I think this OT has potential, reminds me a lot of Albion Online actually.
I believe you need an actual mapper though, one that knows how to pace the environment & quests better for new players- everything is all over the place & unnecessarily huge. This copy & paste thing you've been doing doesn't work for pacing quests or making the environment look natural- or aesthetically pleasing, you've got to keep in mind we're playing Tibia, the environment does not need to look like world of Warcraft in scale.
I'd recommend also reducing the combat time for non-pvp related activity's to around 20-30 seconds, mistakes are made & taking off a weapon- or wanting to change to a shield & having to sit there for a ridiculously long time to do so is very annoying.
Concerning pacing between tiers of items I believe needs changed, T1 needs to be easier- especially leather crafting, that or make it drop from the deer more frequently- we were in the noob island actually helping a friend for an extra 20 minutes just so he could equip himself.
I'd recommend implementing a smaller island, instead of an NPC use the environment, have footprints or something leading the way out of the sand onto a very obvious path- that then leads to a hut, also make your materials fit the environment, make a cave for Minerals, having minerals plopped on the surface is an odd concept, maybe sometimes on the edge of a mountain but there should be biomes which I think you tried to implement with the jungle/sand/woodland type environments that all hold a larger abundance of a certain resource.
Continuing with tiers- I don't think tier 2-4 should be level restricted, have them skill restricted eg magic level "60"- I feel like the game starts at T4 because you have implemented a class system with the items & it's so varied it looks quite amazing, but we're at this odd stagnant patch where we're stuck in this same t2-3 for a long period of time for no reason while I've been running around and mining tier 4-6 materials since level 20-40, I have another 40 levels to go to even start wearing? This is a strange- shorten the distance & requirements between 1-4 the rest after that is fine have them level restricted to stop twinking.
If it throws of the levelling/difficulty of monsters, then buff the monsters a little.
@Amusement Im actually updating the website with all this information so you all can have it clearly. Thanks for pointing it out. The problem with not having a level requirement would mean that you can craft something for lower levels and they would be OP. Content for lvl 600? WHERE? O_O Shouldnt be any. I changed all monsters and map zones to be for low level. Mind to tell me which? Use discord if needed, really thanks.
In town there are 2 quests.
"You read: Minions of Hell Event: Players needed: 3 Minimum level: 500"
"You read: Minions of hell Event Players needed: 1 Minimum level: 200"
Also east of town where I'm assuming we summon bosses it says
"Lord of Demons is very power monster that summons many demons. You should summon this boss with a good team level 600+"
I think there are more, but I can't remember their locations.