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InsanityOT | New Version | COMING SOON

Everyone is eagerly awating the beta to be released.. Come on now just DO IT
Its not ready yet :) Still some things left I have to do before I can think about doing the beta

Been working on a new boss spawn
5DsaY1s.png
 
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Soul Imprinting keys now show the monster that it can capture and the breakchance of the key.
All keys has a chance of failing, the more difficult the monster is to capture the bigger chance there is to break the key. Its not supposed to be easy :)
mH8wJkO.png

Some map progress :)
mMkJtrL.png
 
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Closed-beta will have its own thread in 8 more days. Cause apparently 2 weeks is too much ;)
 
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And there goes my help as well :(. I'll just post it here. Instead of actually having to give everyone out account details, you could just make a new group (dunno exactly how it works in tfs 0.4, but I guess privileges works in that type of manner). Then just add the flag "CanAlwaysLogin" and you can just left the server in game_state_closed, and allow everyone to create their own accounts & characters.

Or simply remove the whole code that kicks the player during game_state_closed in protocolgame.cpp & game.cpp (comment-block it or something) OR just edit it appropriately to fit your needs. If you need help with that, then just send me a msg on skype, I believe you got me there. :)
 
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