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Hello this is my first map , I have to tell it took me a lot of time to make it.
It is based on the old Sinteria Map 7.6 that was released on a polish site.
Of course I'm not just releasing it , I'm really working on it.
It's not completely done! It's currently a project.
The Map is SEMI-Playable if you want to use it but you will have to complete some thing by yourself.
But I got the copyright and only the maps I release are real.
Credits: Chaotical , and to the old Sinteria Team who has done the old map
(Because the map when it got converted to 8.0 it had also some updates, so the one I got is kinda different.)
If you don't want to download it then don't, but don't flame my work.
Memphida Map RPG Beta 1.5
Link : Memphida Map RPG 8.10/8.22 Beta 1.5
- Fixed bugs on the map. (Since it was 7.6)
- Removed some "high exp server" spawns
- Added Elf Camp and revamped Dark Forrest.
- More details in main city (Edora)
- More details on Desert City.
- More nature on every single spawn.
- More houses have been made.
- Ice City has been removed.
- Added Thais but by the time is gonna be changed
- 30% of the city I started of
Minimap of Beta 1.5 (17MB)
- Map Protocol is changed to 8.10 so people who wants to use it to their 8.10 server will be ok , but if you want it for 8.22 just convert it. (Too easy)
When a new version comes out , then older one will be a dead version. So if you want an older version (at the moment don't have any new) , you have to download it by yourself and keep it safe in your computer, I will have a copy only on 1.0 , 2.0 (and so on) versions.
I hope you like it. And I believe you noticed the difference between the 2 versions I released and of course the difference between Memphida and real Sinteria map.
Note that I am going to update my map quite often, so don't hesitate to post me what would you like my map to have.
Currently inactive because of school. Project will be updated on Christmas.
Or probably I will stop it since this community cares only for real maps and doesn't bother for something new.
Hello this is my first map , I have to tell it took me a lot of time to make it.
It is based on the old Sinteria Map 7.6 that was released on a polish site.
Of course I'm not just releasing it , I'm really working on it.
It's not completely done! It's currently a project.
The Map is SEMI-Playable if you want to use it but you will have to complete some thing by yourself.
But I got the copyright and only the maps I release are real.
Credits: Chaotical , and to the old Sinteria Team who has done the old map
(Because the map when it got converted to 8.0 it had also some updates, so the one I got is kinda different.)
If you don't want to download it then don't, but don't flame my work.
Memphida Map RPG Beta 1.5
Link : Memphida Map RPG 8.10/8.22 Beta 1.5
- Fixed bugs on the map. (Since it was 7.6)
- Removed some "high exp server" spawns
- Added Elf Camp and revamped Dark Forrest.
- More details in main city (Edora)
- More details on Desert City.
- More nature on every single spawn.
- More houses have been made.
- Ice City has been removed.
- Added Thais but by the time is gonna be changed
- 30% of the city I started of
Minimap of Beta 1.5 (17MB)
- Map Protocol is changed to 8.10 so people who wants to use it to their 8.10 server will be ok , but if you want it for 8.22 just convert it. (Too easy)
When a new version comes out , then older one will be a dead version. So if you want an older version (at the moment don't have any new) , you have to download it by yourself and keep it safe in your computer, I will have a copy only on 1.0 , 2.0 (and so on) versions.
I hope you like it. And I believe you noticed the difference between the 2 versions I released and of course the difference between Memphida and real Sinteria map.
Note that I am going to update my map quite often, so don't hesitate to post me what would you like my map to have.
Currently inactive because of school. Project will be updated on Christmas.
Or probably I will stop it since this community cares only for real maps and doesn't bother for something new.
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