Greetings Tibians. First some backstory about what this server is: Realots (originally realots.net) was a special server hosted by Dennis/Toor for about 4 years between ca. 2006-2010. The main reason it was legendary back then was probably that the server had an uncanny resemblance to actual real tibia. In fact it's the first server known to have the full real tibia map, every npc fully working and much more back in ca. 2006 when it was launched, which was a very extraordinary thing back then. Realots.net then closed down, the files were shared around a little in private between some people, and some people were hosting the server under different names only very briefly for up to a few months at a time. For many years there was silence. Then in mid 2016 the original files were publicly released by Toor here on OTLand. I noticed this in late 2016 and got the files working/running about a week later and decided to host Zanera for free and for fun about 6 months later. Zanera was hosted for about a year before I closed it down as it was only getting about 1 login every 24 hours by that time, and so I decided it might be time for some Realots Testserver time instead so that everyone could have their own character. Well, here it is, Realots Testserver. The XP, skills and monster loot rates have been dramatically increased to make it easier and slightly more fun to level up during the testserver stages. Once the server is ready for a stable launch stats will be lowered and more balanced, multiple servers may be launched with different unique features for different types of players, and customizations (e.g. old Realots.net items and many other things) will be added. More details about the drastic differences in game mechanics, monster AI and more between Realots and other OTS will be posted closer to full server launch time. Basic info: IP: experimental.realots.org Port: 7171 Client: 7.70 Uptime: 24/7 Hosted in: Italy on a 100/100mbps VPS with anti-DDoS. Website: Realots.org Exp rate: 15x Loot rate: 3x Map: Real Spawn rate: 2x Raid rate: 3x Runes: 1x Server type: PvP-E Skill rate: 7x ML rate: 1x Regen rates: 1x HP, 7.5x mana (15 mana per tick). More info about server plans and server changes can be found here. Also: Make sure you read the rules when you register your account if you don't want to get banned. No forms of cheating is allowed. I'm open to answer reasonable questions, comments and requests. Major news/updates: 2017 I'm not doing any more in-game customizations until I have finished coding the required Query Manager and Login Server applications to make this server absolutely stable and secure which is to me a top priority. May 2018: I've been thinking about hosting weekly events for fun, such as weekly major raids, organized quests or hunts together with other players, considering the low player count and how boring I know it can be to play real map with midrates on your own. If you'd be interested in something like this, please leave a comment below or if you don't have an OTLand account send me a letter to God Inzane, Thais. Current status of everything: * Login Server and Query Manager: About 75% done. Struggling with developing all the network classes. If I can get past this part, both programs should be done within a matter of a few weeks at most. * Tibiacam: About 20% done. I have a prototype that works, but the final program will need restructuring, exception handling and more testing, as well as a variable playback mechanism. * CLI Item Editor: About 50% done. I have a prototype that can load, save, and mass modify items. But it's not quite perfect yet. * CLI Map Editor: Early work in progress: About 10% done. Doesn't do anything yet. * New Game Server (new experimental project): About 3% done. Can successfully login a static character with a hack using pre-recorded map data, and can logout. When Realots brings me low, this project brings me high Cheating punishment: Some people have wondered about what exactly is the punishment for botting on this Test Server, sometimes they're confused about their punishment. The truth is that I always deal with things on an individual basis, but the short answer is: if I catch you botting or macroing in any way you will as a minimum get killed immediately. Now to get a little more specific (some examples): * If you're cavebotting, you will almost certainly get deleted. * If you're afk spellcast macroing or autofish-spamming you will almost certainly get deleted. * If you're afk spellcast manafluid spam macroing you will at least get temporarily banned (unless we have a deal where you pay me for example 200k/hour with a pre-agreed specific start and end timer and you finish before the end timer -- I will make this rule on this Testserver only so that players who has played for a long time (made a lot of profit) can use their money to mltrain a little. I obviously don't get anything by taking your gps on my own server...) * Aimbotting, light hack and other client-sided hacks will get you deleted. * If you get caught cheating again after getting one character deleted you will get IP banned. These severe punishments are made just because I would like some order on the server and to reward the players that hasn't cheated with their accomplishments such that most players on the highscores for example actually deserved to get there. I also don't see the point of botting on an almost empty test server.... If you really wanna play on a free high level character, just ask me to host Zanera again or something or go play a war server. In short this test server is not bot-friendly. Maybe one day I will host Botera where all cheating is allowed, but not on this test server.