ecounlimited
New Member
- Joined
- Aug 7, 2013
- Messages
- 53
- Reaction score
- 3
So I made an entirely custom map with 15x exp rate, 20x magic, 20x skill, and 2x loot rate using TFS Crying Damson. I want to make sure that the exp rate is playable but not too high (I'd like characters to cap out at around 150~200, maybe reaching 300 if they put a lot of time in), and that players are able to make profit off of hunts; not losing too much money and not gaining too much money. I leveled a character to 42 so far which didn't take very long at all, but I figured there has to be a better way to do this because I want to make sure all four vocations have a good play experience.
Should I just edit my character's level and skills and test the exp/hr of spawns? Should I just open it up to a small group of people and call it 'beta', let them play through and give them some sort of reward in game later for their time before the server is officially online?
What have other people done when making a custom OT?
Should I just edit my character's level and skills and test the exp/hr of spawns? Should I just open it up to a small group of people and call it 'beta', let them play through and give them some sort of reward in game later for their time before the server is officially online?
What have other people done when making a custom OT?