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tfs 1.3

  1. Senzation96

    TFS 1.X+ | TFS 1.3 | 8.6 | Two Errors |

    Hello! So i've recently moved my ot from TFS 0.4 to 1.3 After a lot of issues these are the last issues known right now more or less at this point! Would really be grateful if anyone could help me out with this! Best regards - Senz |MayTheSenzationBeWithYou|
  2. DaBlauwk

    TFS 1.X+ TFS 1.3 8.6 compiling errors

    Hi I've been dealing with different errors for 2 days trying to compile this https://otland.net/threads/8-60-latest-forgottenserver-1-3-clean-downport.263472/ but since last night I've had this same problem 1>rsa.cpp 1>c:\tfs1.3.8.6\src\rsa.h(40): error C2653: 'CryptoPP': is not a class or...
  3. tonynh

    TFS 1.X+ Skulled monsters

    Hello guys! I'm creating a boss system, but I can not add the flag skull. I'm using TFS 1.3. Previously it was only to use <flag skull = "number" />. I did not find information about the update. can you help me? Thanks <3
  4. Togu

    What's the goal of OTLand with OTClient?

    We know that the otland/otclient repository was created because the edubart/otclient repository was out of maintainers. But we also know that the way OTClient was developed it's almost impossible to fix all issues to all protocols. So... what's the goal with this repository? Make a generic...
  5. Togu

    Final thread for fixing OTClient dashing animation issue for TFS 1.3

    I made a super slow motion to show the exactly dashing issue: final - Streamable (https://streamable.com/2xek1) troll going from up to down and comparing with real gif and sprites test - Streamable (https://streamable.com/wmv6e) troll going from right to left Split animated GIF image in frames...
  6. Ü

    TFS 1.X+ Attack and push at the same time

    I searched for many parts even in the official OTX repository but they have no solution to the problem. Basically when you are this PVP you can not push the player if you are attacking / target it is as if you are exhausting. Someone who can help me? Use Tfs 1.3 / OTX 3.7
  7. Gicu

    [OTClient][10.98] TFS 1.3 and OTC Latest Compiling l OTC with more titles and transparent panels.

    Hi im GICU Hello like theme. WARNING I not helping with config server or compiling. Screen: OTC Download(without .SPR .DAT) compilation VS 17 realse: OTC 10.98 Server + Source TFS 1.3 (compilation debian 8): TFS 1.3 server + source Compiling link tutorial: Compiling on Debian GNU Linux...
  8. .Smile

    TalkAction /adm to turn GOD, / player to turn PLAYER

    Hello everyone, I am currently a beginner in programming and I am developing a Server, and one of the difficulties I had was to have to alternate between 2 Characters one PLAYER and the other GOD to test some things. It is a very simple script, and in the future I intend to improve it. What...
  9. J

    C++ help monster level

    Does not have this table in otx / tfs 1.3. Does anyone help where to put it? no have table void ProtocolGame::AddCreature(NetworkMessage& msg, const Creature* creature, bool known, uint32_t remove) on otx 1.3
  10. J

    TFS 1.X+ aura system

    Does anyone help me with this error? aura system, use tfs 1.3
  11. Togu

    [OTClient] The Forgotten Tibia Server 0.8

    The Forgotten Tibia Server The Forgotten Tibia Server is a free and open-source MMORPG server emulator written in C++. It is a fork of the The Forgotten Server 1.3 project. To connect to the server, you will need The Forgotten Tibia Client (a custom client forked from OTClient and edited by me -...
  12. L

    TFS 1.X+ Depot bug delete items

    Hello tibians, Recently, i discover a bug that when a player move one item inside a page 2 depot page the item moved was deleted. During the test i realized that it only happens when i move on to stackable items. Like that: My server is the OTX (TFS 1.3) and run only in client 11. Someone...
  13. Ü

    DEBUG Client 10.100 OTX 3.7 - TFS 1.3

    Hello everyone, my players are having DEBUG without cause and only some players happen, and it's only when they reconnect. Error client: Debug Assertion 1100 Control.cpp 1530 Fri Nov 23 22:52:19 2018 Graphic Engine: DirectX9 (2) Operating System: Windows Vista Family in MEX Processor: Intel...
  14. Ü

    Bug PUSH on TARGET OTX 3.7 TFS 1.3

    I need your help, the player when he is attacking can not push correctly, he has to stop attacking to push. Help please <3
  15. Q

    TFS 1.3 - Tibia 8.6

    Hello everyone, I can`t find any information about how to start tfs 1.3 ( latest github version ) on Tibia client 8.6. I've found some posts that tfs is scalable ( ? ) to different tibia versions so I`m guessing that this is possible. So can anyone tell me how to start this tfs server for...
  16. Togu

    TFS 1.X+ Extended OP Codes

    How do they work? How do I use them? I need to send a new information (like player attack speed) to the client. Can someone give me a simple example of a custom extended op code working? Or teach me the theory.
  17. Dohko

    Compiling Error compiling TFS 1.3 in Windows

    Hello, otland friends, how are you? I have a very annoying problem to solve, i can not compile tfs 1.3 to x64 at all. I already tried to install vcpkg, using this method: git clone https://github.com/Microsoft/vcpkg cd vcpkg .\bootstrap-vcpkg.bat .\vcpkg integrate install I followed the...
  18. dolver

    TFS 1.3 Stoped Working

    Hello everyone, i have a big issue here because i dont know where is the error. The tfs just stops while "Initializing gamestate". I've tried everything, rebuild and all stuff like that, tried to put other dll's on the directory of the .exe but nothing really works, tfs still not starting. here...
  19. Infernum

    Lua Function [TFS 1.3] Item abilities via Lua

    SQL needed to execute in db: ALTER TABLE player_items ADD abilities BLOB NOT NULL; ALTER TABLE player_depotitems ADD abilities BLOB NOT NULL; ALTER TABLE player_inboxitems ADD abilities BLOB NOT NULL; C++ Code: infernumx/forgottenserver...
  20. Peonso

    Click to select area instant spell

    I want to have spells triggered by words like "exori vis" that enable to select a tile, as if you are using an spell rune like "great fireball". Anyone figured out how to do it? I wouldn't like an work around with hidden items. No problem at all if it revolves at source editing client, server or...
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