Hello otland, greetings from germany,
after I literally spend my whole weekend here for searching this and that
I decided to publish my thoughts, too.
First of all: big RESPECT to those who deal with OTS development and make them able to less-/noneducated people. Must be annoying to see noobs spamming every single thing every single day. But somehow you keep going helping.
I really appreciate that!
Well, when I was like 12 years old I made my first experience with OTS editing (just mapping and scripting), really don't know what client version tibia was at that time. One time I made a castle with a lever inside that opens/closes the castle entrance. I felt like Bill Gates back then.
Now I'm 20 years old and really(!) missing those tibiatimes.
And as I'm going to (if God may allow) study IT on college I wanted to practise for it on tibia, whether it is content of IT or just ... ehm... 1+1 maths.
My idea was a style of League of Legends in Tibia format. I've already edited some things like
Paladin is Ashe with 4 spells and higher cooldowns. Like 500 HP and 230 MP slowly regenerating. etc.
I wondered what makes LoL more popular than Tibia.
You may disagree with me, but I think it is that League of Legends needs a little strategy in a fight
whereas in Tibia everyone with good equipment and skills can kill somebody without using any tactic.
That is due to the contrast of regenerating of HP/MP and potions usage.
That is where I find tibia could improve. Where is my PvP skill when I just push hotkey till it breaks? Nowadays everybody levels up high, uses 1234567890 potions (or spells) in 1 minute and calls himself "Pro" or "Immortal". That's where I dislike tibia a little bit now.
I know I got out of topic.
Ehm...yeah. And I wanted to make a project out of fun, nothing serious. But I cannot host any server due to my ISP changed my IPv4 to IPv6...
So I'm going to play it locally with my friends.
It would be nice if anybody shares his opinions for the LoL style in Tibia.
after I literally spend my whole weekend here for searching this and that
I decided to publish my thoughts, too.
First of all: big RESPECT to those who deal with OTS development and make them able to less-/noneducated people. Must be annoying to see noobs spamming every single thing every single day. But somehow you keep going helping.
I really appreciate that!
Well, when I was like 12 years old I made my first experience with OTS editing (just mapping and scripting), really don't know what client version tibia was at that time. One time I made a castle with a lever inside that opens/closes the castle entrance. I felt like Bill Gates back then.
Now I'm 20 years old and really(!) missing those tibiatimes.
And as I'm going to (if God may allow) study IT on college I wanted to practise for it on tibia, whether it is content of IT or just ... ehm... 1+1 maths.
My idea was a style of League of Legends in Tibia format. I've already edited some things like
Paladin is Ashe with 4 spells and higher cooldowns. Like 500 HP and 230 MP slowly regenerating. etc.
I wondered what makes LoL more popular than Tibia.
You may disagree with me, but I think it is that League of Legends needs a little strategy in a fight
whereas in Tibia everyone with good equipment and skills can kill somebody without using any tactic.
That is due to the contrast of regenerating of HP/MP and potions usage.
That is where I find tibia could improve. Where is my PvP skill when I just push hotkey till it breaks? Nowadays everybody levels up high, uses 1234567890 potions (or spells) in 1 minute and calls himself "Pro" or "Immortal". That's where I dislike tibia a little bit now.
I know I got out of topic.
Ehm...yeah. And I wanted to make a project out of fun, nothing serious. But I cannot host any server due to my ISP changed my IPv4 to IPv6...
So I'm going to play it locally with my friends.
It would be nice if anybody shares his opinions for the LoL style in Tibia.