Shinmaru
エロルアー Scripter!
OK, Let's begin this Tutorial.
{Explanation}
In this Tut. I'm going to show you how to add items and sprites to your OTS 8.50 and up.
First of all you need Tibia Editor and Dat Editor by BlackDemon, next just follow the picture directed tutorial.
1.
Go to File/Open/Dat File and find Tibia.dat, repeat the same and open SPR File and find Tibia.spr
open them and it will look like this:
>Please Read the warnings in this picture<
2.
Go to File/Import... and a window like this one will appear:
Now in this window click on Sprites and then click Open... ,
ok now this is where the magic is
this editor unlike others you can open 64x64 images and up and it will break them down to 32x32
and it will look like this:
after that click Import
see now you will find them on the sprite box to the right of the window.
3.
Now go to File/Compile/Sprite File and now...
Now wait till it finishes compiling
4.
OK, now that, that is out of the way we are going now to open the Dat Editor it's
inside a folder named "release", so now with that open go to File/Open.. and the rest should be
self explainable in the next picture:
Easy, no?
5.
Now let's go to File/New/Item and it will create a new slot for the new item on the the left side of the window, look at pic for how it will look like:
see the new slot? that's where the new item will be, look at next pic , it's gonna get complicated:
OK now as you see there are various things in here like Display, Items Sprites, Items,
Sprite Information<Very Important), Extras, Item Stats and such but, we are going to look at Sprite Information, in it you are going to see width and height, ok so let's say you want a 64x64 image as an item, so what we do is the following width = 2 and height = 2 if it's w = 1 and h = 1 then you can add
a 32x32, now once you have that set you can pick a sprite image that is located on the right side of the window(Sprite Box) and drag it to the Display Window, ok you see that there is a sprite already in place
now do you see the light blue box above it? That, is one of the boxes where you drag your sprites(they only highlight when you drag a sprite to it, so basically you can't see the boxes), now you really need to know what type of item you are making because you have to edit the Item Stats and that requires know how well i'll let you do the guess work, now moving on.
now once you are done placing the sprites in their rightful places, go to Export/Export Item and:
Continued On The Next Post ---------->
{Explanation}
In this Tut. I'm going to show you how to add items and sprites to your OTS 8.50 and up.
First of all you need Tibia Editor and Dat Editor by BlackDemon, next just follow the picture directed tutorial.
1.
Go to File/Open/Dat File and find Tibia.dat, repeat the same and open SPR File and find Tibia.spr
open them and it will look like this:
>Please Read the warnings in this picture<
2.
Go to File/Import... and a window like this one will appear:
Now in this window click on Sprites and then click Open... ,
ok now this is where the magic is
this editor unlike others you can open 64x64 images and up and it will break them down to 32x32
and it will look like this:
after that click Import
see now you will find them on the sprite box to the right of the window.
3.
Now go to File/Compile/Sprite File and now...
Now wait till it finishes compiling
4.
OK, now that, that is out of the way we are going now to open the Dat Editor it's
inside a folder named "release", so now with that open go to File/Open.. and the rest should be
self explainable in the next picture:
Easy, no?
5.
Now let's go to File/New/Item and it will create a new slot for the new item on the the left side of the window, look at pic for how it will look like:
see the new slot? that's where the new item will be, look at next pic , it's gonna get complicated:
OK now as you see there are various things in here like Display, Items Sprites, Items,
Sprite Information<Very Important), Extras, Item Stats and such but, we are going to look at Sprite Information, in it you are going to see width and height, ok so let's say you want a 64x64 image as an item, so what we do is the following width = 2 and height = 2 if it's w = 1 and h = 1 then you can add
a 32x32, now once you have that set you can pick a sprite image that is located on the right side of the window(Sprite Box) and drag it to the Display Window, ok you see that there is a sprite already in place
now do you see the light blue box above it? That, is one of the boxes where you drag your sprites(they only highlight when you drag a sprite to it, so basically you can't see the boxes), now you really need to know what type of item you are making because you have to edit the Item Stats and that requires know how well i'll let you do the guess work, now moving on.
now once you are done placing the sprites in their rightful places, go to Export/Export Item and:
Continued On The Next Post ---------->