Hey guys, well, I'm kinda new here and I never posted anything and I always get confused about the sections, so I'm gonna post here and if it's the wrong place, please let me know.
A few weeks ago I was looking for a custom tibia server that could be different from everything that we all have played, but I did not found it. It's always the "same" thing, so I had an ideia: what if I make my own server? After that, I start wondering if I could make a "whole" new game, based on tibia's gameplay, changing the sprites and systems, everything really basic, just for me and friends.
My question here is: is that possible? If yes, where do I start?
I mean, never really was into scripting but back in the past, I used to run some 8.60 servers, so I do have some knowledge about it, what I don't understand it's how the whole thing works, where is the
"heart" of the server, where everything start's from?
I already have the story of "my game" and I have some really cool ideas, I just need the directions to know from where to start.
Sorry for my english and if it was confusing, any questions I'll be happy to answer.
A few weeks ago I was looking for a custom tibia server that could be different from everything that we all have played, but I did not found it. It's always the "same" thing, so I had an ideia: what if I make my own server? After that, I start wondering if I could make a "whole" new game, based on tibia's gameplay, changing the sprites and systems, everything really basic, just for me and friends.
My question here is: is that possible? If yes, where do I start?
I mean, never really was into scripting but back in the past, I used to run some 8.60 servers, so I do have some knowledge about it, what I don't understand it's how the whole thing works, where is the
"heart" of the server, where everything start's from?
I already have the story of "my game" and I have some really cool ideas, I just need the directions to know from where to start.
Sorry for my english and if it was confusing, any questions I'll be happy to answer.