thanks @Andronico worked well! do u know if theres a solution to avoid players abuse of bringmeto and start traveling all cities to avoid death?
example:
Code:ADDRESS,"bring me to", "thais",Premium,CountMoney>=Price -> Price=110, "Set the sails!", DeleteMoney, Idle, EffectOpp(11), Teleport(32312,32211,6), EffectOpp(11)
can I ask you another question @Andronico ? is it possible make mana fluid npcs sell a backpack with 20 mana fluids?
CreateContainer(CONTAINER_ID, ITEM_ID, DATA)
"backpack" -> CreateContainer(1988,2006,10), "Here you are!"
Yes, follow already existing boat NPCs and make the changes accordingly in the ADDRESS part of the NPC, of course, you've no understand the format.
Please, refrain from making multiple words inside the same inverted commas, rather use: "bring","me","to","thais" instead, another detail, make sure to set Price inside the conditions instead of the actions, the CountMoney function is not going to check any money because the variable is not assigned prior to this function call.
You can use the function
Ruby:CreateContainer(CONTAINER_ID, ITEM_ID, DATA)
Just place it along side the actions within the NPC behavior structure, example:
Ruby:"backpack" -> CreateContainer(1988,2006,10), "Here you are!"
im talking about "bring me to" function xD not about bps of fluidsPretty sure you were not able to buy a bp of
manafluids.
Hence to why @Ezzz is not already using it.
@Diarreamental
Can you elaborate this?To use OTClient please make sure to enable ping system and to enable stack order of modern Tibia in the oldschool versions.
Is it stable source? Or just updated to be good real map server.
Can you elaborate this?
Why is only CLIENTOS_OTCLIENT_LINUX in the code? BTW I can't fix that, my knowledge is poor in CEnable the ping system feature, and enable the stack byte in the protocol functions that are about adding and removing items from a tile within OTClient (look for "854" in protocolgameparse.cpp).
Why is only CLIENTOS_OTCLIENT_LINUX in the code? BTW I can't fix that, my knowledge is poor in C
This is another issue reported on github:
View attachment 34700
it works, but how it does affect to normal gameplay/respawns?Try in config.lua:
-- Monsters
deSpawnRange = 0
deSpawnRadius = 0
Monsters will not POFF after walking 50 sqm.it works, but how it does affect to normal gameplay/respawns?
aka giant spider in carlin xDMonsters will not POFF after walking 50 sqm.
anyone remember if this was the standard in 7.4-7.72? I'm sure in 7.1 it was, I remember the old giant spider sprite near kaz bridge...Monsters will not POFF after walking 50 sqm.