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[USA] Arthas::Lordaeron [9.x | custom] - New Era!

What is the real OTLand guild? yours or the one named Vision? I want to join the official one :p

The one with Name of Otland will be the official one since ive already talked with Peroxide and he will be the leader when he get the req lvl for the guild leader :D
 
The one with Name of Otland will be the official one since ive already talked with Peroxide and he will be the leader when he get the req lvl for the guild leader :D

Too bad Peroxide dosnt seem to play at all ;o
 
don't like that the name of that guild is : otland.

i'll see when peroxide gets active and starts lvling, for now i'll stay with other otland guild : vision.
 
Arthas :: The ultimate revolution

This guy went from 95 to 112 in like 1 hour.. look at his kills
there must be an exp bug. look into it please it's fucking annoying

and dont stay that killstatistics is wrong. I've checked with like 10 of my friends its all correct
 
Arthas :: The ultimate revolution

This guy went from 95 to 112 in like 1 hour.. look at his kills
there must be an exp bug. look into it please it's fucking annoying

and dont stay that killstatistics is wrong. I've checked with like 10 of my friends its all correct

I am also suspicious about some guys.
 
If anybody is going to know about exp bug's or bug's in the server it will be the polacks :p.. not being you know.. nationalist against them ^>^

Just saying they have gotten highest level each time and I remember in the last era Lordaeron some of the staff would cheat for some of the polack's but seeing as this is new staff doubt that is happening so maybe they do know something we don't.

As for the staff 100% fully trusted.
 
He went from 97 to 112 in 2-3 hours, that's rly not hard with x5 exp. They got cash now so that's not problem to get probably 4mln/h or even more, notice that there is 25% or 33% bonus in party - he was in party with skrillaz, both same level and they gained lvls in same time.

Anyway there's something strange in their death list:
Squirtle:
6 Nov 2012, 18:43 Killed at Level 104 by Skrillaz.
6 Nov 2012, 18:41 Killed at Level 104 by Skrillaz.
5 Nov 2012, 23:41 Killed at Level 76 by Skrillaz.
5 Nov 2012, 23:39 Killed at Level 76 by Skrillaz.
5 Nov 2012, 23:37 Killed at Level 76 by Skrillaz.
5 Nov 2012, 23:35 Killed at Level 76 by Skrillaz.
5 Nov 2012, 23:32 Killed at Level 76 by Skrillaz.
5 Nov 2012, 23:30 Killed at Level 76 by Skrillaz.
Skrillaz:
6 Nov 2012, 19:31 Killed at Level 107 by Your Superior Squirtle.
6 Nov 2012, 19:28 Killed at Level 107 by Your Superior Squirtle.
6 Nov 2012, 00:33 Killed at Level 81 by Your Superior Squirtle.
5 Nov 2012, 20:58 Killed at Level 65 by Your Superior Squirtle.
 
Hmm nvm, pvp arena exists this explain those deaths.
 
Last edited:
Well, we were watching them for last days, the only key is stamina experience, party bonus, sd party hunt...nothing suspicious.
 
Well, we were watching them for last days, the only key is stamina experience, party bonus, sd party hunt...nothing suspicious.

Them hunting in a party would mean the following:
#They receive less exp per monster that they killed on their KILLS STATISTIC (their killstatistic says they killed 100 demons; that would mean 50% less exp if they were with 2 people).

If they did get all that exp from party hunt then their kill statistic should show a MUCH higher number of kills
 
Them hunting in a party would mean the following:
#They receive less exp per monster that they killed on their KILLS STATISTIC (their killstatistic says they killed 100 demons; that would mean 50% less exp if they were with 2 people).

If they did get all that exp from party hunt then their kill statistic should show a MUCH higher number of kills

True dat.

I've tested it and when you kill a monster in party you will get a kill in your statistics.
 
It's quite obvious that some are actually cheating to gain levels.

Killstatistics seems to be accurate on most players expect those in the top.
 
There are many complains about members of polish guilds who are gaining experience way too fast. Usually names like Lincoln, Mleczna Biel, Your Superior Squirtle, Skrillaz, Venitex etc are mentioned. For my experiments I took character named Skrillaz, just randomed him. I'm not going to count low leveled monsters from his killing statistic, only main ones.
Also I would like to mention that killing statistic was kinda bugged at start, so statistic may be inaccurate for those who played since first day, however its not affecting my conclusion, as I'm skipping low experience monsters. Thats killing statistic of Skrillaz, level 112 elder druid on Arthas.

Code:
serpent spawn 	700x3050=2135000
hero 	128*1200=153600
dragon hatchling 	116*185=21460
dragon 	89*700=62300
lizard high guard 	58*1450=84100
dragon lord 	49*2100=102900
black knight 	39*1600=62400
lizard legionnaire 	36*1100=39600
demon skeleton 	32*240=7680
hydra 	25*2100=52500
lizard dragon priest 	18*1320=23760
wyrm 	17*1450=24650
demon 	15*6000=90000
medusa 	10*4050=40500
werewolf 	9*1450=13050

As you can see, total experience gained = 2913500. Arthas got 5x experience rate, so 2913500*5 = 14567500.

Okay; Skrillaz got 22269609 total experience, so we are missing: 22269609 - 14567500 = 7 702 109 experience.

However, I've been watching Skrillaz and his mates all the time since first report, and 90% of times they were hunting in party. Party provide with 30% bonus experience:
14567500 * 1.3 = 18937750, experience missing: 3331859.
Of course, party bonus is not overpay experience lost by split but still, we can not ingore that.
And the last experience modifier is stamina, premium players receive 150% of experience in first two so called 'happy hours'.
18937750*1.5 = 28406625 experience.

And now explaining why I am right, as you will probably say, that my math is too 'perfect'. Yes, I've counted all possible modifiers, aswell as ignored party experience split, nothing can be so perfect, but : THE ONLY ONE PLAYER RECEIVE MONSTER KILL IN CASE MONSTER BEING KILLED BY PARTY.
Here is the key, if 2-3 players are killing the monster, the only one who gets last hit, being a real killer and receive an entry into his statistic. Values which I got from mathcrafting, are pretty much legit, and if we will count the fact that only killer receive entry into statistic, it explains a lot. Thanks for your attention, myth busted!

P.S. Here is some test, confirming my last fact. Statistic being tested by Sir Heileux and Schottkey characters, on my local computer:
Schottkey log:

16:00 A cyclops loses 71 hitpoints due to an attack by Sir Heileux.
16:00 A cyclops loses 71 hitpoints due to an attack by Sir Heileux.
16:00 You lose 7 hitpoints due to an attack by a cyclops.
16:00 A cyclops loses 72 hitpoints due to an attack by Sir Heileux.
16:00 A cyclops loses 46 hitpoints due to your attack.
16:00 You have slain a cyclops 135 times.
16:00 Sir Heileux gained 129 experience points.
16:00 You gained 129 experience points.
16:00 Sir Heileux gained 601 experience points.
16:00 You gained 601 experience points.
16:00 Loot of a cyclops: a short sword.


Sir Heileux's log:

16:00 A cyclops loses 71 hitpoints due to your attack.
16:00 A cyclops loses 71 hitpoints due to your attack.
16:00 Schottkey loses 7 hitpoints due to an attack by a cyclops.
16:00 A cyclops loses 72 hitpoints due to your attack.
16:00 A cyclops loses 46 hitpoints due to an attack by Schottkey.
16:00 You gained 129 experience points.
16:00 Schottkey gained 129 experience points.
16:00 You gained 601 experience points.
16:00 Schottkey gained 601 experience points.
16:00 Loot of a cyclops: a short sword.

As you see, only Schottkey getting the kill.


Also, as I'm patching changes to server with nearly every restart, I will dublicate change logs here, as not everyone is reading our forum. Here are changes from last server restart(05.11.2012):​
*PvP protected players are not losing items on death anymore, just experience and skills.
*Revised loot drop formula, now its much harder to lose more than 1 item per death(not counting backpack ofc).
*Bonus from killing monsters now provide bonus gold, not experience. Formula of such bonus was slightly increased, but now formula is not raising up after 250+ kills. Amount of gold generated for your guild was also increased.
*Corrected formulas for those spells and runes: Diving Healing, Heal Friend, Intense Healing Rune, Mass Healing, Salvation, Ultimate Healing Rune, Ultimate Healing, Wound Cleansing.
*Basic mana regeneration was slightly increased.
*Light Healing spell level requirement was changed to 8(was 9) and now its available for Knights also.
*Conjure Food spell now working for mages and paladins.
*Fixed reported mapping bugs.
*Fixed Djinn npcs spawn positions.
*Stairhop delay was lowered to 1 second(was 2).
*Fixed displaying of killed monsters on webpage.
 

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