Animera
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what did these used to do?
for example you used the berserk spell
Code:
COMBATPARAM_HITEFFECT
Code:
COMBATPARAM_HITCOLOR
Imagine making a 'custom element' or a sub element like earth->poison or just create a difference between 'earth' spells and poison spells, u could add like
Code:
combat:setParamater(COMBATPARAM_HITCOLOR, browncolorid)
I remember i used those in 0.3.6 TFS, do not know why it's not here anymore.... Might take a look someday to get it fixed
Animera