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[Object Builder] How can I import 64x64 objects?

Marcelo Druida

Intermediate OT User
Joined
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Hello.

Everytime I try to import some 64x64 objects I get the following error:

Code:
Parameter pixels has an invalid length.

Does anyone know how can I procced without creating every single object using its PNG or BMP?
 
if you mean 64x64 as sprite base size =

https://otland.net/threads/tibia-64x64.244725/#post-2379307

if you want to import some object 64x64 into object builder 32x32, you need to cut with some image editor (paint) on 32x32 tile sizes and then you can use on the object builder.

anddd if you wanna something like, import something of 64x64 and automatic get cut by the object builder, nobody as been made yet. need source edit.
 
no I'm still using 32x32 as base size because there is no 64x64 45º sprites available

My problem is some sprites like this:

I dont know why but the total amount of pixels is not 4096 but some number like 4209
I'm pretty sure that its size is 32x32' multiple

however, I've changed the OB source to change its number using brute force... and I think its done! I'm not pretty sure since I didnt tested it yet but thru the OB my sprites seems ok
 
32x32 = 1024 x 4 = 4096
4 data int
not 4209

real data pixel = pixel x pixel x 4 = 4096

64x64 = 1024 x 4 = 4096
still 4 data int

real data pixel = pixel x pixel x 4 = 16384
 
Last edited:
d81a4ab96ef11f12510ab080909c4fd2o.png
 
idk but its not opening.
maybe the obd filed its saved with a object builder with modifications, use and obd viewer, take a screenshot of the picture, and cut. very simple
on google using cut image
you can find some websites very very good, where you can cut the image(bigger) in 32x32.
 
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