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Final Thread

Happy?


  • Total voters
    37
I no need charlovers :) but alot of good and old ppl will start play like Dino Bonden Wille and many many more

Made my day hahaha ;d

400+ - 50% reduction
300-400 - 55% reduction
200-300 - 65% reduction

This could be quite good tbh.
 
oke, so im just waiting for more responses concercing this thing.

what about levels&mlvls ratio and shared experience?

personally i reckon that shared needs to be removed and this is absolutly ''must be''.
levels ratio? as Closet proposed, 200+ - x1.5 and 300+ - x1 ?

Post your opinions.
 
oke, so im just waiting for more responses concercing this thing.

what about levels&mlvls ratio and shared experience?

personally i reckon that shared needs to be removed and this is absolutly ''must be''.
levels ratio? as Closet proposed, 200+ - x1.5 and 300+ - x1 ?

Post your opinions.

An option for shared experience might be to either lower it a lot for certain levels or to completely disable it when you reach a certain level? How do you feel about that? It would allow completely new players to receive the same advantage as you have earlier, but by disabling it at a certain level it wouldn't allow people to level up too fast either.

(Happy to see that you guys are really having a discussion now. Keep it like that.)
 
Hmm shared experience should be removed completely.
Magic levels could be reduced but just a bit, so mage will die quite fast even with ssa, I think it should range from 80-100 without eq.

AAhh and the experience, this is my opinion

0-50 x 100 so its quite fast
51-80- x 30
81- 101 x 5
101 - 130 x 4
131 - 200 x 3
201- 300 x 1.5
301+ x 1.2 till the end so its not like rl tibia ;d
 
What about this exp stage?

1 - 30 100x
31 - 50 80x
51 - 80 40x
81 - 100 25x
101 - 120 15x
121 - 140 8x
141 - 160 5x
161 - 180 3x
181+ ~ 1x
 
Lopek, this won't work since it would be really unfair for the people that got their lvls reduced, since a new comer could get the same lvls in few days.
 
An option for shared experience might be to either lower it a lot for certain levels or to completely disable it when you reach a certain level? How do you feel about that? It would allow completely new players to receive the same advantage as you have earlier, but by disabling it at a certain level it wouldn't allow people to level up too fast either.

(Happy to see that you guys are really having a discussion now. Keep it like that.)

Yes, it will be great. Disabling shared exp for 150+ since it will be also easy to gain experience, especially on twifysoft servers, without any bonusses. I don't know how the shared experience works but maybe 150- lvls would gain 40% experience bonus if 2 players in party and with each person it sinks -5%? More people in party = easier to kill

Hmm shared experience should be removed completely.
Magic levels could be reduced but just a bit, so mage will die quite fast even with ssa, I think it should range from 80-100 without eq.

AAhh and the experience, this is my opinion

0-50 x 100 so its quite fast
51-80- x 30
81- 101 x 5
101 - 130 x 4
131 - 200 x 3
201- 300 x 1.5
301+ x 1.2 till the end so its not like rl tibia ;d

it is a good idea but 131-200 x2 :)
 
Isnt that good? so new comers can fight fast too? I wouldnt mind new comers getting on my reduced lvl quick ;o
 
But then, whats the point of reducing lvls? it would be better to restart lunarforce.
I think the stages that I've posted are better.
 
Hmm shared experience should be removed completely.
Magic levels could be reduced but just a bit, so mage will die quite fast even with ssa, I think it should range from 80-100 without eq.

AAhh and the experience, this is my opinion

0-50 x 100 so its quite fast
51-80- x 30
81- 101 x 5
101 - 130 x 4
131 - 200 x 3
201- 300 x 1.5
301+ x 1.2 till the end so its not like rl tibia ;d
I think this stage of exp is good
 
1-7: 60x
8-30: 40x
31-50: 30x
51-80: 20x
81-100: 10x
101-130: 7x
131-150: 5x
151-170: 3x
171-200: 2x
201-300: 1.5x
301-xxx: 1.2x (I don't think there would be lvls 300 so fast :D)


What about this?
 
What about it:
0 - 120 as it is
120 - 149 4x
150 -199 2x
200 -299 1,5x
300+ 0,75x

So for example:
*300 lvl after calculation
300 -200 lvl
441084800 - 129389800 = 31169500 31169500 / 3 * 1,5 = 15584750
(/3 because of old exp stage *1,5 because of new exp stage)
200lvl - 150lvl

129389800 - 54042300 = 75347500 75347500 / 4 * 2 = 37673750
(/4 because of old exp stage *2 because of new exp stage)
150lvl - 120 lvl

54042300 - 27393800 = 26648500 26648500 / 8 * 4 = 13324250
(/8 because of old exp stage *4 because of new exp stage)
300 lvl will be 15584750 + 37673750 + 13324250 + 27393800 = 93976550 = 179lvl

* 400 Level after calculation
93976550 + (1050779800 - 441084800)/2 * 0,75 = 93976550 + 228635625 = 322612175 = 270lvl
(/2 because of old exp stage *0,75 because of new exp stage)
Those "strange" numbers are amount of exp on 400 lvl, 300 lvl etc.
Hope u got it ;p
 
Last edited:
What about it:
0 - 120 as it is
120 - 1494x
150 -1992x
200 -2991,5x
300+ 0,75x

So for example:
*300 lvl after calculation
300 -200 lvl
441084800 - 129389800 = 31169500 31169500 / 3 * 1,5 = 15584750
200lvl - 150lvl

129389800 - 54042300 = 75347500 75347500 / 4 * 2 = 37673750

150lvl - 120 lvl

54042300 - 27393800 = 26648500 26648500 / 8 * 4 = 13324250

300 lvl will be 15584750 + 37673750 + 13324250 + 27393800 = 93976550 = 179lvl

* 400 Level after calculation
93976550 + (1050779800 - 441084800)/2 * 1 = 93976550 + 304847500 = 398824050 = 290lvl

Those "strange" numbers are amount of exp on 400 lvl, 300 lvl etc.
Hope u got it ;p
I don't get it :D Can you write the meaning why the *1.5 and / 3 etc in ()?
 
Point of reducing levels is, to have better wars.. If people whine about "oh why reduce levels if new comers get on my new level in few days".. thats why they can go to shadowcores. This exp stage I posted is from Zantera, this exp makes it possible to get back your levels easily, so charlovers dont need to worry about dieing.. we barely had people over 220.. and it was probably one of the best war servers. I wouldnt mind to have a reset but I think Mark or Hani said somewhere earlier that wont happen for sure, also not a new server.
 
Hani , the best thing what you can do is open a free transfer back to shadowcores.
and after 2 week you gonna close that transfers and no one will be able to transfer back and you gonna update everything like they wishes :)
 
http://www.tibia.com/library/?subtopic=experiencetable

•Lvl 400+:

exp - 50% / 2 = experience of the new lvl (~260 if taking a 400 lvl)

•Lvl 300-400:

exp - 40% / 2 = experience of the new lvl (~205 if taking a 300 lvl)

•Lvl 200-300:

exp - 30% / 2 = experience of the new lvl (~140 if taking a 200 lvl)

•Lvl 100-200:

exp - 20% / 2 = experience of the new lvl (~80 if taking a 100 lvl)

•Lvl 50-100:

exp - 10% / 2 = experience of the new lvl (~40 if taking a 50 lvl)

•Lvl 50-:

no need to change

What about this or similar algorithm?
Of course then only need to add the new exp rates and it will be fine. If not, make propositions :)
 
1-7: 60x
8-30: 40x
31-50: 30x
51-80: 20x
81-100: 10x
101-130: 7x
131-150: 5x
151-170: 3x
171-200: 2x
201-300: 1.5x
301-xxx: 1.2x (I don't think there would be lvls 300 so fast :D)


What about this?
the stage of exp of seboool is also very good
 
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