Hello.
Is there any way for a module to know when the last attack was?
An example would be if I want to make a "cooldown bar" after every arrow shot indicating when the next arrow is going to be shot at earliest, or simply counting the amount of hits/shots against monsters. I really can't figure out any way to do it, so I'm wondering if it is even possible?
Is there any way for a module to know when the last attack was?
An example would be if I want to make a "cooldown bar" after every arrow shot indicating when the next arrow is going to be shot at earliest, or simply counting the amount of hits/shots against monsters. I really can't figure out any way to do it, so I'm wondering if it is even possible?