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[Poland] |Monarchia |Staged exp | Custom | 7.4 RLmap | 25th Feb

Monarchia.rar -> Monarchia.net
Cmon guys, you haven't even checked the server before the launch.

Sadly, this is one of the reasons why players do not want to give any new"OLDSCHOOL"OTS the benefit of doubt, and such productions die quickly with no chances for success.
 
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Hello OTLanders.


As some of You are aware, the main launch of our server had been a bit of a fluke – not denying that. It’s not however, as suggested, freshly opened and ran server. We did a lot of tests, and improved the vanilla product much, however We did something stupid. Last minute messing in the code and scripts, just before launch wasn’t too smart on our side, and caused a lot of issues.

BUT

We fixed all of them. Now there is a server that is very stable – we had not a single kick, rollback, lags issues, anything like that. We engage with the players, communicate, and constantly improve. We know some more bugs are there propably, but we are working every day on finding them and fixing them, and You can see that in daily updated changelog. Players that report them and help us with overall project, will be generously rewarded when we will launch the main project – the low rate server, and it will be sooner than later.

All the problems with monsters and damage issues are fixed, server is very playable. Hopefully some of You will give it a try and join the fun! As of now we have small but devouted community that's slowly growing. We appreciate every one of You.

For the whole span of high-rate, premium is completely free and unlimited.

Come by and check it all our by yourselves.
 
Last edited:
Hello OTLanders.


As some of You are aware, the main launch of our server had been a bit of a fluke – not denying that. It’s not however, as suggested, freshly opened and ran server. We did a lot of tests, and improved the vanilla product much, however We did something stupid. Last minute messing in the code and scripts, just before launch wasn’t too smart on our side, and caused a lot of issues.

BUT

We fixed all of them. Now there is a server that is very stable – we had not a single kick, rollback, lags issues, anything like that. We engage with the players, communicate, and constantly improve. We know some more bugs are there propably, but we are working every day on finding them and fixing them, and You can see that in daily updated changelog. Players that report them and help us with overall project, will be generously rewarded when we will launch the main project – the low rate server, and it will be sooner than later.

All the problems with monsters and damage issues are fixed, server is very playable. Hopefully some of You will give it a try and join the fun! As of now we have small but devouted community that's slowly growing. We appreciate every one of You.

For the whole span of high-rate, premium is completely free and unlimited.

Come by and check it all our by yourselves.

What's the sense of playing a LOWRATE server with retarded ue mechanics?
 
Server is playable atm, many bugs has been fixed - still i consider this edition as beta to start a lowrate without any problems (as on the server start - which was quite a fail)

anyway - come and play
 
Monarchia.rar -> Monarchia.net
Cmon guys, you haven't even checked the server before the launch.

Sadly, this is one of the reasons why players do not want to give any new"OLDSCHOOL"OTS the benefit of doubt, and such productions die quickly with no chances for success.

It would die even if it has 500 players online ;) ( 1 week max )
 
Hey guys!

As We stated at the very beginning of this project, despite rather low number of active players, we are continuing to work on the server issues, fixing and polishing its mechanics every day.

That's the list of changes that happend in recent days:
-Fixed player defense formula, adjusted it to 7.4 standards.
-Changes the way monsters behave (they don't lag when trying to chase a player)
-Reworked creatures attacking from distiance, so they are more predictable.
-Fixed issues with spell npc;s.
-Adjusted Paladin hitchance.

-Added the possibility of making 2 runes at a time.
-We added share exp system (for now without any bonus but that will be introduced very soon)
-Other small changes with various of npc's, small changes all around the map, some text mistakes with books & signs etc.

-We fixed the map click problem, it doesn't lag your character when he's trying to walk diagonaly (map click isn't perfect still yet, we continue to work on it)
-Reintroduced the option of opening private message window from the default channel.
-Reworked light system a little, minimally stronger utevo lux, and bigger difference between stronger spells.

At the moment we are focused with few client-sided problems, like rendering of 64x64 graphics. We are also reworking the client, and overall, doing everything towards low-rate server.

Low rate is coming, but We can't yet state when atm. Besides fixing few more bugs and polishing the client, we want to prepare some other mechanics and systems to introduce them with the low-rate server launch. Client rework, epic quests system, and other aspects.

Stay tuned and for now, come by and have some fun :)
 

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