Sounds goood... I think the vocations should stay the same BUT have lowered damage all round and make the skills and mlvl go up super slow but have more of an impact for example 1 magic lvl could increase your magic damage by 50 instead of by 5 and the same with skills. I think this would make it feel more 'RPG' and also make knights.. actual knights unlike what they are now... make them be able to withstand stuff a mage or paladin couldn't even dream of but they shouldnt do alot of damage then this would encourage team-hunts and feel more 'RPG' like
just my 2 cents