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[Germany] [Custom] OxygenOT | S8 Official Launch | RPG/PVP | Custom Map | Start on Saturday 15-06-2024 at 16:00 GMT / 18:00 CEST

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[13.05.2024] Changelog - S8 beta 1.0
  • Modified that monsters in quests won't spawn in your screen anymore and players can block their spawn.
  • Added 3 new Wiki pages. (Wings, Auras, Shaders)
  • Added new command to find bosses from boss check window. !exiva bossName [Use the command without quotation)
[17.05.2024] Changelog - S8 beta 1.1
  • Reworked the task system, it is now built in the client and no longer NPC for it.
  • Task reward will be sent to your reward chest once you click on the report button from task window.
  • All tasks can be done once at any level with the ability to activate 3 at same time.
  • Task window button is located under your eq.
  • Added shaders for skulled monsters.
  • Added a feature to see how many attribute points collected from this hunt/quest when you enter the teleport.
  • Modified waypoints to make 2 waypoints for free and no need premium but you need to discover them to be able to use them. (The Old Widow, Demodras)
  • Removed the ability to get any attribute points by counting transactions from store.
  • Reduced the price of great mana rune to be 50 silver tokens instead of 75 silver tokens.
  • Reduced the price of stats potions ex. damage increase potion, etc...
  • Fixed some map bugs.
  • Modified the payment page and added packages to get extra points when you donate.
  • Be sure to update your client to be able to use new tasks window. (ver 2.1.8)
[19.05.2024] Changelog - S8 beta 1.2
  • Added pages (Global Bonus, Explorer Points, Lottery, Auto Loot, Attribute Points, Commands) to wiki.
  • Added loot images in bosses page.
  • Added new monsters to be in the quests distributed randomly with deadly nightmare.
  • Added that you get 1 attribute point every 100 levels you achieve.
  • Modified that party share exp to work in the same floor.
  • Fixed wrong information about attributes from 2nd annihilator quest.
  • Fixed some map bugs.
  • Fixed the tasks window to show you a message when you are done with all tasks and give you information about points, rank.
  • Be sure to update your client to make tasks window work fine. (ver 2.1.9)
[20.05.2024] Changelog - S8 beta 1.3
  • Added pages (Daily Tasks, Dungeons, Monster Box, Monster Orb, Monster Skulls, Party Sharing, Stamina, Tasks, Upgrade, Quests, Players Damage, Tokens Shop) to wiki. [All wiki pages are working now]
  • Boosted experience 10x for all players during beta to get level faster and try more content.
  • Fixed a problem was causing kicks for players.
  • Fixed the message appear when you go out of pz without blessing to make it clearer.
  • Fixed the attribute check when you enter the dragon spawn.
  • Removed [] from monsters and bosses name like INQ Hellhound.
[30.05.2024] Changelog - S8 beta 1.4
  • Added online hours highscores and online points which will be used to get stamina ticket from depot, you can check !points.
  • Added tokens to be looted from lower monsters starting from rotworm.
  • Added deposit all button to bank window in the client.
  • Added a system to save all players to protect them from crashes.
  • Boosted loot rate 10x for all players during beta.
  • Nerfed damage of some bosses.
  • Nerfed healing of some bosses.
  • Changed the message type the pop up when you use something like using a rune to be showed into server log instead of screen.
  • Client updater should be working fine now.
  • Update your client by closing and reopen it again. (ver 2.2.0)
[03.06.2024] Changelog - S8 beta 1.5
  • Reworked premium features, visit premium page on our wiki for more information.
  • Added a store system that applies random sales to items daily.
  • Added buff icon for all party buff spells.
  • Changed stamina ticket pricing from 20kk to 35 online points.
  • Boss bodies now open reward chest for loot collection.
  • Reward and task bags will disappear if empty when clicked or attempted to open.
  • Bosses spawn every hour; only one character per IP can receive loot. [If we are going to keep 4 characters per ip, I think it will be fair]
  • Increased the number of kills required for tasks.
  • Fixed health/mana display issue for values above 65k; they now show the exact amount.
  • Fixed reported map bugs.
  • Fixed an issue with attributes from Cagnazzo spawn.
  • Removed individual supreme exp and loot potions from store; replaced with global exp and global loot boosts, enhancing all players' stats by 50% for 1 hour.
  • Client updated. (ver 2.2.1)

After over a month of rigorous testing, our beta phase has successfully come to an end. During this time, we witnessed incredible engagement from our community, with a record peak of 100 players online simultaneously. We also saw the creation of over 460 accounts and an impressive 700 characters, reflecting the enthusiasm and dedication of our players.

Throughout this beta period, our team has been relentlessly focused on delivering the best possible experience. We have been actively addressing issues, reworking various systems, incorporating new ideas, and, most importantly, listening to your feedback. The volume of feedback, ideas, and reports we received was overwhelming, and we are proud to say we managed them all with great care and attention. Your input has been invaluable in helping us refine and enhance the game.

Our commitment to quality is evident in the 15 updates we rolled out during the beta phase. Each update was a step towards improving the game, addressing bugs, enhancing gameplay mechanics, and introducing new features. You can review all the updates here: Forum - OxygenOT (https://oxygenot.live/forum/board/6) This link provides a detailed log of our continuous efforts to perfect the game based on your feedback and our internal assessments.

As we move forward to the official launch, we are filled with excitement and anticipation. We believe that the hard work and dedication invested during the beta phase have laid a strong foundation for a game that you will enjoy thoroughly. The journey ahead is promising, and we are eager to share it with you. Your continued support and enthusiasm mean the world to us, and we can't wait to see you in the game.

Thank you for being a part of this journey. We are thrilled to embark on the next chapter together and look forward to an amazing launch. Stay tuned for more updates and get ready for an adventure like no other!​
We reached 350 players today!
It is a great feeling and I want to thank everyone for being part of OxygenOT.
Server feels like you playing on evolisca while both of them ( oxygen and evolisca ) are mostly like a copy of evolunia just with about 200 new modules and more cosmetic stuff
the client has a trojaner + contains the stupid bot
End of the story playing the server will give you the same gameplay feeling ( 95% afk botting ) as the server mentioned above
( No hate or something just my opinion )
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[17.06.2024] Changelog - S8 0.1
  • Changed the name of spell (exana mort) to be (exana death) as many of players think it is a spell which is giving health to knight but it should remove the death condition.
  • Fixed the message which appears when you add more than 1% into attributes, it should work fine now.
  • Fixed hidden attribute point in the quest boots of fire.
  • Fixed that anyone can open the body of the boss instead of corpse owner only.
  • Fixed a problem with the client when trying to add useable item on the action bar like teleport scroll.
  • Magic wall and wild growth will show now casted by who when you look into them.
  • Update your client by closing and reopen it again. (ver 2.2.4)
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[18.06.2024] Changelog - S8 0.2
  • Teleport scroll is not usable if a player is attacking you and you have to wait 30 seconds to be able to use teleport scroll.
  • Changed a bit in the animation of some spells to keep server smooth and performing good.
  • Fixed some map bugs.
[18.06.2024] Changelog - S8 0.3
  • Added the price of addons when viewing addon statues.
  • Enhanced teleport information when you look into it, now displaying spawn/quest names, required levels, and attribute points.
  • Fixed a bug where some players could receive skulls despite PvP mode being off after login.
  • Optimized the server for improved performance and stability, ensuring smooth operation with a large number of players.
[19.06.2024] Changelog - S8 0.4
  • The Ghastly Dragon now requires 75 task points to spawn, down from 80.
  • Resolved the issue causing an annoying white message to appear when looking at any object.
  • Fixed a bug with the "add market offer" window, which was previously non-functional.
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[21.06.2024] Changelog - S8 0.5
  • Introduced the "!dungeontime" command to check remaining dungeon time.
  • Enhanced the bank interface with a new slider for deposits and withdrawals, and added a "Withdraw All" button.
  • Added the "Ornamented Key" to the store for attribute resets.
  • "Utamo vita" status will now persist through logouts.
  • Dragon Claw and Soul Stone are now available from NPC Adam for 50 silver tokens.
  • Demodras and The Old Widow can now spawn twice per day; check the bosses page on the website for details.
  • The boss check window timers now update dynamically upon opening, and bosses are reordered to match hunt sequences.
  • Dungeon rewards will now be sent directly to the reward chest.
  • 2nd floor of temple is changed a bit and added a place for 2 depots.
  • Fixed several map bugs.
  • Please update your client to version 2.2.5 by closing and reopening it.
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[24.06.2024] Changelog - S8 0.6
  • Added new command !killingmission to check killing missions from NPC Yassin.
  • In Demon Oak quest you will have to kill monsters before spawn the next wave.
  • Price adjustment applied on some items in the store.
  • Giant emerald price is reduced to be 15 gold tokens per each.
  • Fixed the !dungeontime command and it should work fine now.
  • Fixed Brimstone bug boss timer and it should work fine now.
  • Fixed some map bugs.
  • Fixed some issues with client as it was showing sometimes errors with modules.
  • Client will create action bar settings per character.
  • Please update your client to version 2.2.6 by closing and reopening it.
[27.06.2024] Changelog - S8 0.7
  • Added new spell (exana all) to remove all conditions.
  • Added new command (!sellpoints), it will create an item worth x amount of premium points so you can trade it with others, ex: !sellpoints 1000
  • Added new command (!bosstime), it will show you time left inside the boss room. (It will be applied on dungeons bosses soon too)
  • Added a new place next to temple to decrease the amount of players in temple.
  • Increase the login protection period to be 5 seconds when you login.
  • Optimized density of monsters in some hunt spawns.
  • Reduced the price of giant emerald to be for 10 gold tokens per each.
  • Reduced the cost of gold nuggets required for each boss per fight in souls quest.
  • Dungeons and Dungeon bosses will be locked 30 minutes before server save to avoid losing them.
  • Fixed a problem with boss system that it can teleport you out sometimes before the fight time pass.
  • Fixed an issue with store when you buy cosmo shader. (You get camouflage instead)
  • Fixed some map bugs.
  • Please update your client to version 2.2.7 by closing and reopening it.
[29.06.2024] Changelog - S8 0.8
  • Implemented a feature to display the remaining time for experience, loot, and buff potions when you use or look on them.
  • Adjusted server save intervals to occur every 2 hours instead of 6 hours.
  • Enhanced guild communication by ensuring guild broadcast (!bg) is also sent to the guild channel.
  • Corrected the functionality of the paralyze rune to properly depend on the target's speed.
  • Fixed (exana all) spell to work as intended.
  • Resolved various bugs and made optimizations to improve server performance.
[30.06.2024] Changelog - S8 0.9
  • Fixed an issue causing client freezing in certain hunt places.
  • Forbidden island bosses which drop boss eggs and spawn twice daily will check mc players and give loot to only 1 per IP, check bosses page on wiki.
  • Level 500 spells optimized and changed graphics to be simple to enhance the performance.
  • Temple stairs moved to east. (QoL change)
  • Fixed an issue with Renegade Knight spawn.
  • Fixed some map bugs.

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