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It seems fun to play?

televolt

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MIX OTServer

Hello people!!

I'm making a 4fun server with lots of custom systems, map, monsters etc
and i would know if seems fun :)

please leave me a feedback and suggestions!!
sry for bad english :///

I will post some images later.. sry :/

The base map is a custom evolution edited by Zbizu fully playable
Second map is on the way!

New items, need download the a custom tibia client 10.35 =d
Some Big Monsters!

Server exp will be like medium high.

Custom Vocations:
*Assassin:

-fist fight based
-Dual Weapon User
-Katars and claws
SASSDASDS_2.png

+There are no diferences between katars and claws
+All katar and claws will have a left hand position and right hand position
-dodge rate based on fist skill, other vocations can have a minimum dodge

*Summoner:
-Mage Type
-Debuffs
-Voodoo Weapons:
voodoo.png

+each doll will summon a diferent monster
+summons gain level, spell, hp, mana
+player will control the summons spells like pokemon (m1, m2, etc)(pet system xD)

SOME SYSTEMS:
*(Not Done) Bloody Arena:

-3 BIG Arenas with level range
-You will be not able to use potions or runes or regen
-Anything as reward, only 4fun

*(Not Done) Raids:
-Noob Invasion in the city (ya default citizen asking you for frii intans, huehue br)
-Some Satan Boss Invasion

*(Done) Soul:
-You will be able to see the soul leaving the body when someone dies (XD just 4fun)

*(Done) PVP System and (old pvp): by dont remember
-With this system, players with (peace mode) will be able to use area spells and dont take skull if it hit other players
pk1.png

pk2.png

-Old pvp, I mean.. if you(pk) atk me and I atk back, i will get a pz block, like old times

*(Done) Monster Hunter Event: by killua
image.png

-Event will give you X minutes to kill X monster, who kill more, wins
-There are three difficulties: easy, medium and hard

*(Done) Casino Slot Machine: by cbrm
casino.png

-Play, Play, Play and lose all your money :/

*(Done) Chest Reward (Temple): by limos
reward.png

-You can take a reward every 1 hour
-Random rewards

*(Need cfg) Simple Craft: by daaniel
-You will be able to craft much custom items
-Craft based on creature products
-You dont need anything more, only go to the craft area and craft!

*(Not done) Dungeon Quests (like a mix of arena and gnomebase):
-You will be able to make these dungeon every 6hrs
-Edited monsters, high exp, creature items
-Final Boss room
-Some areas will open for limited time if someone defeat the final boss
-Checkpoint, if you die you dont lose anything and return to the checkpoint

*(Need cfg) Pet system? by darkhaos
-All mounts can become a pet!
-But only 4fun they will be useless hahaha

*(Done) Passive Monsters: by garou
-only attack if attacked

*(Done) Upgrade system: by mock
-Max level +12
-Weapons melee. +2 atk/+2 def per upgrade
-Weapons distance. +2 atk/+5 hitchance per upgrade
-Shields. +1 def per upgrade
-Armors. +1 armor per upgrade
-At level +6. The item does not back below this level if it fail
-You can buy an item thats consumed if the upgrade fails and protect the item level

*(Done) Charm system (slot): by mock
-Max 2 slot per item
-The default chance to attach a charm is 30%
-Physical charm +2 melee
-Protection charm +2 shield
-Wisdom charm +2 ml only in mage equips
-Healthy charm health regen
-Energy charm mana regen
-Holy charm +2 dist

*(Done) Global loot: by miltonhit
-Every monster will have a chance to drop upgrade stones and rugged charm
+Rugged charm give you a random charm!

SOME IMAGES
*Temple
Temple.png


Tasks, Demon Oak etc
33pa96x.jpg


City
city.png


BigMonsters
ewqeqwe.png
 
Last edited:
I like the idea, seems pretty fun.
I would like to get on sometime in the near future, keep it up.
 
Free to join your project? Experienced Lua scripter , Webdesigner and a head full of ideas.
 
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