Sajgon
Advanced OT User
Hey guys! Busy week, as always, started working at a programming company this week in Malmö as a webdeveloper and I will be there for 1 month from now to practise. This will take more of my time than the university but atleast I don't have to do that aswell. This weekend I probably spent 20 hours working on champsbattle and the game seems playable. There are bugs I am aware of and I want to handle them before beta testings. Because I know my lists of tasks will raise during the testing period I want as few tasks as possible to begin with. I was also not satisfied with the "open-world" map we currently used from an opensource map and this will be put in the garbage. I will implement a new unique city from someone on OTLand we pay for with a better theme on an island. Any city names tips are apprechiated, if you actually use your recommended you will be rewarded with an awesome skin.
Neutrals update
Every new minute neutral creatures will try to spawn in the forest. If neutrals are lured away more than 4 squares it will spawn new creatures so you can stack spawns. Another valueable aspect for support champs to stack for carries and boost their farming.
New Carrychamp 'Minotaur'
(image screenshotted from website)
Spells
F1: Shakes the ground stunning your opponents and doing low amount of damage.
F2: Front sweep deals high physical damage.
F3: Protection 20% all elements for 10 seconds.
F4: Savage Mode will put you in a rage for 8 seconds giving you 200% more melee damage but -50% shielding.
Looktype during savage mode:
NEXT WEEK
New Tankchamp 'Frosta'
Spells
F1: An ice wave stunning for 2 seconds and slowing for 5.
F2: Autoattack chance 20% to do extra ice damage on opponent
F3: Damage self 250HP if you have more then 500HP, after 2.5 next add 1000 HP + ice protection 90% 5 seconds.
F4: F4: Throw a singletarget spear stunning the opponent and doing heavy damage.
Neutrals update
Every new minute neutral creatures will try to spawn in the forest. If neutrals are lured away more than 4 squares it will spawn new creatures so you can stack spawns. Another valueable aspect for support champs to stack for carries and boost their farming.
New Carrychamp 'Minotaur'
(image screenshotted from website)
Spells
F1: Shakes the ground stunning your opponents and doing low amount of damage.
F2: Front sweep deals high physical damage.
F3: Protection 20% all elements for 10 seconds.
F4: Savage Mode will put you in a rage for 8 seconds giving you 200% more melee damage but -50% shielding.
Looktype during savage mode:
NEXT WEEK
New Tankchamp 'Frosta'
Spells
F1: An ice wave stunning for 2 seconds and slowing for 5.
F2: Autoattack chance 20% to do extra ice damage on opponent
F3: Damage self 250HP if you have more then 500HP, after 2.5 next add 1000 HP + ice protection 90% 5 seconds.
F4: F4: Throw a singletarget spear stunning the opponent and doing heavy damage.
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