GOD Wille
Excellent OT User
1. Training dummies are specialy made like they are - so there is only one inside room, so people still may skill faster in normal way. It's good as it is right now with hours of skilling, free account players have 6 hours and premium player have 10 hours and it's gonna stay like this.Here is a list of 11 things that in my opinion would drastically improve server. All of them are just suggestions. Excuse me for this giant block of text but I tried to type as short as possible. I hope some "prime mover" of this OT gonna read this and implement at least few of them.
1. Repair Training Dummies. Add second training monk for proper shielding skilling. Fix right clicking (when you right click to eat food somehow it un-target training monk). Give everyone 2 hours of training daily. For premium accounts make it 6 hours but make it possible to buy another 4 hours of training for 100k. Explanation; lootrate here is incredible, it's very hard not to make profit, almost every spawn gives gains. The point of playing Tibia 8.0 is not standing 24h daily and watching how skillbars going greener. On 8.0 Tibia any custom trainers didn't even exist. I know times changes and nowadays players might like to simplify some aspects of the game. But as I said Tibia in my opinon it's nopt about skilling in closed protection zone where noone can touch you. Players should socialize and Tibia should simulate real human reactions with all its consequences. For all who wants to train they can still train as it use to be initially. But if they want something extra, if they want to train more than others in safe zone without any dangers they should pay for it. 100k isn't a big price because cash lies on the ground here.
2. Expand Venore Dragon Lair. This place is remote and isolated for a reason. But on 8.0 Tibia it supposed to be crowded and really desirable spot. There supposed to be fighting over this respawn. You can add few holes here and there with some extra Dragons, Dragon Lords or even add there few Undead Dragons below some hole you would have to open using a pick, and acces there through teleport only using 5 hardened bones or something similar.
3. I know a lot of people who like to hunt Giant Spiders and on POH it's not always that easy. Place you added near Venore, the one with Giant Spiders below surface it's really great but also could be a little bigger. Enlarge it. Add few more cave branches so more than 2-3 players could exp there simultaneously.
4. On Okolnir you can add another Frost Dragon resp. It could be on the east side of the island somwhere bellow the biggest floor on -1. You can really let your imagination loose and insert there like 15 Frost Dragons or more. Imagine how good it would be for high level mages exping there vishur/UE style.
5. On POI Dragon Lords; precisely on the most west side of it you could add another cave or even two. Let's say 2 caves with 5 Dragon Lords in each of them. Sounds like not much but it change entire spawn to that level that even 3 person could exp there at once.
6. Add another Kazordoon mine but only with dwarf guards. Make it large & easy to maneuver for mages but also don't choke back with amount of monsters. Place like this, for mid/high level is always needed.
7. Give every player who reaches 100th level 2 days of premium as reward.
8. Award powergamer of a day with 10 or 15 crystal coins. Seems like not much but trust me RPG players gonna dig it.
9. Current scenario with casting need some adjustments. Now the possible benefit from casting is incomparably small to potential threats and dangers (like for example enemy team sneaking you or getting combo'ed buying mana fluids). Thats why only so few high levels dare to open cast.
With my proposal there's gonna be a lot more of casts opened.
Keep the casting reward but make it in stages.
0-100 level - 5% extra exp gained
101-150 - 6% extra exp gained
151-200 - 7% extra exp gained
201-xxx - 8% extra exp gained
10. Make anti-bot client. I personally don't care about it. I am against botting and I pity whoever use bot on 8.0 Tibia. It just doesn't bother me that much and I can live with a knowledge someone on the server is using illegal program. Noob with bot is still a noob, right? But I know there are tons of people who would love to play on 8.0 server where at least most popular bots are forbidden, detectable, blocked and penalized. If you don't know how to make anti-bot client I am sure you can find a helping hand and guidance here on this forum.
11. Remove PVP protection. It is unaceptable on OT like this. Also increase amount of frags. Double the frags you can get on redskull untill banishment.
Sorry for all grammar mistakes and thanks for reading.
2. I agree with that point, we will try to expand that spawn abit more.
3. There is Goroma gs spawn aswell, so I don't think so we need more atm.
4. Okolnir is already huge spawn and it doesn't need any remake.
5. We are adding new spawns constantly, we don't exclude that one day we will improve poi dls.
6. I doubt that we need more low levels spawn for medium/highrate server.
7. These 100 levels already have premium accounts, and if I add something like this now these higher levels gonna be wronged.
8. First you are saying that cash there is on the ground and still you want to give people more cash, thats nonsese.
9. There are already so many exp bonuses such as particiapting in war event, cast, premium with these you get +20% more experience and it should stay like this.
10. The best anti-bot system is a human, that can read reports (game reports, not player reports) and catch botters manually, because everytime you do some kind of protection in few hours some guy gonna bypass it,
11. PVP Protection for low levels is of course acceptable, why? These people may walk on battle grounds, but still you can walk through them and you are not gaining free-frags while you shooting gfbs etc. Do you know what would be there if we remove pvp protection? In battle ground instead of very few noobs walking around you may have hundreds of them, just to make you free frags.