as soon as a player reads(use) it player.storage 6600 needs to be set. I thought I could do this with actionid 15000 (the standard reward box thing) but then I can't use the...
  10. Raikou

    TFS 1.X+ Teleport player out of area after x amount of time

    So i`m trying to make a boss room, the tp into the room works. But the tp after x amount of time doesn't work. since i`m using 1.3 and i think the code i got from here is 0.4? or something. local config = { room = {x = 896, y = 1048, z = 8}, kick = {x = 890, y = 1049, z = 8} } local...
  11. E

    Lua Gold coin rate and gold coin to bank

    Hey everyone, I was wondering on how to add a gold coin rate to my server (TFS 1.3), for example monsters would drop 2x gold coins etc, I found a way to do it but since it is done AFTER the loot is created, the loot message is ugly (not accurate), so I would like to know how to do it BEFORE the...
  12. Eduardo170

    C++ Compiling TFS 1.3 and No such files or directory

    I trying to compile TFS 1.3, but somes errors or things happen I dont speak so much english. I have: Microsoft Visual Community 2019
  13. Gicu

    GlobalEvent [TFS1.3] Kick player after x log or disconnected check 5 min

    data/globalevents/globalevents.xml <globalevent name="Kick Check 5min" interval="300000" script="kick.lua"/> data/globalevents/kick.lua function onThink(interval, lastExecution) for _, player in pairs(Game.getPlayers()) do if not player then return false end local ip =...
  14. A

    Modal Window Size

    Any ideas on how to increase ModalWindow size (width) ? I found out some suggestions to increase characters in Modal message but that doesn't work because message breaks to the next line. I tried this simple modal How-To Tutorial And my result is: Also buttons not showing full text. I'm...
  15. zbizu

    CreatureEvent [TFS 1.3] updated Slot System

    this but updated (no backwards compability) example set generated by player:generateSetTest(): example use: local it = player:addItem(2125, 1) it:setMaxSockets(3) it:addStat("HP", "+2%") it:addStat("Sword", "+2") it:removeStat(2) -- removes sword buff changelog: compatibility with tfs...
  16. Joriku

    OTServBR RealMap 12.20 (Linux Ubuntu complete)

    Got any other tutorial needed? Let me know and I'll make sure to post it up for ya Yesterday I made a video to help some people out on Linux Ubuntu. This video is complete setup from start to end. You can find the video here: (If I helped you out, leave a sub for my hard work) If you want a...
  17. B

    Solved Help with Loot Slots

    Hello OTLand Community. I've downloaded the latest version of OTServBR (Version 12) and have a trouble with slots on corpses loot. Here i go: 1. In items.xml, "slain demon" is configured with this line: <attribute key="containerSize" value="24" /> 2. Then, when i kill any Demon, i have only 15...
  18. itachi_

    TFS 1.X+ TFS 1.3 Crashes after compiling

    I have compiled my tfs at this way otland/forgottenserver (https://github.com/otland/forgottenserver/wiki/Compiling-on-Windows-%28vcpkg%29) after running it it gives the following crashes 1: Compiling - TFS 1.3 Crash right after compiling master branch...
  19. Nekiro

    Feature [TFS 1.2]+ Advanced Auto Loot System

    Hi, today I release system exclusively written to be released publicly. I noticed that we don't have a good auto loot system here on otland, so that's why. It was tested on latest tfs 1.3 master branch, but it should work in any 1.x version probably. How does it work? Clicking on corpse will...
  20. Togu

    How to remove duplicate data dependency OTClient / TFS 1.3

    For example: We have modules/gamelib/spells.lua in OTClient with all spells information. And in TheForgottenServer we have data/spells/spells.xml with the same information. If you change on server, you have to manually change on client. How do I remove that duplicated data? I know how to send...
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