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[GRAND-OT] Customized 8.50 Server

Wezza

lua nOOb
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Thought of creating a discussion thread; idea from 2009 server;
The server is officially online, however I'm accepting suggestions and improvements!


__________________

Map;
Grandot.png



Read fast;

Custom map with both teleports and normal hunting grounds. Stronger monsters are located in the forest, and not it the teleport-room.
Unique vocation and class-system. The point with the classes is to create larger gaps between the different types and make players more demanding on each other.
PvP-Enforced experience is only activated for those who are promoted. At level 300, you will not be able to level on creatures, so experience by players is the only option to gain more levels after this.
Including custom spells, something Exquisite!
Experience Stages: TBA


The Vocation-System:

Instead of having 4 vocations, where the Sorcerer and Druid is 95% equal, we have merged those two into one vocation, the mage. The knight has been changed into a Warrior, while the paladin remains the same. This doesn't sound very revolutionary, but the unique thing about our system, is the Class-system.

When you reach level 100, you will have to choose between 2 classes, depending on which vocation you have chosen.​
*Check the 2nd post​

_______


'bout promtoion;

To get promoted, you will have to complete 2 tasks:Choosing your class, and obtaining level 300. When you choose to get promoted, your level will be set to 1, however, your skills, magic-level and equipment will not be touched. When you start leveling now, you will also receive more mana and health per level, definitely worth it.

_______

Customized event system, with extremely unique events!

Counter-Strike:
A real Counter-Strike, converted in 2D. Map is de_dust2.
Capture the Flag: 2 teams, return the flag to your base to score
Team Capture the Flag: Same principle as Capture the Flag, but with 4 different teams.
Open Battle: Players split in two, teleported to a PvP-map.
Team Open-Battle: Same as Open Battle, but with 5 teams. Last team standing. (LMS -form)
Castle-Conquer: Idea based on Hunteras system, with more features.


Untitled-1.png~original


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We will update this thread with more information as we go.

Please, send us your suggestions and ideas to make the best out of it, thanks!


Launch date; 10/July/2014 (Server is ONLINE)
 
Last edited:
The Classes:
Before you can choose your class, you must achieve level 100.


Conqueror:
The conqueror is the one of the two warrior-classes that deals extreme amount of damage in close-combat. It is fast and strong, and can be compared to an orc berserker. However, as with the paladin, the speed takes its costs, and that is the defense. The conqueror is not able to wear shields nor heavy armors. This means it needs good healing-support, but if it has this necessary support, it will with its strong two-handed weapon probably be the strongest class that exists. Through special equipment, the conqueror is able to increase its melee-skills magnificent. This means it can deal even more damage if it is equipped correctly. The Conqueror will also be the only vocation with the “anger-system”. This will give him special moves to increase his melee power and speed.



Guardian:
The tank, the blocker, the meat wall. It wears a one-handed weapon, which gives him the ability to also wear a shield. The Guardian is also the only class who can wear magical shields, which gives him more health-points. Opposed to the conqueror, it will deal noticeable less damage and be much slower, however, it has the ability to wear very heavy and armored equipment which can protect it from any melee- or range-attacker. The guardian will have the highest amount of health, but also the lowest amount of mana. Aggressive spells is lacking, but it will have a small specter of defensive spells, such as the well-known “challenge”.



Warden:
The warden is the masculine paladin, and is strong enough to wear shields. It is neither precise, fast nor good ranged, but it deals very high damage to its enemies with a fairly nice amount of aggressive spells while it also has a few defensive ones. It has a decent amount of health, and he could have the role as a blocker in smaller battles, however, the guardian is preferred of course. The warden is mainly using spears for its attacks, and is not able to equip any types of bows. So, why would you ever choose a Warden? Well the answer is: The Reflection-spell. When the Warden casts its reflection-spell, it will be surrounded by a magical shield. Depending on the Wardens level, it will reflect a percentage of the damage enemies are dealing on him. Example: A mage casts a Sudden Death on the warden while the reflection is active. If the mage deals 1000 damage, a level 300 warden will be able to reflect up to 75% of all the damage, which means the mage will lose up yo 750 hp in return.

Hunter:
The hunter is the light, smart and fast version of the paladin. Some people might consider the hunter as a cowardly weakling, but there is no doubt the hunter is one of the smartest classes out there. Bows are the hunters primary weapons, and it will be fast, precise and smart. The hunter will have the ability to use camouflage, which means it will be able to transform into a tree or another object in its surroundings and totally disappear. While being in camouflage-mode, it will not be able to move. If it does so, the camouflage will disappear. Of course, the hunter has weaknesses too. It will not be able to wear any armor made of noble metal, only leather is fitting the weak hunter-body. A hunter is not strong enough to lift a shield, and if a warrior gets close to a hunter on low mana, it can just bury it selves. When in danger the hunter can stun his enemies for a few short seconds.


Sorcerer:
The sorcerer is the class that has focused most on one thing, and that is pure power. A sorcerer has a low amount of defensive abilities and support-spells for himself. He will not be able to support his friends; the sorcerer is one piece of pure evil. It has death and fire as its only elements, and it will turn its enemies into ash and dust. The sorcerer uses its death-element for focused damage, known as the “sudden death”. However, the “sudden death” is not only 1 attack, it is a large collection of different death attacks that is so powerful it goes under the category “sudden death”. The fire-element is used for area damage. With those attacks, it will deal high damage to enemies in its surroundings, with a cruel burning after-attack that only can be cleansed druids or water.



Druid:
Have you ever thought of being able to go fully invisible? Or maybe you’ve missed a vocation with its power based on summoning, support and intelligence? Well, here is the druid. A druid has the ability to go fully invisible, and as long as its not being damaged he will stay unnoticeable. This ability will be useful in sneak attacks and escapes. Summoning is one of the main characteristics of a druid. It will be able to summon very strong monsters, depending on its level. The summons you will be able to summon as a druid, are elementals. You have fire, energy and earth elementals. With a higher level, you will be able to summon stronger elementals, and each elemental-type will have advantages and disadvantages. For example will an earth elemental be mainly for blocking, while an energy elemental mainly for damage. Before you can summon an energy elemental, you will have to choose this element at your temple. To choose the element you want, you will have to walk on the element-base of this element. Druids will of course, also be the masters of healing. Every team will need a skilled druid in its party to heal the members. Druids will be able to cast area healing-spells that can be adjusted to only heal party members. It will be able to heal single players, both with runes and words and of course also be able to heal mana-points.


As you see, the druid is full of nice features, however, as all the other classes, it has downsides too. The downside of a druid, is the ability to attack. The druid will not be able to cast any spells or runes dealing damage. The only way a druid will be able to deal damage, is via summons and wands. Druids will be the only class that is able to wear wands, but it is also the only way it can attack by itself. Those wands will be obtained in quests and will deal enough damage to kill weak monsters alone. However, there is one other way a druid can deal damage, and that is by collecting sacred power gained by healing your friends. When your sacred power has reached the limit, you will be able to unleash huge amount of power in one single attack. As you see, a druid is be very hard to level up, especially alone, but if you have a strong druid, you will probably be the most wanted person on the server.

Code:
Vocation-Help:
  Not sure how to choose your way of playing? Well here we will try to compare it with what you are used to.
    What we have done, is to enlarge the differences between the vocations that currently exists in Tibia. However, the basics are still the same, so choosing your vocation should be very easy, since the only difference here is that we have merged the Sorcerer and the Druid.
    When it comes to races, things started to get a bit more complicated. Now you must choose how you want to play the game. In real tibia, it doesn't really matter if you chose a sorcerer or a druid, since they are almost capable of doing the same things. What we have done here, is to give all the different races a bunch unique skills. If you want to have a more supporting character, you choose the druid since it is very good at summoning and healing. You can also go full invisible with a druid, which is awesome for escapes! If you want more of a solo-play, you should go for a sorcerer which is good at damaging on it's s own.
    In real tibia, there is 1 melee-fighter, and that is the knight. In GrandOt, there are 2 different types of melee-fighters: One blocker, and a damage dealer . The guardian has huge health, a lot of cap and the ability to wear shields. The conqueror on the other hand, is more like an orc berserker. He is fast and can wear two-handed weapons to deal high damage.
    Nowadays, a paladin can act both as a great blocker, and a powerful shooter. We believe that having both abilities were too much for one player, so we split the Paladin into 2 races: The Warden and The Hunter. The Warden, is the stronger version, which uses spears for damage. It has good health and decent mana, and can also go in reflection-mode, which means damage dealt on the player, will be reflected to the attacker. The Hunter, is more of the shooter. He uses bows and arrows, got a pretty good specter of spells, and can also go full camouflage with the forest!


 
Last edited:
The Classes:
Before you can choose your class, you must achieve level 100.


Conqueror:
The conqueror is the one of the two warrior-classes that deals extreme amount of damage in close-combat. It is fast and strong, and can be compared to an orc berserker. However, as with the paladin, the speed takes its cost, and that is the defense. The conqueror is not able to wear shields or heavy armors. This means needing a good healing-support, supporting the conqueror with healing will along side of its own strong two-handed weapon would probably result in being the strongest class that exist. On adding the right equipment, the conqueror is able to increase melee-skills ability. This means dealing even more damage magnificently. The Conqueror will also be the only vocation with the “anger-system”. This will give him special moves to increase his melee power and speed.



Guardian:
The tank, the blocker, the meat wall. A guardian wears one-handed weapon, which gives him the ability to also wear a shield. The Guardian is also the only class who can wear magical shields, which gives him more health-points. Opposed to the conqueror, it will deal noticeable less damage and be much slower, however, it has the ability to wear very heavy and armored equipment which keeps the skin safe from any melee- or range-attacker. The guardian will have the highest amount of health, but also the lowest amount of mana. As a result, a lack of aggressive spells, however having a small specter of defensive spells, such as the well-known “challenge”.



Warden:
The warden is the masculine paladin, and is strong enough to wear shields. It is neither precise, fast nor good ranged, but it deals very high damage to the enemies with a fairly nice amount of aggressive spells, also having a few defensive ones. Wardens have decent amount of health, and could have the role as a blocker in smaller battles, however, the guardian is preferred in such matters. The warden is mainly using spears for attacking, and is not able to equip any types of bows. So, why would you ever choose a Warden? Well the answer is: The Reflection-spell. When the Warden casts the unique reflection-spell, you will be surrounded by a magical shield, depending on the wardens level, the magical shield will reflect a percentage of the damage that enemies are dealing on you. Example: A mage casts a Sudden Death on the warden while the reflection is active. If the mage deals 1000 damage, a level 300 warden will be able to reflect up to 75% of all the damage, which means the mage will lose up to 750 health-points in return.

Hunter:
The hunter is the light, smart and fast version of the paladin. Some people might consider the hunter as a cowardly weakling, but there is no doubt the hunter is one of the smartest classes out there. Bows are the hunters primary weapons, and it will be fast, precise and smart. The hunter will have the ability to use camouflage, which means being able to transform into a tree or another object in the surroundings and totally disappear. While being in camouflage-mode, you will not be able to move. If you do so, the camouflage will be disabled. The hunter has weaknesses too. You will not be able to wear any armor made of noble metal, only leather is fitting hunter's skinny form. A hunter is not strong enough to lift shields, and if a warrior gets close to a hunter who is low in mana, then its time to pray. When in danger the hunter can stun his enemies for a few short seconds.


Sorcerer:
The sorcerer is the class that has focused most on one thing, and that is pure power. A sorcerer has a low amount of defensive abilities and support-spells for himself. You will not be able to support your friends; the sorcerer is one piece of pure evil. Having death and fire as the only elements, turning the enemies into ash and dust. The sorcerer uses its death-element for focused damage, known as the “sudden death”. However, the “sudden death” is not only 1 attack, it is a large collection of different death powers that is epic, it goes under the category “sudden death”. The fire-element is used for area damage. With those attacks, it will deal high damage to enemies in area, with a cruel burning after-attack that only can be cleansed druids or water.



Druid:
Have you ever thought of being able to go fully invisible? Or maybe you’ve missed a vocation with its power based on summoning, support and intelligence? Well, here is the druid. A druid has the ability to go fully invisible, as long as you mind your own business and random attacks. This ability will be useful in sneaky attacks and escapes. Summoning is one of the main characteristics of a druid. Druids will be able to summon very strong monsters, depending on its level. The summons you will be able to summon as a druid, are elementals. You have fire, energy and earth elementals. With a higher level, you will be able to summon stronger elementals, and each elemental-type will have advantages and disadvantages. For example an earth elemental supposed to be mainly for blocking, while an energy elemental is for damage. Before you can summon an energy elemental, you will have to choose this element at your temple. To choose the element you want, you will have to walk on the element-base of this element also known as element chooser.
Druids are the masters of healing. Every team needs one. Druids will be able to cast area healing-spells that can be adjusted to only heal party members. It will be able to heal single players, either with runes or words and adding to that, the special ability of healing mana-points as well.

As you see, the druid has nice features, however, as all the other classes, it has downsides too. The downside of a druid, is the ability to attack. The druid will not be able to cast any spells or runes dealing damage. The only way a druid will be able to deal damage, is via summons and wands. Druids will be the only class that is able to wear wands. Those wands will be obtained in quests and will deal enough damage to kill weak monsters alone. However, there is one other way a druid can deal damage, and that is by collecting sacred power gained by healing your friends. When your sacred power has reached the limit, you will be able to unleash huge amount of power in one single attack. As you see, a druid is said to be very hard on leveling, especially when you go solo style, on the other hand, if you become strong as a druid, you will probably be the most wanted player on the server.

Code:
Vocation-Help:
  Not sure how to choose your way of playing? Well here we will try to compare it with what you are used to.
    What we have done, is to enlarge the differences between the vocations scale that currently exists in Tibia. However, the basics are still the same, so choosing your vocation should be very easy, since the only difference here is that we have merged the Sorcerer and the Druid.


    When it comes to races, things started to get a bit more complicated. Now you must choose how you want to play the game. In real tibia, it doesn't really matter if you chose a sorcerer or a druid, since they are almost capable of doing the same things. What we have done here, is to give all the different races a bunch unique skills. If you want to have a more supporting character, you choose the druid since it is very good at summoning and healing. You can also go full invisible with a druid, which is awesome for escapes! If you want more of a solo-play, you should go for a sorcerer which is good at damaging on it's s own.


    In real tibia, there is 1 melee-fighter, and that is the knight. In GrandOt, there are 2 different types of melee-fighters: One blocker, and a damage dealer . The guardian has huge health, lots of capacity and the ability to wear shields. The conqueror on the other hand, is more like an orc berserker, fast enough to catch you on foot traveling from thais to edron. Conqueror is kinda fat and can wear two-handed weapons to deal high damage.


    Nowadays, a paladin can act both as a great blocker, and a powerful shooter. We believe that having both abilities were too much for one race, so we split the Paladin into 2 classes: The Warden and The Hunter. The Warden, is the stronger version, which uses spear for damage. Having good health and decent mana, and can also go in reflection-mode, which means damage dealt on the player, will be reflected to the attacker. The Hunter, is more of the shooter. He uses bows and arrows, got a pretty good specter of spells, and can also go full camouflage with the forest!

 
Last edited:
Currently updating it to 8.60 as a few people suggested.
 
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