Gold Sink & Fishing
The Idea - Having a few items turned into fishing items as well as the basic pole and mechanical pole.
things like " Line on a Branch" - uses a branch as a pole
"Old Fishing Spear" - Maybe a pitchfork or something else u can find thats not in use
"Spear Gun" - possibly 1 of the xbows if there is 1 not in use that looks semi like a spear gun
And having like 4-5 grades of Fishing items that you buy, require no worms, but have Charges before they break and vanish. and it takes a charge regardless of if you catch something or not. so u may have great luck and catch something on every charge, or on none of your charges. Also, when you catch something ( not a fish but a creature) it should be a creature with like 100-300hp and 99.9% damage reduction. it shouldn't have massive power at any stage as to not have people spawning them blocking hunting zones or quests. but when the creature dies it should have huge chance for a Loot/Boss/ or Exp orb to drop. as well as having high chances for Teir items inside the body, Grade 1 Fishing item spawned creatures could expect to have T1 in loot table. my theory on how this could work ingame and with the economy could be something like this;
Estimated economy will be based on T1 items costing 500gp per item, Where do i get this value? well, from the 2 days i played, and played hard. i got 25k. so lets say 12.5k per day of work, and i know i could probably push 20k a day if i had more hours awake. but i also had over 130 equivalent pieces of T1 gear acquired in that same time. ( Full t3 set, some 3 extra items, a 2 T4 weapons ) Which would make my money earned vs Teir ratio being T1 items = 200gp but i would expect people to want more in money for their items than the labor cost to farm them exactly resulting in Teir costs being as follows;
T1 items - 500 gp
T2 items - 1,500gp
T3 items - 4,500 gp
T4 items - 13,500gp
T5 items - 40,500gp
T6 items - 121.500gp
T7 items - 364,500gp
T8 items - 1.093,500gp
T9 items -3,280,500gp
T10 items -9,841,500gp
Fishing Grade 1 item;
Cost - 500gp
Charges - 5
Catch Rate - 20% chance per charge ( if possible to make Fishing Level not effect Catch rate of item)
Spawns - Creature that drops T1 items ( usually always 1, rare 2 items )
Orbs - Exp Orb equivalence of an orb from level 500 creature, Boss map - Level 200 boss map, Loot Orb - level 200 loot.
Fishing Grade 2 item;
Cost - 2,500gp
Charges - 5
Catch Rate - 20% chance per charge ( if possible to make Fishing Level not effect Catch rate of item)
Spawns - Creature that drops T2 items ( usually always 1, rare 2 items )
Orbs - Exp Orb equivalence of an orb from level 1500 creature, Boss map - Level 500 boss map, Loot Orb - level 500 loot.
Fishing Grade 3 item;
Cost - 7,500gp
Charges - 5
Catch Rate - 20% chance per charge ( if possible to make Fishing Level not effect Catch rate of item)
Spawns - Creature that drops T3 items ( usually always 1, rare 2 items )
Orbs - Exp Orb equivalence of an orb from level 3000 creature, Boss map - Level 1500 boss map, Loot Orb - level 1500 loot.
Fishing Grade 4 item;
Cost - 20,000gp
Charges - 5
Catch Rate - 20% chance per charge ( if possible to make Fishing Level not effect Catch rate of item)
Spawns - Creature that drops T4 items ( usually always 1, rare 2 items )
Orbs - Exp Orb equivalence of an orb from level 6000 creature, Boss map - Level 3000 boss map, Loot Orb - level 3000 loot.
Fishing Grade 5 item;
Cost - 100,000gp
Charges - 5
Catch Rate - 20% chance per charge ( if possible to make Fishing Level not effect Catch rate of item)
Spawns - Creature that drops T5 items ( usually always 1, rare 2 items )
Orbs - Exp Orb equivalence of an orb from level 15,000 creature, Boss map - Level 6000 boss map, Loot Orb - level 6000 loot.
If the values are much different than what i shown here, people simply wont fish and will just buy items from others as it will just be MUCH cheaper. Fishing would be a good source of Teir items, but comes at a risk of not spawning anything, or getting lucky and spawning multiple times, Rewarded with BIG exp rewards ( yes, when i say loot orb from a 15,000 creature i dont mean the exp of that 15,000 creature, but the ORB that the creature would drop, you get the same exp) But the cost and efficency is something that would have to be balanced with the economy.
GOLD - i Truly hope that it doesnt get inflated even at a really high level, i would like to be level 10k and still only get like 40k a day of pushing at the absolute Most.
All in all i still strongly suggest making it 4 items Per upgrade instead of 3, as it will make the curve a better format IMO.
But this was just my half assed scrambled together thought for fishing and the gold sink problem.