Zisly
Intermediate OT User
- Joined
- Jun 9, 2008
- Messages
- 7,338
- Reaction score
- 120
Hello!
Mods: don't be too quick with the trigger.
Forewords
I know what you might be thinking when reading the title, "OTFans", but please bear with me. Don't let the rivalry between these two sites ruin this. The main target of this project is offering something to open-Tibia in general, something to aid the bleeding wound. The distributions today are up to date which is great, I salute the developers who've made it possible, but in the other aspects things are not as good anymore, the feeling of community was lost somewhere. There's not a lot of people contributing anymore in the same sense, I don't really blame them. People are trying to sell everything, can't really blame them either. Thing is though: things are only gonna get worse if we don't break this trend. "open-tibia", we're today far from open and the idea behind Open-Tibia seems to be lost, creating your own server. The most used map is Cipsoft's map, without even editing out the shitty things they added...
Open-Tibia has a huge amount of talented and knowledgeable people, why should we limit ourselves to a tiny team of 3-5 people? We want to make use of the collected knowledge. We want everyone involved, players, developers, even these so called "leechers" are gonna have a helping, without even knowing! let's go back to what OT was intended for. This is what the project is for: bringing back the feeling of community as well as creating something with everyone's knowledge.
What is this?
This is a community driven distribution/server project, which means anyone can bring up their thoughts/ideas and also contribute with scripting, mapping and story writing. The work submitted will always be tested to see if it works and fits with the server, no matter who it comes from. We don't want a big casserole of unorganized and unplanned content, more about it here.
The official forum is hosted at OTFans, here. Make sure to give it a visit and share your thoughts, do not hesitate, your input is important, you're a part of this!
Motive behind
The open-Tibia scene is not really how it used to, things change with time, that we are all aware of, but the changes that have happened here are sad and the downfall has been progressing way too fast. We have gone from a open community to a closed one. You might ask yourself "but the distributions are up to date with Tibia?". That's true, the distributions today are up to date, which is great, I salute the developers who've made it possible, but in the other aspects things are not as good anymore, the feeling of community was lost somewhere down the road. There's not a lot of people contributing anymore in the same sense, a lot of them are trying to sell everything, I can't really blame them considering the current state: people just wanting the world without putting anything into the game themselves. Thing is though: things are only gonna get worse if we don't break this trend. "open-tibia", we're today far from open and the idea behind Open-Tibia seems to be lost. The most used map today is Cipsoft's map, without even editing out the bad things they added...
Open-Tibia has a huge amount of talented and knowledgeable people, why should we limit ourselves to a tiny team of 3-5 people? We should make use of the collected knowledge. We want everyone involved, players, developers, even these so called "leechers" are gonna have a helping role, without even knowing! we want to go back to what OT was intended for.
How can I help?
The beauty of this is that everyone can help, no matter how experienced or who you are. Just sharing your thoughts and ideas at our board is something we really need and appreciate, this is a big contribution and for it you do not need to be a so called "expert" or apply anywhere, just share what you'd love to see in a server in our board, here. Before creating a new thread, always make sure to read the stickies in the board you're posting it in.
Submitting map/code/stories
You do not need to be in the official team to contribute with work, read here what the team is for, you can submit your implementation and adaptation of an idea no matter who you are. The contribution will have to go through quality testing before being commited into the distribution though, we cannot blindly let everything pass, do not let this discourage you from contributing work though. Your contribution will be taken up in the staff board and it will be tested, if everything works fine, it'll be added to the distribution, most likely after some adaptations and modifications to make it fit. If it's added into the distribution you'll get credits in the commit comment.
What is the team for?
Even though it's a community project, we still need some kind of team for organization and quality testing purposes. Everything can't be added in good faith that it will work nicely together, this would just result into the distribution being a big pile of things without being connected in a satisfyingly manner. Contributions from everyone will have to be quality tested and made sure that the current adaption of it works, if it doesn't, a solution will be tried to be established, for example adapting the contribution to fit with the rest, this is one of the roles of a team member.
As I said before: everyone can contribute. One of the other tasks of a team member is to offer their expertise as an organized resource. Let's say a discussion arises and we come to the conclusion that this idea would be a nice addition, now we need someone to script this, who will do this? By having a team, we can go to them instantly, people who can create this, and ask if they're able to code this, if they're: we got our script. The script is then quality tested and then committed into the online repository. The only difference between a team member and a regular forum member in the field of contribution is the organization aspect of it pretty much.
What happens behind the scenes?
We have a couple of private boards which are limited to the team only. In these boards we take public ideas into private discussions, this to discuss possible adaption and implementation aspects of it as well if it would be possible and fitting to add. If something is decided to be added, a task will be created describing what has to be done, whoever feels he has time and the required knowledge can take them on and then submit them for evaluation before they're committed into the official branch.
The reason for these thing being private is for organization purposes to save time and to keep for example quest adaptations away from being visible in plain text for the public. We want to offer some surprises, you can have a clue that a quest idea exists but you wont be able to tell what has to be done until you look into the code, this you'll do if you got the knowledge but a player will most likely not understand what he's looking and therefore the method serving its purpose.
How do I join the team?
If you want to join the team make sure you understand what the project is first and what your role would be. We are searching for people with experience and knowledge in any field that revolves around the data folder aspect of a distribution/server, which would be: scripting, mapping and story writing.
To apply, continue reading the paragraphs underneath and then submit your application either by private message to Zisly or by posting here, the thread would be preferable.
What is required from me?
The requirements are that you have experience and the knowledge in the field you're applying for, prove this by submitting examples of your work. We do not expect you to put in countless hours a week, most of us have other things taking up time in our lives like school and work, we respect and understand this. You must at least be able to chip in one way or the other that distinguishes itself from the regular member though else there isn't really any reason for applying.
A part from the mentioned above, you need to read all sticky threads in private boards and understand them, keeping yourself updated with the stickies in the public board is necessary as well, your role extends on the member role, so a lot of things apply to you as well.
Where can I follow the progress?
You can follow the progress by checking the (dead link removed). When major steps have been made, announcements will be created, so keep an eye on that the announcements board as well for a summary of changes.
Where can I download the distribution?
The latest version will always be available in the (dead link removed) once there has been enough changes, a .rar file will be uploaded together with an announcement which will tell you about the changes made.
What engine does it use?
We will be using the latest version of OTServ.
Are there source changes?
No, the idea is to keep source changes away from our distribution, you should always be able to run it on the latest OTServ engine. If a source change needs to be done, we'll submit it to the OTServ team and hope it's implemented that way instead. This will make things easier. So see this as a datapack, meaning a package of scripts, map and all that which runs on the latest otserv.
Kind Regards,
Zisly
Mods: don't be too quick with the trigger.
Forewords
I know what you might be thinking when reading the title, "OTFans", but please bear with me. Don't let the rivalry between these two sites ruin this. The main target of this project is offering something to open-Tibia in general, something to aid the bleeding wound. The distributions today are up to date which is great, I salute the developers who've made it possible, but in the other aspects things are not as good anymore, the feeling of community was lost somewhere. There's not a lot of people contributing anymore in the same sense, I don't really blame them. People are trying to sell everything, can't really blame them either. Thing is though: things are only gonna get worse if we don't break this trend. "open-tibia", we're today far from open and the idea behind Open-Tibia seems to be lost, creating your own server. The most used map is Cipsoft's map, without even editing out the shitty things they added...
Open-Tibia has a huge amount of talented and knowledgeable people, why should we limit ourselves to a tiny team of 3-5 people? We want to make use of the collected knowledge. We want everyone involved, players, developers, even these so called "leechers" are gonna have a helping, without even knowing! let's go back to what OT was intended for. This is what the project is for: bringing back the feeling of community as well as creating something with everyone's knowledge.
What is this?
This is a community driven distribution/server project, which means anyone can bring up their thoughts/ideas and also contribute with scripting, mapping and story writing. The work submitted will always be tested to see if it works and fits with the server, no matter who it comes from. We don't want a big casserole of unorganized and unplanned content, more about it here.
The official forum is hosted at OTFans, here. Make sure to give it a visit and share your thoughts, do not hesitate, your input is important, you're a part of this!
Motive behind
The open-Tibia scene is not really how it used to, things change with time, that we are all aware of, but the changes that have happened here are sad and the downfall has been progressing way too fast. We have gone from a open community to a closed one. You might ask yourself "but the distributions are up to date with Tibia?". That's true, the distributions today are up to date, which is great, I salute the developers who've made it possible, but in the other aspects things are not as good anymore, the feeling of community was lost somewhere down the road. There's not a lot of people contributing anymore in the same sense, a lot of them are trying to sell everything, I can't really blame them considering the current state: people just wanting the world without putting anything into the game themselves. Thing is though: things are only gonna get worse if we don't break this trend. "open-tibia", we're today far from open and the idea behind Open-Tibia seems to be lost. The most used map today is Cipsoft's map, without even editing out the bad things they added...
Open-Tibia has a huge amount of talented and knowledgeable people, why should we limit ourselves to a tiny team of 3-5 people? We should make use of the collected knowledge. We want everyone involved, players, developers, even these so called "leechers" are gonna have a helping role, without even knowing! we want to go back to what OT was intended for.
How can I help?
The beauty of this is that everyone can help, no matter how experienced or who you are. Just sharing your thoughts and ideas at our board is something we really need and appreciate, this is a big contribution and for it you do not need to be a so called "expert" or apply anywhere, just share what you'd love to see in a server in our board, here. Before creating a new thread, always make sure to read the stickies in the board you're posting it in.
Submitting map/code/stories
You do not need to be in the official team to contribute with work, read here what the team is for, you can submit your implementation and adaptation of an idea no matter who you are. The contribution will have to go through quality testing before being commited into the distribution though, we cannot blindly let everything pass, do not let this discourage you from contributing work though. Your contribution will be taken up in the staff board and it will be tested, if everything works fine, it'll be added to the distribution, most likely after some adaptations and modifications to make it fit. If it's added into the distribution you'll get credits in the commit comment.
What is the team for?
Even though it's a community project, we still need some kind of team for organization and quality testing purposes. Everything can't be added in good faith that it will work nicely together, this would just result into the distribution being a big pile of things without being connected in a satisfyingly manner. Contributions from everyone will have to be quality tested and made sure that the current adaption of it works, if it doesn't, a solution will be tried to be established, for example adapting the contribution to fit with the rest, this is one of the roles of a team member.
As I said before: everyone can contribute. One of the other tasks of a team member is to offer their expertise as an organized resource. Let's say a discussion arises and we come to the conclusion that this idea would be a nice addition, now we need someone to script this, who will do this? By having a team, we can go to them instantly, people who can create this, and ask if they're able to code this, if they're: we got our script. The script is then quality tested and then committed into the online repository. The only difference between a team member and a regular forum member in the field of contribution is the organization aspect of it pretty much.
What happens behind the scenes?
We have a couple of private boards which are limited to the team only. In these boards we take public ideas into private discussions, this to discuss possible adaption and implementation aspects of it as well if it would be possible and fitting to add. If something is decided to be added, a task will be created describing what has to be done, whoever feels he has time and the required knowledge can take them on and then submit them for evaluation before they're committed into the official branch.
The reason for these thing being private is for organization purposes to save time and to keep for example quest adaptations away from being visible in plain text for the public. We want to offer some surprises, you can have a clue that a quest idea exists but you wont be able to tell what has to be done until you look into the code, this you'll do if you got the knowledge but a player will most likely not understand what he's looking and therefore the method serving its purpose.
How do I join the team?
If you want to join the team make sure you understand what the project is first and what your role would be. We are searching for people with experience and knowledge in any field that revolves around the data folder aspect of a distribution/server, which would be: scripting, mapping and story writing.
To apply, continue reading the paragraphs underneath and then submit your application either by private message to Zisly or by posting here, the thread would be preferable.
What is required from me?
The requirements are that you have experience and the knowledge in the field you're applying for, prove this by submitting examples of your work. We do not expect you to put in countless hours a week, most of us have other things taking up time in our lives like school and work, we respect and understand this. You must at least be able to chip in one way or the other that distinguishes itself from the regular member though else there isn't really any reason for applying.
A part from the mentioned above, you need to read all sticky threads in private boards and understand them, keeping yourself updated with the stickies in the public board is necessary as well, your role extends on the member role, so a lot of things apply to you as well.
Where can I follow the progress?
You can follow the progress by checking the (dead link removed). When major steps have been made, announcements will be created, so keep an eye on that the announcements board as well for a summary of changes.
Where can I download the distribution?
The latest version will always be available in the (dead link removed) once there has been enough changes, a .rar file will be uploaded together with an announcement which will tell you about the changes made.
What engine does it use?
We will be using the latest version of OTServ.
Are there source changes?
No, the idea is to keep source changes away from our distribution, you should always be able to run it on the latest OTServ engine. If a source change needs to be done, we'll submit it to the OTServ team and hope it's implemented that way instead. This will make things easier. So see this as a datapack, meaning a package of scripts, map and all that which runs on the latest otserv.
Kind Regards,
Zisly
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