Some weeks ago I've begun on a new map editor. This for two reasons; the current editor (RME) lacks certain "cool" features, and is generally outdated - and I was plainly bored and interested .
At the time I'm posting this, the editor is functional.
This means, the following basic features work:
- Adding items (aka 'raw palette')
- Removing items
- Rendering, scrolling, floor change etc.
- Loading existing otbm files
- Saving to an otbm file
The current editor looks;
The editor is coded in C#, if you want to know that. This means it'll be Windows-only.
Unlike Fallen, who's also making a map editor, I'm not necessarily focusing on optimal performance. That means, a Tibia RL map will not load within 2 seconds (like Fallen claimed his does). Of course, performance should be there (Current loading/saving times lie around RME's times), and should not be disregarded.
Instead of optimal performance, I'll be focusing on features.
Current features:
- Manipulating a tile stack (e.g. moving items up/down on a certain tile, selecting a 'deeper' tile, unlike RME).
- ..
Planned features:
- ?? =P
Anyway, I'd love to hear comments, suggestions/ideas etc :].
At the time I'm posting this, the editor is functional.
This means, the following basic features work:
- Adding items (aka 'raw palette')
- Removing items
- Rendering, scrolling, floor change etc.
- Loading existing otbm files
- Saving to an otbm file
The current editor looks;
The editor is coded in C#, if you want to know that. This means it'll be Windows-only.
Unlike Fallen, who's also making a map editor, I'm not necessarily focusing on optimal performance. That means, a Tibia RL map will not load within 2 seconds (like Fallen claimed his does). Of course, performance should be there (Current loading/saving times lie around RME's times), and should not be disregarded.
Instead of optimal performance, I'll be focusing on features.
Current features:
- Manipulating a tile stack (e.g. moving items up/down on a certain tile, selecting a 'deeper' tile, unlike RME).
- ..
Planned features:
- ?? =P
Anyway, I'd love to hear comments, suggestions/ideas etc :].