As a pretty long time mapper, I know alot of features I would like to see in this mapeditor. Although I want to know how this mapeditor is different from the others. What is it that will make me say "Hell yeah, this is much better"?
There is no big difference, but as far as I can tell:
1. No more 3GB of memory needed to open a real map.
2. A better look of the map (just the same as you would see it in the tibia client)
3. Good performance, a realmap won't take as long as it takes to load up on RME (See my main post).
4. Customizable as hell, since it's fully written in LUA except for some of it's core (but that's pretty far from what a normal user would want to edit for his needs).
- You can add new item list of your choice (like RAW in RME) using LUA.
- Position widgets as you wish (i.e move the item palette from the left panel to the right panel, etc.)
Also in RME I've noticed alot of people suffer from freezes when they open "others" pallette when using "large icons" instead of "listbox". Will this mapeditor have those kind of features, like changing preferences and stuff like that?
"large icons" as in size 64x64? I don't know if I'm going to support that but you may want to create an issue with that so I'd look at it in the near future and possibly implement it.
Currently listbox is one and only.
EDIT: Oh, I forgot, you can edit the item display size in
modules/mapeditor_itempalette/itempalette.otui and change cellsize to be 64 64 instead of 32 32
a feature you could add is the ability to cycle through recent brushes, it's gets annoying having to right click select a stone to add detail, then right click back to the wall/ground you were using
Not sure if I understand the issue, consider posting it in the issues over github.
ATM, I can't say that that's true since I suck at designing and that's what is stopping me >_>.
Can hardly position widgets correctly.