I see where you come from @Sir Knighter, i was like you couple years ago. I had several projects here and there, some of them got completed but never launched, some got launched and some never got completed.
When i started consider OT as a "business", was the day donations came into the picture and also you had to buy a dedicate server/vps while in the old days you hosted at home. I was not big fan of the change, but you had to go with the flow.
So when i started my first "donation" server, which was a pokemon server. I had very very limited knowlegde about coding and to keep the server mantained, i had to do something. That was the day i stumble across freelancers, in this case otlanders. I bought their time, to fix bugs, create new systems, mapping and etc...
All the money i earned went into the project, the day i shutdown the project. For several reasons, i refunded the last 30 days of payments. Which i felt it was the right thing to do. So i went out with -100euro+.
After that project, i was willing to learn more about coding. So i started to make some small codes and got feedback about how to improve, which i was grateful for. Then it happend, Shadowcores was launched and i was amazed how smooth the server run with alot of players. So i found out TFS 1.0 was released and the coding was really different from 0.3.
0.3/0.4 was abounded projects, otland website changed, developers left and etc... I saw drastically decrease of activity in otland.
So that's how ORTS got born. I wanted to show everyone, that you should not be afraid of changes. In this case to use TFS 1.0
After couple months of working in ORTS, behind close doors. Then announced that i will share the server with everyone. After several weeks, we moved the project to github aswell which i met alot of amazing developers whom helped and gave feedback while we worked on it. Many of the developers came from otland @Ninja, @Summ and etc... Then we had some from br forums, who were very talented.
Then, i got attacked, insulted and blamed for destroying the open tibia community. Due to download & run server [ORTS].
It was never intended move ORTS to github or even ruin the community. I had good intentions why i released it from the first day, it was to make people switch to latest and still mantained engine TFS 1.x. Also to increase the activity in otland and for my own sake to improve in coding.
I never made a nickle off anything, everything went back into the projects or they were free from the start such as ORTS. And i do not regret anything, since i gained something and that was knowlegde.
Sorry for my english.
When i started consider OT as a "business", was the day donations came into the picture and also you had to buy a dedicate server/vps while in the old days you hosted at home. I was not big fan of the change, but you had to go with the flow.
So when i started my first "donation" server, which was a pokemon server. I had very very limited knowlegde about coding and to keep the server mantained, i had to do something. That was the day i stumble across freelancers, in this case otlanders. I bought their time, to fix bugs, create new systems, mapping and etc...
All the money i earned went into the project, the day i shutdown the project. For several reasons, i refunded the last 30 days of payments. Which i felt it was the right thing to do. So i went out with -100euro+.
After that project, i was willing to learn more about coding. So i started to make some small codes and got feedback about how to improve, which i was grateful for. Then it happend, Shadowcores was launched and i was amazed how smooth the server run with alot of players. So i found out TFS 1.0 was released and the coding was really different from 0.3.
0.3/0.4 was abounded projects, otland website changed, developers left and etc... I saw drastically decrease of activity in otland.
So that's how ORTS got born. I wanted to show everyone, that you should not be afraid of changes. In this case to use TFS 1.0
After couple months of working in ORTS, behind close doors. Then announced that i will share the server with everyone. After several weeks, we moved the project to github aswell which i met alot of amazing developers whom helped and gave feedback while we worked on it. Many of the developers came from otland @Ninja, @Summ and etc... Then we had some from br forums, who were very talented.
Then, i got attacked, insulted and blamed for destroying the open tibia community. Due to download & run server [ORTS].
It was never intended move ORTS to github or even ruin the community. I had good intentions why i released it from the first day, it was to make people switch to latest and still mantained engine TFS 1.x. Also to increase the activity in otland and for my own sake to improve in coding.
I never made a nickle off anything, everything went back into the projects or they were free from the start such as ORTS. And i do not regret anything, since i gained something and that was knowlegde.
Sorry for my english.
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